The Pit: Difference between revisions

519 bytes added ,  14 years ago
No edit summary
Line 77: Line 77:
<!--This is STRATEGIES, not Trivia, only strategies belong here, please put trivia above in the Trivia section-->
<!--This is STRATEGIES, not Trivia, only strategies belong here, please put trivia above in the Trivia section-->
*Securing the Rockets is very risky at the start of the game, so the best alternative is to hold off the enemy and get someone to flank through the Camo Hall.
*Securing the Rockets is very risky at the start of the game, so the best alternative is to hold off the enemy and get someone to flank through the Camo Hall.
*At the start of a match destroy the fusion cores before flanking, typically a grenade sails next to them if they are still there, destroying anyone foolish to stand close. In contrast throw a grenade so it ricochets off the wall to roast opponents attempting to flank you.
*Holding a Sniper Rifle and an Energy Sword on one of the Sniper Towers is one of the strongest positions; there are only a few things to be afraid of:
*Holding a Sniper Rifle and an Energy Sword on one of the Sniper Towers is one of the strongest positions; there are only a few things to be afraid of:
**When on the Sniper Tower, remember your weak points: the vent and the ramp. If you have either a Shotgun or an Energy Sword, you can protect or take one of these fortified positions with little effort.
**When on the Sniper Tower, remember your weak points: the vent and the ramp. If you have either a Shotgun or an Energy Sword, you can protect or take one of these fortified positions with little effort.
Line 82: Line 83:
**A sniper on the other side, but if he is taken out, there is very little ranged opposition.
**A sniper on the other side, but if he is taken out, there is very little ranged opposition.
*There are often snipers who shoot through the gaps of the panels on the Sniper Tower. The only solution is to flank them, or get into a position where they will have to come out of hiding.
*There are often snipers who shoot through the gaps of the panels on the Sniper Tower. The only solution is to flank them, or get into a position where they will have to come out of hiding.
*The Brute Shot can be devastating if wielded on top of the sniper tower. A player wielding the Brute Shot looking at the Sword Room and the Overshield Alley can lay waste to anyone approaching, giving the sniper an increased sense of security.
*Holding the Sniper Rifle and the Sword means it is best to stay between the Sniper Towers and the Sword Spawn, constantly moving between these areas to make it hard for enemies to close in on you, often giving you a chance to snipe them from a different area while they check where you ''were''.
*Holding the Sniper Rifle and the Sword means it is best to stay between the Sniper Towers and the Sword Spawn, constantly moving between these areas to make it hard for enemies to close in on you, often giving you a chance to snipe them from a different area while they check where you ''were''.
*Yet another popular tactic concerns the "Sword Room". By securing the Sword Room, one team has total control over the Sword, and any future Swords that may spawn there. At some point, all of the securing team's members may have a Sword. In the cramped hallways surrounding the Sword Room, this is a daunting perspective. This tactic is flawed because both the Shotgun and Rocket Launcher are outside of your "base". However, team members can secure enough heavy weapons and camp inside the base.
*Yet another popular tactic concerns the "Sword Room". By securing the Sword Room, one team has total control over the Sword, and any future Swords that may spawn there. At some point, all of the securing team's members may have a Sword. In the cramped hallways surrounding the Sword Room, this is a daunting perspective. This tactic is flawed because both the Shotgun and Rocket Launcher are outside of your "base". However, team members can secure enough heavy weapons and camp inside the base.
Anonymous user