Ghost Town: Difference between revisions

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<!--This is TRIVIA, not Strategies, only trivia belongs here, please put strategies below in the Strategies section-->
<!--This is TRIVIA, not Strategies, only trivia belongs here, please put strategies below in the Strategies section-->
*This map's codename was ''O.K. Corral'' (A reference to the Gunfight at the O.K. Corral.)  
*This map's codename was ''O.K. Corral'' (A reference to the Gunfight at the O.K. Corral.)  
*Many thought this map would be a map similar to ''[[Tombstone (Level)|Tombstone]]'' because of the codename ''O.K. Corral'', which was a famous gunfight in [[Tombstone]], Arizona.
*Many thought this map would be a map similar to ''[[Tombstone(level)|Tombstone]]'' because of the codename ''O.K. Corral'', which was a famous gunfight in Tombstone, Arizona.
*Speculation was this map could have been a remake of ''[[Turf]]'' or ''[[Tombstone]]'', considering the fact they both sport catwalks, alleys, and multiple levels.
*There was speculation that this map could have been a remake of ''[[Turf]]'' or ''[[Tombstone]]'', considering the fact they both sport catwalks, alleys, and multiple levels.
*It is set in and based on the same jungle as the ''[[Halo 3]]'' campaign level ''[[Sierra 117]]''.
*It is set in and based on the same jungle as the ''[[Halo 3]]'' campaign level ''[[Sierra 117]]''.
*The pipeline seen running parallel to [[Tsavo Highway]] is from this structure.
*The pipeline seen running parallel to [[Tsavo Highway]] is from this structure.
*There was certain individuals within [[Bungie]] that wanted to name the map ''Mortar'', but however the name ''Ghost Town'' stuck with the map instead.<ref>http://www.bungie.net/News/content.aspx?type=topnews&cid=13287</ref>
*There were certain individuals within [[Bungie]] that wanted to name the map ''Mortar'', but, however, the name ''Ghost Town'' stuck with the map instead.<ref>http://www.bungie.net/News/content.aspx?type=topnews&cid=13287</ref>
*The first part of the ''[[The Storm (Level)|The Storm]]'' is also called "Ghost Town".
*The first part of the ''[[The Storm]]'' is also called "Ghost Town."
*Bungie staffers also jokingly called ''Ghost Town'' "that ''Counter-Strike'' map" referencing the popular PC shooter game. Specifically referencing the map "''Italy''" which ''Ghost Town'' has more than a passing resemblance to.
*Bungie staffers also jokingly called ''Ghost Town'' "that ''Counter-Strike'' map," referencing the popular PC shooter game, and Specifically referencing the map "''Italy''" of which ''Ghost Town'' bears more than a passing resemblance.
*You can hear artillery shells exploding in the background every once in a while on ''Ghost Town''.
*You can hear artillery shells exploding in the background every once in a while on ''Ghost Town''.
*[[Swallow|Swallows]] can be found on this map.
*[[Swallow|Swallows]] can be found on this map.
*On occasion, items will spawn outside of the map.
*On occasion, items will spawn outside of the map.
*The upper invisible barrier of ''Ghost Town'' is one of the lowest in the game, in order to keep people from camping on rooftops.
*The upper invisible barrier of ''Ghost Town'' is one of the lowest in the game, in order to keep people from camping on rooftops.
*There is a hidden room in one corner of the map that has a fractured ceiling with rear and concrete sticking out as well as a hole in the brick wall, you can use the trick with the turret that people use to get out of [[The Pit]]'s fence on the hole and there is three levels of hidden room to snipe in.
*There is a hidden room in one corner of the map that has a fractured ceiling with rear and concrete sticking out as well as a hole in the brick wall where you can use the trick with the turret that people use to get out of [[The Pit]]'s fence on the hole and there are three levels of hidden room to snipe in.
*The map makes a great racetrack due to its rectangular shape.
*The map makes a great racetrack due to its rectangular shape.
*A lot of excellent hiding places, such as the slab of collapsed concrete below the large building, and the collapsed brick room between the Atrium and Interior Base, have invisible walls to stop people from camping.
*A lot of excellent hiding places, such as the slab of collapsed concrete below the large building, and the collapsed brick room between the Atrium and Interior Base, have invisible walls to stop people from camping.
*If you listen you can hear the sound of [[Sniper]] Jackals turning on their [[Beam Rifles]]. This can also be heard on the mission, [[Sierra 117 (Level)]]
*If you listen you can hear the sound of [[Sniper]] Jackals turning on their [[Beam Rifles]]. This can also be heard on the mission, [[Sierra 117 (Level)]]
*In the recent ViDoc, Victor Leon of [[Bungie]] studios pointed out the "Water Barrels" had in fact no water in them at all.
*In the recent ViDoc, Victor Leon of [[Bungie]] pointed out the "Water Barrels" had in fact no water in them at all.
*Under the Pump Station, beyond the concrete ramp, there is a fenced-off passageway leading to another part of the building. It seems to have been fenced off by [[Bungie]] for the final version of the map. This passageway is actually quite large, but resembles more of an abstract room. It is easily accessible via the [[Forge]]. See [[Forge]] above for details.
*Under the Pump Station, beyond the concrete ramp, there is a fenced-off passageway leading to another part of the building. It seems to have been fenced off by [[Bungie]] for the final version of the map. This passageway is actually quite large, but resembles more of an abstract room. It is easily accessible via the [[Forge]]. See [[Forge]] above for details.
*The map bears a resemblance to the ''[[Halo 2]]'' map, ''[[Turf]]''. The resemblance is most easily seen with a birds-eye view. This slight resemblance is more of a layout similarity than of play style resemblance, as in ''Ghost Town'', the player can enter the buildings, and there are no alleys like in ''[[Turf]]''.
*The map bears a resemblance to the ''[[Halo 2]]'' map, ''[[Turf]]''. The resemblance is most easily seen with a birds-eye view. This slight resemblance is more of a layout similarity than of play style resemblance, as in ''Ghost Town'', the player can enter the buildings, and there are no alleys like in ''[[Turf]]''.