Forge: Difference between revisions

150 bytes added ,  13 years ago
Got rid of you's
mNo edit summary
(Got rid of you's)
Line 22: Line 22:


=== Restrictions ===
=== Restrictions ===
There are some limits when placing items in Forge. The most obvious limit is the set of items permitted in a map—specific items are only allowed in specific maps. As an example, [[Hornet]]s and [[Scorpion]]s cannot be placed in [[The Pit]], and [[Deployable Cover]]s may not be placed in Sandtrap. (The technical explanation is that the [[tags]] for certain objects are only present in certain maps. Bungie likely did not place them for balance issues.) There are also varying limits on how many of each item can be placed; while you can usually place up to thirty-two [[Frag Grenade]]s, you can only place two [[Scorpion]]s when they are available on a map.
There are some limits when placing items in Forge. The most obvious limit is the set of items permitted in a map—specific items are only allowed in specific maps. As an example, [[Hornet]]s and [[Scorpion]]s cannot be placed in [[The Pit]], and [[Deployable Cover]]s may not be placed in Sandtrap. (The technical explanation is that the [[tags]] for certain objects are only present in certain maps. Bungie likely did not place them for balance issues.) There are also varying limits on how many of each item can be placed; while the player can usually place up to thirty-two [[Frag Grenade]]s, the player can only place two [[Scorpion]]s when they are available on a map.


The amount of items you can place in Forge is also regulated by an economy budget system.<ref>http://www.bungie.net/News/content.aspx?type=topnews&link=h3forgeobjects</ref> Different objects are assigned to different values. This is to keep you from [[overloading]] maps and using an excessive amounts of memory. Deleting items that are already on the map will free up more money for other items. The spending limit is merely a counter to help the player gauge how much they can place on the map at a given time; no real currency is used. The highest encountered budget is located on the map Sandbox, with a grand total of 1,500 credits. However using the budget glitch, you can go beyond the limit set, to do this make the run time maximum one more than the current amount placed on map.<ref>http://www.forgehub.com/forum/forging-101/30898-ultimate-budget-glitch.html</ref> or you can download canvases with the budget glitch already in.   
The amount of items the player can place in Forge is also regulated by an economy budget system.<ref>http://www.bungie.net/News/content.aspx?type=topnews&link=h3forgeobjects</ref> Different objects are assigned to different values. This is to keep the player from [[overloading]] maps and using an excessive amounts of memory. Deleting items that are already on the map will free up more money for other items. The spending limit is merely a counter to help the player gauge how much they can place on the map at a given time; no real currency is used. The highest encountered budget is located on the map Sandbox, with a grand total of 1,500 credits. However using the budget glitch, the player can go beyond the limit set, to do this make the run time maximum one more than the current amount placed on map.<ref>http://www.forgehub.com/forum/forging-101/30898-ultimate-budget-glitch.html</ref> or they can download canvases with the budget glitch already in.   


All maps have a maximum limit of 640 items.<ref>http://www.bungie.net/News/content.aspx?cid=17271</ref> The 640-item limit behaves somewhat oddly; removing items that are in the map by default does not free up more of the 640 "slots", so when editing large maps like [[Sandbox]], it is best to move all default items to the side instead of deleting them and trying to replace them when you need them later.
All maps have a maximum limit of 640 items.<ref>http://www.bungie.net/News/content.aspx?cid=17271</ref> The 640-item limit behaves somewhat oddly; removing items that are in the map by default does not free up more of the 640 "slots", so when editing large maps like [[Sandbox]], it is best to move all default items to the side instead of deleting them and trying to replace them when they need them later.


Furthermore, [[Campaign]] objects, enemies, friendlies and “bots” cannot be added to map variants, and the basic geometry of the map cannot be altered.<ref name = "8/22/08">2008-22-08, [http://www.bungie.net/News/content.aspx?type=topnews&cid=15268 Bungie Weekly Update: Tying Up Loose Ends]. Accessed on 2008-22-08</ref>
Furthermore, [[Campaign]] objects, enemies, friendlies and “bots” cannot be added to map variants, and the basic geometry of the map cannot be altered.<ref name = "8/22/08">2008-22-08, [http://www.bungie.net/News/content.aspx?type=topnews&cid=15268 Bungie Weekly Update: Tying Up Loose Ends]. Accessed on 2008-22-08</ref>
Line 65: Line 65:


==Trivia==
==Trivia==
*The three most popular maps for Forge are Foundry, {{Levelname|Avalanche}} and Sandbox, most likely because of their large, open spaces, as well as the fact that you can put nearly anything on Foundry and Sandbox.
*The three most popular maps for Forge are Foundry, {{Levelname|Avalanche}} and Sandbox, most likely because of their large, open spaces, as well as the fact that the player can put nearly anything on Foundry and Sandbox.
*If you fire your weapon and then immediately enter Edit Mode, then upon returning to Player Mode, you ''may'' find that you've lost no ammo.
*If the player fires their weapon and then immediately enter Edit Mode, then upon returning to Player Mode, they ''may'' find that they have lost no ammo.
*If you catch on fire (from a [[Firebomb Grenade]] or the [[M7057/Defoliant Projector|Flamethrower]]) and then enter Edit Mode, you will take no damage. Upon returning to Player Mode, however, you'll find that the fire was "preserved", you will once again take damage.
*If the player catches on fire (from a [[Firebomb Grenade]] or the [[M7057/Defoliant Projector|Flamethrower]]) and then enter Edit Mode, they will take no damage. Upon returning to Player Mode, however, they will find that the fire was "preserved", they will once again take damage.
**The same trick can be used to delay the detonation of a grenade when you've been stuck. You can even delay the throwing of a grenade by entering Edit Mode immediately after pressing '''LT'''.
**The same trick can be used to delay the detonation of a grenade when they have been stuck. They can even delay the throwing of a grenade by entering Edit Mode immediately after pressing '''LT'''.
**It also applies to any momentum that you've gathered while in Player Mode, if you jump into a Grav Lift or man cannon, enter Edit Mode, move away, and then return to Player Mode, you will fly through the air.
**It also applies to any momentum that the player gathered while in Player Mode, if they jump into a Grav Lift or man cannon, enter Edit Mode, move away, and then return to Player Mode, they will fly through the air.
*The Elephant cannot be spawned by editors due to its size, potential for lag, and specific purpose on Sandtrap, however more can be modded into the map.
*The Elephant cannot be spawned by editors due to its size, potential for lag, and specific purpose on Sandtrap, however more can be modded into the map.
*Forge keeps track of stats and kills.
*Forge keeps track of stats and kills.
*Created map variants can be saved and shared with the community. Also, if your creation is liked by Bungie, they will put it up to be downloaded by other players for use.
*Created map variants can be saved and shared with the community. Also, if the players creation is liked by Bungie, they will put it up to be downloaded by other players for use.
*It is possible to do a glitch that can make a player have no weapon.
*It is possible to do a glitch that can make a player have no weapon.
*The idea of Forge was taken from ''[[Marathon: Infinity]]'', which also has a map editor named Forge. However, there are multiple differences: ''Marathon'''s Forge was a separate application, acting as a 'pure' map editor in conjunction with another application, Anvil, which edited physics, sounds and shapes files. On the other hand, ''Halo 3''<nowiki/>'s Forge is merely a separate gametype that allows for the spawning and repositioning of objects.
*The idea of Forge was taken from ''[[Marathon: Infinity]]'', which also has a map editor named Forge. However, there are multiple differences: ''Marathon'''s Forge was a separate application, acting as a 'pure' map editor in conjunction with another application, Anvil, which edited physics, sounds and shapes files. On the other hand, ''Halo 3''<nowiki/>'s Forge is merely a separate gametype that allows for the spawning and repositioning of objects.
*Forge bears resemblances to ''Sapien'', a program in the ''[[Halo Custom Edition]]'' [[Halo Editing Kit|Editing Kit]].
*Forge bears resemblances to ''Sapien'', a program in the ''[[Halo Custom Edition]]'' [[Halo Editing Kit|Editing Kit]].
*Some weapons may be purchased at no cost if they were originally on the map and are not deleted. However this will leave you with a penalty making it so that you need to sell the same amount you have spent under zero to reach zero again and make money again.
*Some weapons may be purchased at no cost if they were originally on the map and are not deleted. However this will leave the player with a penalty making it so that they need to sell the same amount they have spent under zero to reach zero again and make money again.
*Even when Edit Mode is restricted to "Party Leader Only", a programming mistake allows other players to enter Edit Mode through the start menu. (Patched)
*Even when Edit Mode is restricted to "Party Leader Only", a programming mistake allows other players to enter Edit Mode through the start menu. (Patched)
*If you stack both [[Elephant]]s on top of each other and then put as many large objects (tanks) as you can on top the bottom, the Elephants will have reverse gravity.
*If the player stacks both [[Elephant]]s on top of each other and then put as many large objects (tanks) as they can on top the bottom, the Elephants will have reverse gravity.
