Forge: Difference between revisions

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The horrible grammar on this article is unbelievable. I fixed most of it up, but I will finish later. I need a rest.
(The horrible grammar on this article is unbelievable. I fixed most of it up, but I will finish later. I need a rest.)
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==Background==
==Background==
Forge allows players to customize maps for custom game (online or offline) use. Options include changing and resetting spawn points, weapon spawns, weapon timers, vehicle spawns and timers, vehicle spawn points, and add existing geometry to the map’s existing structure in the form of crates, boxes, fusion coils, lifts, teleporters, turrets, etc. However you can only use certain weapons, vehicles, scenery, and equipment on certain maps, this way you can't spawn a hornet or a scorpion in the pit.
Forge allows players to customize maps for custom game (online or offline) use. Options include changing and resetting spawn points, weapon spawns, weapon timers, vehicle spawns and timers, vehicle spawn points, and add existing geometry to the map’s existing structure in the form of crates, boxes, fusion coils, lifts, teleporters, turrets, etc. However, you can only use certain weapons, vehicles, scenery, and equipment on certain maps, so this way you can't spawn a Hornet or a Scorpion in The Pit, for example.


The amount of items you can drop is regulated by an economy budget system, with different items having different values and each map having an overall budget that the items you place cannot exceed by having money to allow you to not use an excessive amount of memory. By deleting existing things off of a given map, you can actually place more things. The spending limit is merely a counter to help the player gauge how much they can place on the map at a given time, no real currency is used.  Players can modify and create their versions of maps, save them and share them with their friends, but that’s only half or so of what Forge allows.
The amount of items you can drop is regulated by an economy budget system. Different objects are assigned to different values. This is to keep you from overloading a map and using an excessive amount of memory. By deleting existing things off of a given map, you can actually place more things. The spending limit is merely a counter to help the player gauge how much they can place on the map at a given time; no real currency is used.  Players can modify and create their versions of maps, save them and share them with their friends, but that’s only half or so of what Forge allows.


In addition to functioning as creation-driven tool, Forge is also a playspace. Up to eight players can be on a given map at a time, shifting back and forth between their chosen multiplayer model and the Forge model a Monitor. Players can play actual games in Forge, goof around, kill each other, play Slayer where each team designates a Monitor to supply weapons, vehicles, equipment and cover on the fly. While in Forge mode, the player can press up on the D-Pad to cycle through Monitor or Player modes. Note this feature can be changed so only the party leader is able to become a Monitor and edit the map.  Once you're done with the editing you can start a party over System Link or Xbox Live and test it for flaws.  
In addition to functioning as creation-driven tool, Forge is also a playspace. Up to eight players can be on a given map at a time, shifting back and forth between their chosen multiplayer model and the Forge model: a Monitor, much like 343 Guilty Spark. Players can play actual games in Forge, goof around, kill each other, play Slayer where each team designates a Monitor to supply weapons, vehicles, equipment and cover on the fly. While in Forge mode, the player can press up on the D-Pad to cycle through Monitor or Player modes. Note this feature can be changed so only the party leader is able to become a Monitor and edit the map.  Once you're done with the editing you can start a party over System Link or Xbox Live and test it for flaws.  


As revealed in Bungie's 8/27/07 Podcast, you can add items in Forge that aren't available in a regular match. One example is the [[Yellow Powerup]], the alternative to the Over shield or the Active Camouflage.  The Yellow Power up is completely customizable in its effects; it can cause the interacting player to run faster, jump higher, grow an overshield/active camouflage, and even change the player's color. Effects aren't limited to one or two at a time, but rather a number of effects can occur simultaneously. The hosts described it as equivalent to an "instant juggernaut." You can only change the actual properties of this custom power up via game settings.
As revealed in Bungie's 8/27/07 Podcast, you can add items in Forge that aren't available in a regular match. One example is the [[Yellow Powerup]], the alternative to the Overshield or the Active Camouflage.  The Yellow Power up is completely customizable in its effects; it can cause the interacting player to run faster, jump higher, grow an overshield/active camouflage, and even change the player's color. Effects aren't limited to one or two at a time, but rather a number of effects can occur simultaneously. The hosts described it as equivalent to an "instant juggernaut." You can only change the actual properties of this custom power up via game settings.


While playing as a [[monitor]] a health bar is shown at the top and its basically the same amount as a Spartan's. This can be tweaked as well to allow the Monitor to have damage resistance, overshields or be invulnerable.
While playing as a [[Monitor]], a health bar is shown at the top, having about the same amount as a Spartan or Elite's. This can be tweaked as well to allow the Monitor to have damage resistance, Overshields or be invulnerable.


