Ghost Town: Difference between revisions

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{{Article Quote|These fractured remains near Voi reminds us that brave souls died here to buy our salvation.}}<ref>http://www.bungie.net/projects/halo3/content.aspx?link=H3LegendaryMapPack</ref>
{{Article Quote|These fractured remains near Voi reminds us that brave souls died here to buy our salvation.}}<ref>http://www.bungie.net/projects/halo3/content.aspx?link=H3LegendaryMapPack</ref>


'''Ghost Town''' is a [[multiplayer]] map set in the same jungle as [[Sierra 117]]<ref>http://www.bungie.net/News/content.aspx?type=topnews&cid=13287</ref>. It is a water purification facility built  in the 24th Century that has since fallen into ruins. Its main function was to take melted water from [[Mount Kilimanjaro]], purify it, then pump it to the rest of Africa. It consists of three buildings surrounded by hills and trees. The inside of one building features rubble and vegetation that has overgrown during years of the desolation. The level is a bridge between nature and failed human civilization.<ref>http://www.bungie.net/News/content.aspx?type=topnews&cid=13135</ref> It has many levels and open air catwalks with sights down to semi protected alleys where you can "rain death from above". These catwalks have entrances to the main building as well. Ghost Town is featured as one of the maps in The [[Legendary Map Pack]] available now.
'''''Ghost Town''''' is a [[multiplayer]] map set in the same jungle as ''[[Sierra 117]]''<ref>http://www.bungie.net/News/content.aspx?type=topnews&cid=13287</ref>. It is a water purification facility built  in the 24th Century that has since fallen into ruins. Its main function was to take melted water from [[Mount Kilimanjaro]], purify it, then pump it to the rest of Africa. It consists of three buildings surrounded by hills and trees. The inside of one building features rubble and vegetation that has overgrown during years of the desolation. The level is a bridge between nature and failed human civilization.<ref>http://www.bungie.net/News/content.aspx?type=topnews&cid=13135</ref> It has many levels and open air catwalks with sights down to semi protected alleys where you can "rain death from above". These catwalks have entrances to the main building as well. ''Ghost Town'' is featured as one of the maps in The [[Legendary Map Pack]] available now.
== Bases ==
== Bases ==
<!-- This section is still under construction, please add, modify, and correct it from Bungie article #13287, #13294 -->
<!-- This section is still under construction, please add, modify, and correct it from Bungie article #13287, #13294 -->


Ghost Town consists of three main buildings. The buildings are not symmetrical, as it is an asymmetrical map. The defenders spawn in the "Interior Base", seen in the lower right corner of the overhead image, while the attackers spawn in the Tunnel. Originally the attackers spawned in the building, and the defenders in the Tunnel, but it since it has changed.  
''Ghost Town'' consists of three main buildings. The buildings are not symmetrical, as it is an asymmetrical map. The defenders spawn in the "Interior Base", seen in the lower right corner of the overhead image, while the attackers spawn in the Tunnel. Originally the attackers spawned in the building, and the defenders in the Tunnel, but it since it has changed.  


'''The “Atrium” area:'''
'''The “Atrium” area:'''
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*As it is always suggested that the destined, winning team either possesses the Shotgun. A combination of a [[Battle Rifle]] and a Shotgun works well on this map.
*As it is always suggested that the destined, winning team either possesses the Shotgun. A combination of a [[Battle Rifle]] and a Shotgun works well on this map.
*While playing Team SWAT in the Interior Base there is a little hole that is a good place to hide in and kill from.
*While playing Team SWAT in the Interior Base there is a little hole that is a good place to hide in and kill from.
*When playing Ghost Town on SWAT a here is a good place to camp. Start at the place with the mongoose's go left. You will see a wooden bridge. Keep going until you see a building with no wall and roof. Jump into it. Then Jump on to the wooden platform you will go one level up. Be careful getting here because there may be enemies present around on the wooden platform.
*When playing ''Ghost Town'' on SWAT a here is a good place to camp. Start at the place with the mongoose's go left. You will see a wooden bridge. Keep going until you see a building with no wall and roof. Jump into it. Then Jump on to the wooden platform you will go one level up. Be careful getting here because there may be enemies present around on the wooden platform.


