Circle menu: Difference between revisions

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It was designed by the [[Ensemble Studios]] in order to solve the problem of cumbersome RTS controls on the console. On PC, the player has the ability to use mouse and keyboard at the same time, which makes multitasking easy (it also allows for a great deal of keyboard combinatios, which improves the ability to control the interface and the field of battle). The Ensemble studios solved the problem by creating a fast and easy to control mechanism, the '''Circle Menu'''. The menu can contain up to 8 "articles", with units being on the right side and upgrades for them on the other. Aditional information (such as cost, name) is displayed in the middle of the circle, with general information on the unit or upgrade currently chosen on the far right beyond the menu itself.
It was designed by the [[Ensemble Studios]] in order to solve the problem of cumbersome RTS controls on the console. On PC, the player has the ability to use mouse and keyboard at the same time, which makes multitasking easy (it also allows for a great deal of keyboard combinatios, which improves the ability to control the interface and the field of battle). The Ensemble studios solved the problem by creating a fast and easy to control mechanism, the '''Circle Menu'''. The menu can contain up to 8 "articles", with units being on the right side and upgrades for them on the other. Aditional information (such as cost, name) is displayed in the middle of the circle, with general information on the unit or upgrade currently chosen on the far right beyond the menu itself.


The '''Cirlce Menu''' is very innovative and truly enriched the RTS genre on the consoles and proved that RTS games can be easily and fluently controled, even if we only use the controller.
The '''Cirlce Menu''' is very innovative and truly enriched the RTS genre on the consoles and proved that RTS games can be easily and fluently controlled, even if we only use the controller.


==Sources==
==Sources==
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