In the 11/2/07 update,Bungie said that an eventual forge update will allow users to create player spaces and make some one spawn somewhere with a specific item. These will all be part of the advanced Forge options, including vehicle customization and "zones" for controlling gameplay.
In the 11/2/07 update, Bungie said that an eventual Forge update will allow users to create player spaces and make someone spawn somewhere with a specific item. These will all be part of the advanced Forge options, including vehicle customization and "zones" for controlling gameplay.


==Tips and Tricks==
==Tips and Tricks==
===Instant respawn===
===Instant respawn===
To set an object to instantly respawn, without any wait time, set the objects minimum and maximum counts (under the object summary page) to the same number. The object will now instantly respawn when disturbed. You can make an infinite fusion core shower using this technique, or a massive pile of trip mines.
To set an object to instantly respawn without any wait time, set the objects minimum and maximum counts (under the object summary page) to the same number. The minimum count must be as high as it can go for this to work. The object will now instantly respawn when disturbed. Weapons are an exception, for when you pick them up, they still exist on the map. You can make an infinite fusion coil shower using this technique, or a massive pile of Trip Mines.
===Remote control of fusion core bombs===
===Remote control of fusion core bombs===
With the infinite respawn tool comes a trick that allows you to remotely turn on and off fusion core bombs (continuous explosions). When you have one running on infinite respawn, and it keeps blowing up, if you wish to turn it off, select the fusion cores in the scenery object list, hit x, and then set the minimum number to 0. The infinite respawn will be turned off.
With the infinite respawn tool comes a trick that allows you to remotely turn on and off fusion coil bombs, which are groups of fusion coils set to continually explode. When you have one running on infinite respawn, and it keeps blowing up, if you wish to turn it off, select the fusion coils in the scenery object list, hit X, and then set the minimum number to 0. The infinite respawn will be turned off.
===Teleporter Maze===
===Teleporter Maze===
1. Make eight rooms that look as similar to each other as possible (the look of First and Last room doesn't matter)
1. Make eight rooms that look as similar to each other as possible (the looks of First and Last rooms don't matter.)


2. Place teleporters & channels in all rooms in this order:
2. Place teleporters and channels in all rooms in this order:
(R - Receiver Node || S - Sender Node || T - Two-way Node || Numbers - Channel)
(R - Receiver Node || S - Sender Node || T - Two-way Node || Numbers - Channel)


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3. Last room can be a good place to shoot each other, contain power weapons / powerups / equipment, or anything that puts anyone controlling it in a powerful situation
3. Last room can be a good place to shoot each other, contain power weapons / powerups / equipment, or anything that puts anyone controlling it in a powerful position.
 
===Floating Objects===
===Floating Objects===
In Heroic Map Pack maps many objects will stay in air when placed there, but in other maps they need a teleporter under to not fall. (Weapon holders will also stay in air, but they aren't greatest to be used for making massive floating bases or stuff) So teleporters aren't always needed in Heroic Map Pack maps.
In Heroic Map Pack maps, many objects will stay in air when placed there, but in other maps they need a teleporter under to not fall. (Weapon holders will also stay in air, but they aren't greatest to be used for making massive floating bases or stuff) So teleporters aren't always needed in Heroic Map Pack maps. Placing objects to form bases over the cliffs of Standoff can make for a fun rumble with your friends... just watch your step.


Three (3) ways to do this:
Three 3 ways to make a things float:
=====Floating objects, type 1:=====
=====Floating objects, type 1:=====
   * Hold teleporter in air as high as you want
   * Hold a teleporter in air as high as you want.
   * Save the map (while still holding it)
   * Save the map (while still holding it.)
   * Come back to the map and the teleporter floats where you left it!
   * Come back to the map and the teleporter floats where you left it!


=====Floating objects, type 2:=====
=====Floating objects, type 2:=====
   * Stack any objects to make as high tower as you want
   * Stack any objects to make as high a tower as you want.
   * Place teleporter on top of it
   * Place a teleporter on top of it.
   * Delete the tower below it and the teleporter floats where you put it!
   * Delete the tower below it and the teleporter floats where you put it!


=====Floating objects, type 3:=====
=====Floating objects, type 3:=====
  * Have your friend keep object that is larger than a teleporter in air
  * Have your friend keep an object that is larger than a teleporter in air.
  * Place a teleporter on it
  * Place a teleporter on it.
  * When you have placed the teleporter, have your friend delete the object below
  * When you have placed the teleporter, have your friend delete the object below.
  * Now the teleporter floats where you placed it!
  * Now the teleporter floats where you placed it!
Once you have placed a teleporter in the air, place whatever you want on top of it, and delete the teleporter. There you go! Floating objects!