== New Forge Objects ==
== New Forge Objects ==
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== Trivia ==
== Trivia ==
<!--This is TRIVIA, not Strategies, only trivia belongs here, please put strategies below in the Strategies section-->
<!--This is TRIVIA, not Strategies, only trivia belongs here, please put strategies below in the Strategies section-->
*This map's codename was O.K. Corral (A reference to the Gunfight at the O.K. Corral.)  
*This map's codename was ''O.K. Corral'' (A reference to the Gunfight at the O.K. Corral.)  
*Many thought this map would be a map similar to [[Tombstone (Level)|Tombstone]] because of the codename O.K. Corral which was a famous gunfight in Tombstone, Arizona.
*Many thought this map would be a map similar to ''[[Tombstone (Level)|Tombstone]]'' because of the codename ''O.K. Corral'' which was a famous gunfight in Tombstone, Arizona.
*Speculation was this map could have been a remake of Turf or Tombstone, considering the fact they both sport catwalks, alleys, and multiple levels.
*Speculation was this map could have been a remake of ''Turf'' or ''Tombstone'', considering the fact they both sport catwalks, alleys, and multiple levels.
*It is set in and based on the same jungle as the [[Halo 3]] campaign level [[Sierra 117]].
*It is set in and based on the same jungle as the ''[[Halo 3]]'' campaign level ''[[Sierra 117]]''.
*The pipeline seen running parallel to [[Tsavo Highway]] is from this structure.
*The pipeline seen running parallel to [[Tsavo Highway]] is from this structure.
*There was certain individuals within [[Bungie]] that wanted to name the map Mortar, but however the name Ghost Town stuck with the map instead.<ref>http://www.bungie.net/News/content.aspx?type=topnews&cid=13287</ref>
*There was certain individuals within [[Bungie]] that wanted to name the map ''Mortar'', but however the name ''Ghost Town'' stuck with the map instead.<ref>http://www.bungie.net/News/content.aspx?type=topnews&cid=13287</ref>
*The first part of the [[The Storm (Level)|The Storm]] is also called "Ghost Town".
*The first part of the ''[[The Storm (Level)|The Storm]]'' is also called "Ghost Town".
*Bungie staffers also jokingly called Ghost Town "that Counter-Strike map" referencing the popular PC shooter game. Specifically referencing the combination of the maps "Italy" and "Aztec" which Ghost Town has more than a passing resemblance to.
*Bungie staffers also jokingly called ''Ghost Town'' "that ''Counter-Strike'' map" referencing the popular PC shooter game. Specifically referencing the combination of the maps "''Italy''" and "''Aztec''" which ''Ghost Town'' has more than a passing resemblance to.
*You can hear artillery shells exploding in the background every once in a while on Ghost Town.
*You can hear artillery shells exploding in the background every once in a while on ''Ghost Town''.
*[[Swallow|Swallows]] can be found on this map.
*[[Swallow|Swallows]] can be found on this map.
*On occasion, items will spawn outside of the map.
*On occasion, items will spawn outside of the map.
*The upper invisible barrier of Ghost Town is one of the lowest in the game, in order to keep people from camping on rooftops.
*The upper invisible barrier of ''Ghost Town'' is one of the lowest in the game, in order to keep people from camping on rooftops.
*There is a hidden room in one corner of the map that has a fractured ceiling with rear and concrete sticking out as well as a hole in the brick wall, you can use the trick with the turret that people use to get out of [[The Pit]]'s fence on the hole and there is 3 levels of hidden room to snipe in.
*There is a hidden room in one corner of the map that has a fractured ceiling with rear and concrete sticking out as well as a hole in the brick wall, you can use the trick with the turret that people use to get out of [[The Pit]]'s fence on the hole and there is 3 levels of hidden room to snipe in.
*The map makes a great race track due to its rectangle shape appearance.
*The map makes a great race track due to its rectangle shape appearance.
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*In the recent ViDoc, Victor Leon of [[Bungie]] studios pointed out the "Water Barrels" had in fact no water in them at all.
*In the recent ViDoc, Victor Leon of [[Bungie]] studios pointed out the "Water Barrels" had in fact no water in them at all.
*Under the Pump Station, beyond the concrete ramp, there is a fenced-off passageway leading to another part of the building. It seems to have been fenced off by [[Bungie]] for the final version of the map. This passageway is actually quite large, but resembles more an abstract room. It is easily accessible via the forge. See Forge above for details.
*Under the Pump Station, beyond the concrete ramp, there is a fenced-off passageway leading to another part of the building. It seems to have been fenced off by [[Bungie]] for the final version of the map. This passageway is actually quite large, but resembles more an abstract room. It is easily accessible via the forge. See Forge above for details.
*The map bears a resemblance to the Halo 2 map, Turf. The resemblance is most easily seen with a birds-eye view. This slight resemblance is more of a layout similarity than of playstyle resemblance, as in Ghost Town, the player can enter the buildings, and there are no alleys like in Turf.
*The map bears a resemblance to the ''Halo 2'' map, ''Turf''. The resemblance is most easily seen with a birds-eye view. This slight resemblance is more of a layout similarity than of playstyle resemblance, as in ''Ghost Town'', the player can enter the buildings, and there are no alleys like in ''Turf''.
*The Atrium bears similarities with the Atrium found at the end of [[Sierra 117]].
*The Atrium bears similarities with the Atrium found at the end of ''[[Sierra 117]]''.




==Images==
==Images==
<gallery>
<gallery>
Image:Overheadghost.jpg|An overview of weapons, grenades and vehicles of Ghost Town.  
Image:Overheadghost.jpg|An overview of weapons, grenades and vehicles of ''Ghost Town''.  
Image:1203632193 Halo3 DLC2 GhostTown 03b.jpg|The Outdoor area.
Image:1203632193 Halo3 DLC2 GhostTown 03b.jpg|The Outdoor area.
Image:1204157836 Ghost Town II.jpg|A Base of Ghost Town.
Image:1204157836 Ghost Town II.jpg|A Base of ''Ghost Town''.
Image:1203635841 Halo3 DLC2 GhostTown 01b.jpg|One of the indoor areas of Ghost Town.
Image:1203635841 Halo3 DLC2 GhostTown 01b.jpg|One of the indoor areas of ''Ghost Town''.
Image:Ghost_Town.jpg|Face of one of the buildings.
Image:Ghost_Town.jpg|Face of one of the buildings.
</gallery>
</gallery>
It will be used in a new movie called "What Happened Here".
It will be used in a new movie called "''What Happened Here''".


==Sources==
==Sources==
Anonymous user