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There are a variety of uses for these. They have been used in military exercises by the UNSC, at least since [[2525]]. They are also occasionally used in combat as well, serving to confuse, disorient, or momentarily distract a potential threat for to five to ten seconds. Although a flash-bang can seriously degrade the combat effectiveness of affected personnel for up to a minute, they are still vital in any hit-and-run operation. | There are a variety of uses for these. They have been used in military exercises by the UNSC, at least since [[2525]]. They are also occasionally used in combat as well, serving to confuse, disorient, or momentarily distract a potential threat for to five to ten seconds. Although a flash-bang can seriously degrade the combat effectiveness of affected personnel for up to a minute, they are still vital in any hit-and-run operation. | ||
In Halo 3 a similar piece of equipment, the [[Flare]], is used as a piece of equipment and has the same look as the power drainer and radar jammer. It will blind looking players | In Halo 3 a similar piece of equipment, the [[Flare]], is used as a piece of equipment and has the same look as the power drainer and radar jammer. It will blind looking players temporarily. | ||
[[Category:UNSC]] | [[Category:UNSC]] | ||
[[Category:Weapons]] | [[Category:Weapons]] |
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