==Cool Things to Try==
==Cool Things to Try==


*Man-Cannon anywhere - On maps with [[Man Cannon|man-cannons]], go into a man-cannon. Immediately after you've entered it, go into Forge mode. Fly around anywhere you want. And when you're done, go into regular mode. The game will think you're still in the man-cannon, so you'll go flying!
*Man-Cannon anywhere - On maps with [[Man Cannon|man-cannons]], go into a man-cannon. Immediately after you've entered it, go into Editor mode. Fly around anywhere you want. And when you're done, go into Player mode. The game will think you're still in the man-cannon, so you'll go flying! Some players have reported being able to get out of the confines of the level boundaries with this technique, but this is still unconfirmed.
 
* Warthog Launch - (See picture) [[Image:447190-Full.jpg|right|thumb|170px|Piled like this, a hog can be launched across Sandtrap.]]
 
* Elephant Flipping - Use all possible explosives on 1 side of an elephant and blow them up. Alternatively, you can simply push a Scorpion tank into the Elephant and lift it up...


* Magic Carpet Ride - Spawn a crate, and have another player ride on top as you move it around
* Warthog Launch - (See picture) [[Image:447190-Full.jpg|right|thumb|170px|Piled like this, with fusion coils and plasma batteries under it, a Warthog can be launched across Sandtrap. You may want to make the vehicles indestructible first. You can also try making yourself invulnerable and sitting in the vehicle while someone else detonates the explosives.]]


*Explosion Mania - Create a never ending explosion of fusion coils all over the map, then try to play the map against friends and see how long you can survive
* Elephant Flipping - Use all possible explosives on 1 side of an elephant and blow them up. Alternatively, you can simply push a Scorpion tank into the Elephant and lift it up, but the latter method can get a little frustrating. Let's face it, Elephant flipping isn't easy.


*Monitor of Death - Be the monitor and deploy a tank, then throw it around the level and try to splatter the other players this can also be done by spawning a radio antenna and using it like a bat, very fun.
* Magic Carpet Ride - Spawn a crate, and have another player ride on top as you move it around.


*Grenade Hold - While not in monitor mode throw a grenade, but right after pressing the left trigger press up on the d-pad to go into monitor mode. If done correctly the grenade shouldn't have been thrown. Then when you see an opponent, go back into normal mode and the grenade will be released and thrown. It works really well with plasma grenades but any kind works.
*Explosion Mania - Create a never ending explosion of fusion coils all over the map, then play the map against some friends and see how long you can survive.


*Flying Vehicles - Normally if a player is driving a vehicle and a monitor picks it up the player is removed, but if the player is in the sideseat of the vehicle they will stay in it, able to shoot and move as usual as the vehicle is moved around the map. This can also be done with machine gun turrets.
*Monitor of Death - Be the monitor and deploy a tank, then throw it around the level and try to splatter the other players. This can also be done by spawning a radio antennae and using it like a bat. This can provide hours of amusement (or, if you're getting whacked with stuff, hours of frustration.)


*Unreachable Items - It is easy to place items in places where players cannot normally reach, this makes taunt power weapons, powerups, equipment and vehicles an easy and fun thing to place.
*Grenade Hold - While not in monitor mode throw a grenade, but right after pressing the left trigger press up on the D-pad to go into Monitor mode. If done correctly, the grenade shouldn't have been thrown. Then, when you see an opponent, go back into Player mode and the grenade will be thrown. It works really well with Plasma/Spike grenades, but any kind works. If you're just trying to be funny, use an Incendiary grenade.
*Flying Vehicles - Normally if a player is driving a vehicle and a Monitor picks it up, the player is removed, but if the player is in the side/passenger/gunner seat of the vehicle they will stay in it, able to shoot as usual as the vehicle is moved around the map. This can also be done with machine gun turrets.


*Flying Elephant - By setting up large numbers of fusion cores and other explosives to spawn inside of elephants, it is possible to have them fly into the air, dropping explosives at random as they travel high above the map.
*Unreachable Items - It is easy to place items in places where players cannot normally reach. This makes taunt "power weapons," power ups, equipment and vehicles an easy and fun thing to place.


*Obstacle Course - If you have good (co-operative) friends, it's fun to make obstacle courses, simply construct a path that requires teamwork to travel through (ie: steps that require stacking to get on top of, objects that need to be in one place and need to be moved to another along a narrow path, a wall of objects that needs the force of multiple players to move, etc.) and make the start a bomb spawn point and the end a bomb plant pad, this can easily be turned into a two team race.
*Flying Elephant - By setting up large numbers of fusion cores and other explosives to spawn inside of elephants, it is possible to have them fly into the air, dropping explosives at random as they travel high above the map. You will need a little luck to get the explosives to continually explode. Try driving over some trip mines.


