Ghost Town: Difference between revisions

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<!--This is TRIVIA, not Strategies, only trivia belongs here, please put strategies below in the Strategies section-->
<!--This is TRIVIA, not Strategies, only trivia belongs here, please put strategies below in the Strategies section-->
*This map's codename was ''O.K. Corral'' (A reference to the Gunfight at the O.K. Corral.)  
*This map's codename was ''O.K. Corral'' (A reference to the Gunfight at the O.K. Corral.)  
*Many thought this map would be a map similar to ''[[Tombstone (Level)|Tombstone]]'' because of the codename ''O.K. Corral’’, which was a famous gunfight in Tombstone, Arizona.
*Many thought this map would be a map similar to ''[[Tombstone (Level)|Tombstone]]'' because of the codename ''O.K. Corral’’, which was a famous gunfight in [[Tombstone]], Arizona.
*Speculation was this map could have been a remake of ''[[Turf]]'' or ''[[Tombstone]]'', considering the fact they both sport catwalks, alleys, and multiple levels.
*Speculation was this map could have been a remake of ''[[Turf]]'' or ''[[Tombstone]]'', considering the fact they both sport catwalks, alleys, and multiple levels.
*It is set in and based on the same jungle as the ''[[Halo 3]]'' campaign level ''[[Sierra 117]]''.
*It is set in and based on the same jungle as the ''[[Halo 3]]'' campaign level ''[[Sierra 117]]''.
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*If you listen you can hear the sound of [[Sniper]] Jackals turning on their [[Beam Rifles]].
*If you listen you can hear the sound of [[Sniper]] Jackals turning on their [[Beam Rifles]].
*In the recent ViDoc, Victor Leon of [[Bungie]] studios pointed out the "Water Barrels" had in fact no water in them at all.
*In the recent ViDoc, Victor Leon of [[Bungie]] studios pointed out the "Water Barrels" had in fact no water in them at all.
*Under the Pump Station, beyond the concrete ramp, there is a fenced-off passageway leading to another part of the building. It seems to have been fenced off by [[Bungie]] for the final version of the map. This passageway is actually quite large, but resembles more an abstract room. It is easily accessible via the forge. See [[Forge]] above for details.
*Under the Pump Station, beyond the concrete ramp, there is a fenced-off passageway leading to another part of the building. It seems to have been fenced off by [[Bungie]] for the final version of the map. This passageway is actually quite large, but resembles more an abstract room. It is easily accessible via the [[Forge]]. See [[Forge]] above for details.
*The map bears a resemblance to the ''[[Halo 2]]'' map, ''[[Turf]]''. The resemblance is most easily seen with a birds-eye view. This slight resemblance is more of a layout similarity than of play style resemblance, as in ''Ghost Town'', the player can enter the buildings, and there are no alleys like in ''Turf''.
*The map bears a resemblance to the ''[[Halo 2]]'' map, ''[[Turf]]''. The resemblance is most easily seen with a birds-eye view. This slight resemblance is more of a layout similarity than of play style resemblance, as in ''Ghost Town'', the player can enter the buildings, and there are no alleys like in ''[[Turf]]''.
*The Atrium bears similarities with the Atrium found at the end of ''[[Sierra 117]]''.
*The Atrium bears similarities with the Atrium found at the end of ''[[Sierra 117]]''.
*Every so often, [[Jackals]] can be heard screeching in the background.
*Every so often, [[Jackals]] can be heard screeching in the background.
*In Didgital Ph33rs Guide to Halo 3 [[machinima]] he is walking around Ghost Town.
*In [[Digital Ph33r]]'s Guide to Halo 3 [[Machinima]], he was walking around Ghost Town.


==Gallery==
==Gallery==