Jiralhanae Jumper: Difference between revisions

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==Combat==
==Combat==
Jump Pack Brutes, will often use their high mobility to get behind and out-flank the player. As such, it is imperative to listen for the sounds of their jump packs, to quickly locate and eliminate them; however, as you often fight groups of Jump Pack Brutes, it can be difficult to keep track of all of them. One of their main weaknesses is they generally stay in the same position, upon landing and before take off. The large number of blue lights on their chest can betray a jump pack Brute's position and are a good aiming aid for a player, particularly when one is using a more accurate weapon.
Jump Pack Brutes, will often use their high mobility to get behind and out-flank the player. As such, it is imperative to listen for the sounds of their jump packs, to quickly locate and eliminate them; however, as you often fight groups of Jump Pack Brutes, it can be difficult to keep track of all of them. One of their main weaknesses is they generally stay in the same position, upon landing and before take off. The large number of blue lights on their chest can betray a jump pack Brute's position and are a good aiming aid for a player, particularly when one is using a more accurate weapon. Also, when flying, they appear unable to fire with their weapons. It can occour, however, that they begin throwing a [[Spike Grenade|grenade]] before litfing off, completing this action when airborne.  


Upon being defeated, if the final shot or melee attack made contact with the back of the jump pack, the jump pack will malfunction and rocket the Brute forwards a short distance. This also works when they are sniped out of the air. Another effective tactic is to run up to them when they are on the ground and melee them, or stay where they going to land and shoot them with a overcharged plasma pistol and melee them.
Upon being defeated, if the final shot or melee attack made contact with the back of the jump pack, the jump pack will malfunction and rocket the Brute forwards a short distance. This also works when they are sniped out of the air. Another effective tactic is to run up to them when they are on the ground and melee them, or stay where they going to land and shoot them with a overcharged plasma pistol and melee them.