TR/9 trip mine: Difference between revisions
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*Sometimes, while playing in [[Multiplayer]] or [[Campaign]], you can either accidentally run or drive over your own self-activated Trip Mines or in co-op you can obliviously run over your teammate's Trip Mine. Without proper communication, you may also end up killing your own teammates with this device. | *Sometimes, while playing in [[Multiplayer]] or [[Campaign]], you can either accidentally run or drive over your own self-activated Trip Mines or in co-op you can obliviously run over your teammate's Trip Mine. Without proper communication, you may also end up killing your own teammates with this device. | ||
*Players can be clever and use their enemy's Trip Mines against them by luring them into the blast radius. | *Players can be clever and use their enemy's Trip Mines against them by luring them into the blast radius. | ||
*It is easy for an enemy to see a Trip Mine that you have deployed due to it's glow, additionally | *It is easy for an enemy to see a Trip Mine that you have deployed due to it's glow, additionally it makes a distinct beeping noise. | ||
*While it could instantly destroy vehicles in the Beta, it now only takes down shields. | *While it could instantly destroy vehicles in the Beta, it now only takes down shields. | ||
*The Trip Mine is fairly small, so vehicles could easily evade it. | *The Trip Mine is fairly small, so vehicles could easily evade it. | ||
*The | *The Trip Mine will only stay active for 60-120 seconds, so if you have a place wired with Trip Mines they might go off before another player steps on one. | ||
*Although powerful in the Halo 3 Beta, the Trip Mine was significantly reduced in power in the final release. Dispute and unrest about this change still continues on the Halo 3 forums. | *Although powerful in the Halo 3 Beta, the Trip Mine was significantly reduced in power in the final release. Dispute and unrest about this change still continues on the Halo 3 forums. | ||