Yanme'e Major: Difference between revisions

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Majors normally command a group of 6-10 minors. If there is a Major swarm, try to stick one with a Plasma Grenade, bombard them with Needler fire, or dual-wield Plasma Rifles. One can also use ballistic fire, but some Majors will have shields, especially in the presence of [[Engineers]]. The [[Noob Combo]] is a good tactic. Majors also land on the ground much less often than their [[Minor]] brethren, making them less prone to melee. As with all enemies who move in groups, supercombining [[Needler]] round will produce an explosion that will most likely kill multiple [[Drones]].<ref name="Firefight"/><ref name="ODST"/>
Majors normally command a group of 6-10 minors. If there is a Major swarm, try to stick one with a Plasma Grenade, bombard them with Needler fire, or dual-wield Plasma Rifles. One can also use ballistic fire, but some Majors will have shields, especially in the presence of [[Engineers]]. The [[Noob Combo]] is a good tactic. Majors also land on the ground much less often than their [[Minor]] brethren, making them less prone to melee. As with all enemies who move in groups, supercombining [[Needler]] round will produce an explosion that will most likely kill multiple [[Drones]].<ref name="Firefight"/><ref name="ODST"/>


==Yanme'e in ''Halo 3: ODST''==
==Counter Tactics==
*In [[Halo 3: ODST]], Yanme'e can be quite worthy adversaries--especially when in large scattered groups. Drones are very lethal when in swarms, especially when a Drone Major is in attendance with the standard pack.  
*Using the [[Noob Combo]] with a [[Plasma Pistol]] and [[Pistol]], you can take down Majors. It is recommended you kill them first, then use the [[SMG]] to kill the rest of the pack.
*Armed with [[Brute Plasma Rifles]] and equipped with [[Energy Shields]], they can easily defeat an opponent who is caught be surprise.  
*Supercombining [[Needler]] rounds on Drone Majors is an effective tactic, and you can also strip them of ammo after you kill them -- they often carry Needlers.
*Yanme'e Majors (as well as most [[Yanme'e]]) seem to have an uncanny ability to fly towards and attack the player when their [[Stamina]] is low, thereby heightening the chance for a kill and most likely stripping away some precious, much-needed [[Health]].  
*Yanme'e Majors (as well as most [[Yanme'e]]) seem to have an uncanny ability to fly towards and attack the player when their [[Stamina]] is low, thereby heightening the chance for a kill and most likely stripping away some precious, much-needed [[Health]]. When and if they charge you, use your [[M7S Submachine Gun]] to gun them down.
*On [[Legendary]] difficulty in [[Firefight]], the Drone Majors can easily strip a player's shields with a few [[Brute Plasma Rifle]] shots, and have high accuracy when flying and moving.  
*On [[Legendary]] difficulty in [[Firefight]], the Drone Majors can easily strip a player's armor with a few [[Brute Plasma Rifle]] shots, and have high accuracy when flying and moving. [[Plasma Rifle]] wielding [[Drones]] should be killed at range with pistols.
*In a swarm these "buggers" can be overwhelming, and it is advised to use a [[M7S Submachine Gun]] against these enemies, as it not only has a scope but it provides the essential spray-fire needed to extinguish groups; also one could use a [[Type-25 Carbine]] (Brute Spiker) as it has rapid-fire, holds a multitudinous magazine of spikes, and has a linear firing rate.  
*In a swarm [[Yanme'e]] can be overwhelming, and it is advised to use a [[Brute Plasma Rifle]] and [[M7S Submachine Gun]]/[[Spiker]] against these enemies. Both weapons have a high rate of fire and deliver staggering amounts of damage to unshielded organic targets.
*Making use of one of the mounted turrets littered about is another way to deal with these foes; however it can be a double-edge sword as the turret is very slow and offers sluggish maneuverability.
*Making use of one of the mounted turrets littered about is another way to deal with these foes; however it can be a double-edge sword as the turret is very slow and offers sluggish maneuverability.
*Another helpful tactic is to consult your map in the VISR Database (press BACK), as all the enemies are represented in a complete view of the entire area--those red dots that are moving fastest are most likely [[Yanme'e]] or perhaps a [[Phantom]] dropship is inbound.


==Sources==
==Sources==
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