*Through a glitch, it is possible to wield weapons while in Edit Mode.<ref>[http://youtube.com/watch?v=xEIH3c3SGt8&feature=related  '''Youtube''': ''Halo 3 Weapon Forge Glitch (YouTube Tutorial)'']</ref>
*Through a glitch, it is possible to wield weapons while in Edit Mode.<ref>[http://youtube.com/watch?v=xEIH3c3SGt8&feature=related  '''Youtube''': ''Halo 3 Weapon Forge Glitch (YouTube Tutorial)'']</ref>
*During lag or a glitch, it is possible to see the small blueish-white tear drop shaped orbs (item spawn points) that denote where an object has been placed while in Player Mode. When this happens, the spawn points can be interacted with while in Player Mode. If you shoot or melee them, you will hear the same sound that plays when shooting or beating a shield door.
*During lag or a glitch, it is possible to see the small blueish-white tear drop shaped orbs (item spawn points) that denote where an object has been placed while in Player Mode. When this happens, the spawn points can be interacted with while in Player Mode. If the player shoot or melee them, they will hear the same sound that plays when shooting or beating a shield door.
*The codename for the map making software for the first Halo game was called Forge before release.{{Citation needed}}
*The codename for the map making software for the first Halo game was called Forge before release.{{Citation needed}}
*When you are in Edit Mode, the reticule in the center of the screen appears to be the [[Marathon]] symbol. This is probably due to the fact that the eyes of the [[Monitor]]s resemble the same symbol.
*When the player is in Edit Mode, the reticule in the center of the screen appears to be the [[Marathon]] symbol. This is probably due to the fact that the eyes of the [[Monitor]]s resemble the same symbol.
*When in Edit Mode, the player can kill someone with a floating object and will get the Splatter Kill medal. If you do this on a Mythic map, you will earn the [[Tank Dropper  |Tank Dropper]] achievement.
*When in Edit Mode, the player can kill someone with a floating object and will get the Splatter Kill medal. If the player does this on a Mythic map, the player will earn the [[Tank Dropper  |Tank Dropper]] achievement.
*There is a mistake when editing options in forge, it says: ''View current options. Only the party leader may change options'', regardless of what that person is the party leader or not.
*There is a mistake when editing options in forge, it says: ''View current options. Only the party leader may change options'', regardless of what that person is the party leader or not.
*It is unknown why you cannot place certain weapons on certain maps, but it is probably due to balancing. Vehicles would be unable to evade [[Missile Pod]]s in indoor maps, and large vehicles like [[Wraith]]s and Scorpions might not even fit inside of indoor maps with small doors or rooms. However, this still does not explain the absence of weapons such as [[Fuel Rod Guns]] and [[Flamethrowers]].
*It is unknown why the player cannot place certain weapons on certain maps, but it is probably due to balancing. Vehicles would be unable to evade [[Missile Pod]]s in indoor maps, and large vehicles like [[Wraith]]s and Scorpions might not even fit inside of indoor maps with small doors or rooms. However, this still does not explain the absence of weapons such as [[Fuel Rod Guns]] and [[Flamethrowers]].
*Forge 2.0 in ''Halo: Reach'' was originally going to feature Weather as a changeable object but was cut due to time restraints: "No weather effects in the Forge. Was something we wanted, but something we didn't get to in time." <ref>[http://halo.bungie.org/misc/ferrex_forgeworld_answers_20100722.html '''Halo.Bungie.Org''': ''Reach Forge World Q and A: Ferrex, July 22, 2010'']</ref>
*Forge 2.0 in ''Halo: Reach'' was originally going to feature Weather as a changeable object but was cut due to time restraints: "No weather effects in the Forge. Was something we wanted, but something we didn't get to in time." <ref>[http://halo.bungie.org/misc/ferrex_forgeworld_answers_20100722.html '''Halo.Bungie.Org''': ''Reach Forge World Q and A: Ferrex, July 22, 2010'']</ref>
*In ''Halo: Reach'', players will be able to change how objects interact with the environment with new effects like phased (goes through/into the environment and other objects), normal (acts like objects in Halo 3 forge), and fixed (stays in place, even in the air).
*In ''Halo: Reach'', players will be able to change how objects interact with the environment with new effects like phased (goes through/into the environment and other objects), normal (acts like objects in Halo 3 forge), and fixed (stays in place, even in the air).
*In ''Halo: Reach'', Forge will be more precise. You will be able to put objects at certain angles and move them by a certain amount of centimeters, which will make buildings (forts, castles, etc) easier to build.
*In ''Halo: Reach'', Forge will be more precise. The player will be able to put objects at certain angles and move them by a certain amount of centimeters, which will make buildings (forts, castles, etc) easier to build.


==Gallery==
==Gallery==