Talk:Kerel-pattern assault carrier: Difference between revisions

(Robot: Text replacement(s), replaced: Image: → File: (3))
Line 199: Line 199:
::Onwards to why the Assault Carrier did not target the Master Chief (assuming their Plasma-based weaponry locks on to heat signatures): the ship's targeting system requires to lock-on to the heat signature of a target. Because the battle occurs in space, the targeting system only locks on to a specific heat signature as not to confuse with other celestial bodies (i.e. comets). Also, Master Chief's heat signature in space is relatively small for a targeting system to lock on to; this explain why the Assault Carrier was able to destroy the Cruiser but unable to specifically target the incoming Longswords. This is similar to the present navy ships where the weapon systems aboard are locked to a specific element. It has nothing to do with the size. In space, heat is visible to all and everything emits a certain amount of heat.[[User:-Ascension-|<span style="font-family:Century Gothic; color:#E32636;">Sketch</span>]]<sup>[[User talk:-Ascension-|<span style="font-family:Century Gothic; color:#E32636;">ist</span>]]</sup> 02:49, April 24, 2010 (UTC)
::Onwards to why the Assault Carrier did not target the Master Chief (assuming their Plasma-based weaponry locks on to heat signatures): the ship's targeting system requires to lock-on to the heat signature of a target. Because the battle occurs in space, the targeting system only locks on to a specific heat signature as not to confuse with other celestial bodies (i.e. comets). Also, Master Chief's heat signature in space is relatively small for a targeting system to lock on to; this explain why the Assault Carrier was able to destroy the Cruiser but unable to specifically target the incoming Longswords. This is similar to the present navy ships where the weapon systems aboard are locked to a specific element. It has nothing to do with the size. In space, heat is visible to all and everything emits a certain amount of heat.[[User:-Ascension-|<span style="font-family:Century Gothic; color:#E32636;">Sketch</span>]]<sup>[[User talk:-Ascension-|<span style="font-family:Century Gothic; color:#E32636;">ist</span>]]</sup> 02:49, April 24, 2010 (UTC)


::Zervziel, I forgot to mention the part about the flood dispersal pod, I'm glad you did, because that made me really mad too. The ONLY reason its in the game at all is because otherwise the Intent would have just blown half the ark to hell and gone and game over, covenant and flood dead, lets go home. Exaggerated, but you get the idea. Master Chief is small yes, but consider this.... how far away do you think archer missiles are before they are targeted? Probably way way way farther than the Chief was. I believe it is more than reasonable to think the ship could detect him that close to it. As for the brute ships diverting weapons to blow up pelicans... the point defense system blowing up 4 dropships in the blink of an eye is hardly going to affect the ship's ability to fire plasma torpedoes or energy projectors at will. I also agree that Bungie is not in the least bit scientifically inclined, Halo has taught me this well. Mass Effect is the game to go to for that.  
::Zervziel, I forgot to mention the part about the flood dispersal pod, I'm glad you did, because that made me really mad too. The ONLY reason its in the game at all is because otherwise the Intent would have just blown half the ark to hell and gone and game over, covenant and flood dead, lets go home. Exaggerated, but you get the idea. Master Chief is small yes, but consider this.... how far away do you think archer missiles are before they are targeted? Probably way way way farther than the Chief was. I believe it is more than reasonable to think the ship could detect him that close to it. As for the brute ships diverting weapons to blow up pelicans... the point defense system blowing up 4 dropships in the blink of an eye is hardly going to affect the ship's ability to fire plasma torpedoes or energy projectors at will. I also agree that Bungie is not in the least bit scientifically inclined, Halo has taught me this well. Mass Effect is the game to go to for that.
As for Ascension, your first sentence doesn't even make sense. The shield is down so the hull itself is weaker... how does that make sense? The ship's armor is not dependent on whether or not its shield is up. Also I don't mean to sound rude but I honestly have no idea what on earth you're talking about in the second paragraph. [[User talk:Quakeomaniac|Quakeomaniac]] 07:50, April 24, 2010 (UTC)
As for Ascension, your first sentence doesn't even make sense. The shield is down so the hull itself is weaker... how does that make sense? The ship's armor is not dependent on whether or not its shield is up. Also I don't mean to sound rude but I honestly have no idea what on earth you're talking about in the second paragraph. [[User talk:Quakeomaniac|Quakeomaniac]] 07:50, April 24, 2010 (UTC)


Line 205: Line 205:


:That still doesn't make sense. My argument has nothing to do with shields at all, just forget that the ship has them. I'm saying its rediculous that two fighters have the firepower to blow a huge hole in the hull of one of the most powerful ships in the covenant navy. Not to mention, it was the armor around the reactor, the most critical part of the ship. If longswords can blow holes in covenant ships so easily, why on earth do UNSC cruisers have such a hard time? [[User talk:Quakeomaniac|Quakeomaniac]] 23:09, April 24, 2010 (UTC)
:That still doesn't make sense. My argument has nothing to do with shields at all, just forget that the ship has them. I'm saying its rediculous that two fighters have the firepower to blow a huge hole in the hull of one of the most powerful ships in the covenant navy. Not to mention, it was the armor around the reactor, the most critical part of the ship. If longswords can blow holes in covenant ships so easily, why on earth do UNSC cruisers have such a hard time? [[User talk:Quakeomaniac|Quakeomaniac]] 23:09, April 24, 2010 (UTC)
:
:It is possible that reactor's armor is inside ship - for comparision, most WW2 battleships (save for Bismarcks) had armoured 'citadel' that was more armoured than any other part of ship. Citadel, however, protected only ship's vitals - ammunition magazines, engine rooms and similar areas which, if hit, could critically damage/destroy ship. (That's why Bismarck proved to be more difficult to sink than any other new battleship - it was protected all over.) Althought, it seems that PoW was sunk by lucky torpedo hit at propeller which made shaft 'jump out' and tear holes throught ship's hull and several bulkheads it passed throught. What I was trying to tell, it could be two reasons - 1) gameplay or 2) Covenant ships relied on shields for protecting hull and had vitals protected by inner armor, much like Iowa's inside armor belt. [[User talk:Picard345|Picard345]] 16:29, July 7, 2010 (UTC)
Anonymous user