Ghost Town: Difference between revisions

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For the most part players have quick and dirty methods at their disposal, via quick jumps or equipment to get to the map’s second and third level catwalks and there are long sight lines from the Attackers’ base (Rocket Launcher side) down in front of Atrium and also down the Woods side (Shotgun side).
For the most part players have quick and dirty methods at their disposal, via quick jumps or equipment to get to the map’s second and third level catwalks and there are long sight lines from the Attackers’ base (Rocket Launcher side) down in front of Atrium and also down the Woods side (Shotgun side).
==Forge==
*Wooden ramps similar to the "bridge" object in the Heroic Map Pack.
*Wooden platforms attached to metal legs, effectively making a small watchtower.
*Curved metal walls and concrete barriers are useful for filling in ruined gaps in the level.
*Impassable and indestructible barred walls have been added too.
*A new object called FX can change the color, tint, brightness and contrast of the whole level. It appears as a blue transparent orb with a small camera inside. You can combine them and use equipment to make cool effects.
*You can access the upper area of the Atrium by placing a ramp or bridge between two support beams and then place a teleporter on top of the ramp/bridge.
*Behind the concrete ramp in the Pump Station, there is a fenced off passageway which can be accessed by spawning a respawn inside. It is advised that you spawn a two-way teleporter node inside upon gaining access.
*This method can also be used to access the ruined brick building between the Atrium and the Interior Base


== Trivia ==
== Trivia ==
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*Before going into matchmaking, make sure you have an understanding of the map, so you know where things are and where to go.
*Before going into matchmaking, make sure you have an understanding of the map, so you know where things are and where to go.
*As it is always suggested that the destined, winning team either possesses the [[Energy Sword]] or the [[Gravity Hammer]], controlling the Shotgun works toward the theory. A combination of a [[Battle Rifle]] and a Shotgun works equally well on this map.
*As it is always suggested that the destined, winning team either possesses the [[Energy Sword]] or the [[Gravity Hammer]], controlling the Shotgun works toward the theory. A combination of a [[Battle Rifle]] and a Shotgun works equally well on this map.
== New Forge Objects ==
*Wooden ramps similar to the "bridge" object in the Heroic Map Pack.
*Wooden platforms attached to metal legs, effectively making a small watchtower.
*Curved metal walls and concrete barriers are useful for filling in ruined gaps in the level.
*Impassable and indestructible barred walls have been added too.
*A new object called FX can change the color, tint, brightness and contrast of the whole level. It appears as a blue transparent orb with a small camera inside. You can combine them and use equipment to make cool effects.
*You can access the upper area of the Atrium by placing a ramp or bridge between two support beams and then place a teleporter on top of the ramp/bridge.
*Behind the concrete ramp in the Pump Station, there is a fenced off passageway which can be accessed by spawning a respawn inside. It is advised that you spawn a two-way teleporter node inside upon gaining access.
*This method can also be used to access the ruined brick building between the Atrium and the Interior Base.


== Forge ==  
== Forge ==  
<!--This section is for Forge tips, do not put things like "Add a brute shot, its more fun"  Give good reasons WHY and WHERE to add the object(s), like "Adding shield doors in the main hallway will change the flow of battle to the sides of it, allowing for more heated firefights in the side allies." Thank you for keeping Halopedia neat-->
<!--This section is for Forge tips, do not put things like "Add a brute shot, its more fun"  Give good reasons WHY and WHERE to add the object(s), like "Adding shield doors in the main hallway will change the flow of battle to the sides of it, allowing for more heated firefights in the side allies." Thank you for keeping Halopedia neat-->
*Using the walkway and bridges, you can create faster travel between some of the buildings, allowing the pace of the game to move faster.
*Using the walkway and bridges, you can create faster travel between some of the buildings, allowing the pace of the game to move faster.


==Images==
==Images==
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