TR/9 trip mine: Difference between revisions
→Disadvantages
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*Players can be clever and use their enemy's Trip Mines against them by luring them into the blast radius. | *Players can be clever and use their enemy's Trip Mines against them by luring them into the blast radius. | ||
*It is easy for an enemy to see a Trip Mine that you have deployed due to it's glow, additionally it makes a distinct beeping noise. | *It is easy for an enemy to see a Trip Mine that you have deployed due to it's glow, additionally it makes a distinct beeping noise. | ||
*While it could instantly destroy vehicles in the Beta, it now only takes down shields. | *While it could instantly destroy vehicles in the Beta, it now only takes down shields. However, for whatever reason, most riders in a vehicle will be killed by directly driving over a Trip Mine in the final version of Halo 3, even though their vehicle may suffer only minor damage. | ||
*The Trip Mine is fairly small, so vehicles could easily evade it. | *The Trip Mine is fairly small, so vehicles could easily evade it. | ||
*The Trip Mine will only stay active for 60-120 seconds, so if you have a place wired with Trip Mines they might go off before another player steps on one. | *The Trip Mine will only stay active for 60-120 seconds, so if you have a place wired with Trip Mines they might go off before another player steps on one. |