*Obstruct the Windmill on Last Resort - This can be done by simply flooding the trench with large items, although it is impossible to stop the mill, the result is entertaining more often than not. If you want to get a bunch of stuff into place at once, try spawning it next to the trench and then using grav lifts to move it into place.
*Obstacle Course - If you have good (cooperative) friends, it's fun to make obstacle courses. Simply construct a path that requires teamwork to travel through (like steps that require stacking to get on top of, objects that need to be in one place and need to be moved to another along a narrow path, a wall of objects that needs the force of multiple players to move, etc.) and make the starting area a bomb spawn point and the ending area a bomb plant pad. This can easily be turned into a two team race.


*Environment Battles - By making a gametype where player damage is 0% environment battles become strategic war games. Since players can still effect the environment (ie blow up fusion cores, light propane tanks, flip large objects etc.) the environment is a viable weapon.
*Obstruct the Windmill on Last Resort - This can be done by simply flooding the trench with large items, although it is impossible to stop the mill, the result is entertaining more often than not. If you want to get a bunch of stuff into place at once, try spawning it next to the trench and then using gravity lifts to move it into place. Use the instant respawn technique that was mentioned earlier and place some propane tanks. The mill will send them raining down, and when they hit the ground, they go berserk for a few seconds and explode. This makes the mill an extremely dangerous place.


*Block Grav Lifts - Blocking grav lifts with large objects like crates is hilarious. Whether the map is used for king of the hill or slayer, the obstruction is either a dangerous waypoint or a noob trap.
*Environment Battles - By making a game variant where the players' damage is 0%, "environment battles" become strategic war games. Since players can still affect the environment (such as blowing up fusion coils, lighting propane tanks, flipping large objects, etc.,) the environment is a viable weapon.


*Disable Door shields and turrets on Snowbound - Load the big underground entrance (the one near the shotgun) with all the explosives on the map (use a canvas version of the map preferably) then set instant respawn trip mines (with minimum runtime maxed out) near the pile, throw a bunch on and let it rip, it should disable the entire shield network and even shutoff the turrets
*Block Gravity Lifts - Blocking gravity lifts such as the one on Guardian with large objects like crates is hilarious. Whether the map is used for King of the Hill or Slayer, the obstruction is either a dangerous waypoint or a trap.


*Under Snowbound - place a mongoose under one of the low rocky overhangs (as close as you can to the edge) in the underground portion near the shotgun spawn. Then place two large crates near it making it only possible to reach it from behind. Enter the mongoose and then exit, but be quick to go into monitor mode, if you are too slow you will die. A way to make this easier is to have 1 person use this trick and place a 2 way teleporter above ground, and 1 on a ledge under the map.
*Disable Door Shields and Turrets on Snowbound - Load the big underground entrance (the one near the Shotgun) with all the explosives on the map (use a canvas version of the map preferably) then set instant respawning Trip Mines (with minimum runtime maxed out) near the pile, throw a bunch on and let it rip, it should disable the entire shield network and even shut off the turrets! Don't linger out there too long, for they are prone to reactivating themselves.


*Trip Mine Launch - Make instant spawn trip mines near a vehicle (within trip mine throwing range) have a friend sit in the vehicle and not move. Plant as many trip mines as possible (when the game cant handle any more, the first ones you place will disappear in a small flash of blue light). After setting all the mines you can, blow them up, this is a cheap and quick way to launch something without a difficult to build explosives pile.
*Trip Mine Launch - Make instant respawning Trip Mines near a vehicle (within Trip Mine throwing range) have a friend sit in the vehicle and not move. Plant as many trip mines as possible (when the game cant handle any more, the first ones you place will disappear in a small flash of blue light). After setting all the mines you can, blow them up. This is a quick way to launch something without a difficult-to-build explosives pile.


*Race Track - create a race track on any map, set the waypoints sequentially and add interesting obstacles, some cool things to do include making a waypoint in midair and a gravlift jump leading to it, and making a run through a wall of explosives.
*Race Track - Create a race track on any map, set the waypoints sequentially and add interesting obstacles, some cool things to do include making a waypoint in midair and a gravlift jump leading to it, and making a run through a wall of explosives.


*Target Practice - set up fusion cores above a man-cannon and have them fall at set intervals, works well on Valhalla when the trainee stands in the middle of the map with a sniper.
*Target Practice - set up fusion cores above a man-cannon and have them fall at set intervals, works well on Valhalla when the trainee stands in the middle of the map with a sniper.
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