Alpha Base (Installation 04): Difference between revisions

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==Defenses==
==Defenses==
The defenses of alpha base consist mainly of UNSC personal that survived the crash of the [[UNSC Pillar of Autumn|Pillar of Autumn]]. A number of stationary 50 cal. guns were in place and linked to the base's AI, Wellsley. Also, the base had several makeshift landing pads where dropships could be docked and refueled in relative safety. Later, this position was reinforced by a group of LRV Warthogs and at least 2 of 4 Scorpion tanks that were recovered from the downed [[UNSC Pillar of Autumn|Pillar of Autumn]]. Also, due to successful raids and the attack upon the [[Truth and Reconciliation]], at least 4 plasma turrets known as "Shades" were set up in defense of the base. Unfortunately, these turrets could not be fired by the AI. Also, 15 operational Covenant Banshees were recovered. A basic perimeter was set up and monitored through motion trackers by the AI Wellsley. Pelicans had quick strike teams in place if their was a perimeter breach that could respond in about 2 minutes. Also, a combination of LRVs and captured Ghosts were used as patrols, effectively combining power and speed.
The defenses of alpha base consist mainly of UNSC personal that survived the crash of the [[UNSC Pillar of Autumn|Pillar of Autumn]]. A number of stationary 50 cal. guns were in place and linked to the base's AI, Wellsley. Also, the base had several makeshift landing pads where dropships could be docked and refueled in relative safety. Later, this position was reinforced by a group of LRV Warthogs and at least 2 of 4 Scorpion tanks that were recovered from the downed [[UNSC Pillar of Autumn|Pillar of Autumn]]. Also, due to successful raids and the attack upon the [[Truth and Reconciliation]], at least 4 plasma turrets known as "Shades" were set up in defense of the base. Unfortunately, these turrets could not be fired by the AI. Also, 15 operational Covenant Banshees were recovered. A basic perimeter was set up and monitored through motion trackers by the [[AI]] Wellsley. Pelicans had quick strike teams in place if their was a perimeter breach that could respond in about 2 minutes. Also, a combination of LRVs and captured Ghosts were used as patrols, effectively combining power and speed.


At its strongest point, the bases defenses were as followed:
At its strongest point, the bases defenses were as followed:
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