1,466
edits
(Reversion to previous edit- fixing links, images, etc.) |
Stigma-231 (talk | contribs) mNo edit summary |
||
Line 30: | Line 30: | ||
'''District''' is a ''[[Halo 2 Vista]]'' [[multiplayer]] map that is located in [[Sector 0-5]]. | '''District''' is a ''[[Halo 2 Vista]]'' [[multiplayer]] map that is located in [[Sector 0-5]]. | ||
This map was inspired by the "starting areas in the outskirts of [[New Mombasa]] in the single-player campaign". District is basically an amalgam of | This map was inspired by the "starting areas in the outskirts of [[New Mombasa]] in the single-player campaign". District is basically an amalgam of [[Turf]], [[Terminal]], and [[Outskirts]]. | ||
Like most [[Halo 2]] maps, District provides certain landmarks that help players. Such landmarks include the atrium, the [[Voi Theater]], and the three level parking garage. | Like most ''[[Halo 2]]'' maps, District provides certain landmarks that help players. Such landmarks include the atrium, the [[Voi Theater]], and the three level parking garage. | ||
This map was also created for larger scale battles. It's "about two-thirds the size of the playable area in [[Coagulation]], or, it offers about four times as much playable area as [[Turf]]." It also includes many vehicle accessible places such as elevated sidewalks, a small bridge, and ramps all around the map. With all of it's high places, it makes it a perfect map for snipers. | This map was also created for larger scale battles. It's "about two-thirds the size of the playable area in [[Coagulation]], or, it offers about four times as much playable area as [[Turf]]." It also includes many vehicle accessible places such as elevated sidewalks, a small bridge, and ramps all around the map. With all of it's high places, it makes it a perfect map for snipers. | ||
Line 39: | Line 39: | ||
"District was designed from the very start to focus heavily on vehicles and on creating fun and interesting gameplay situations between vehicles and infantry." | "District was designed from the very start to focus heavily on vehicles and on creating fun and interesting gameplay situations between vehicles and infantry." | ||
While playing this level, the sound of gunfire can be heard in the distant background. Based on the subtitle-description, the "time" of this level is closer to the events of [[Halo 3]]. Also, this would imply that [[Old Mombasa]] was not destroyed, along with [[New Mombasa]], by the [[Slipspace]] rupture caused by [[Regret]]'s carrier. | While playing this level, the sound of gunfire can be heard in the distant background. Based on the subtitle-description, the "time" of this level is closer to the events of ''[[Halo 3]]'. Also, this would imply that [[Old Mombasa]] was not destroyed, along with [[New Mombasa]], by the [[Slipspace]] rupture caused by [[Regret]]'s carrier. | ||
*District is exclusive to the [[Halo 2 Vista|PC version of Halo 2]] | *District is exclusive to the [[Halo 2 Vista|PC version of ''Halo 2'']] | ||
<div class="thumbcaption">Walkthrough of ''District''</div> | <div class="thumbcaption">Walkthrough of ''District''</div> |
edits