M7 SMG: Difference between revisions

21 bytes added ,  15 years ago
Line 74: Line 74:


==Advantages==
==Advantages==
The SMG is an excellent suppressive weapon, in campaign against an unwitting AI or at close range online. It is also works great against swarms of [[Flood]]. When firing upon a [[Battle Rifle]] user or a [[Sniper Rifle]] user, the scope will become unusable once the user is hit, reducing their accuracy and giving you the advantage and the incentive to charge assuming you are positioned close enough to you opponent. Also, since it has more ammo than the [[MA5C Assault Rifle]], you will have to reload less often than if you were to use the MA5C. Because of their large magazine, one can easily continue through targets with little pause for reload.  Like other [[UNSC]] firearms, the SMG performs well against unshielded targets, and can kill them rather quickly. The SMG can also form part of the most effective dual-wield combos in the game. In particular, the SMG/Plasma Rifle combo is very effective due to the [[Plasma Rifle]]'s ability to quickly break shields and the SMG's relatively high damage against unshielded targets. Another favored combo is dual-wielding the SMG with the [[Plasma Pistol]] (Often called "the [[noob combo]]" by bitter veterans and victorious masters, a title which is shared with the more prominent and common Battle Rifle/Plasma Pistol combo). The firing of a charged shot from the Plasma Pistol to completely deplete the shield of your opponent should be followed with a full burst of SMG fire to tear through now-exposed flesh and armor. In [[Halo 3]], this tactic has been made less effective when holding down the trigger of the [[Plasma Pistol]] as it will cause your battery to deplete rapidly. Other combinations include, but are not limited to, [[Spikers]], [[Maulers]], dual SMGs, and the SMG/Magnum combos. When dual wielded they become an extremely formidable close range weapon. An SMG/Spiker combo can be more effective than an SMG/Plasma Rifle combo, providing the player can cope with the recoil. The SMG is very effective against swarms of [[Drones]] at somewhat close range, but the Battle Rifle has shown to be much more effective against such swarms.
The SMG is an excellent suppressive weapon, in campaign against an unwitting AI or at close range online. It is also works great against swarms of [[Flood]]. When firing upon a [[Battle Rifle]] user or a [[Sniper Rifle]] user, the scope will become unusable once the user is hit, reducing their accuracy and giving you the advantage and the incentive to charge assuming you are positioned close enough to you opponent. Also, since it has more ammo than the [[MA5C Assault Rifle]], you will have to reload less often than if you were to use the MA5C. Because of their large magazine, one can easily continue through targets with little pause for reload.  Like other [[UNSC]] firearms, the SMG performs well against unshielded targets, and can kill them rather quickly. The SMG can also form part of the most effective dual-wield combos in the game. In particular, the SMG/Plasma Rifle combo is very effective due to the [[Plasma Rifle]]'s ability to quickly break shields and the SMG's relatively high damage against unshielded targets. Another favored combo is dual-wielding the SMG with the [[Plasma Pistol]] (Often called "the [[noob combo]]" by bitter veterans and victorious masters, a title which is shared with the more prominent and common Battle Rifle/Plasma Pistol combo). The firing of a charged shot from the Plasma Pistol to completely deplete the shield of your opponent should be followed with a full burst of SMG fire to tear through now-exposed flesh and armor. In [[Halo 3]], this tactic has been made less effective when holding down the trigger of the [[Plasma Pistol]] as it will cause your battery to deplete rapidly. Other combinations include, but are not limited to, [[Spikers]], [[Maulers]], dual SMGs, and the SMG/Magnum combos. When dual wielded they become an extremely formidable close range weapon. An SMG/Spiker combo can be more effective than an SMG/Plasma Rifle combo, providing the player can cope with the recoil. The SMG is very effective against swarms of [[Drones]] at somewhat close range, but the Battle Rifle (when properly used) has shown to be much more effective against such swarms.


==Disadvantages==
==Disadvantages==