Kig-Yar Minor: Difference between revisions
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==[[Rank]]== | ==[[Rank]]== | ||
They are effectively equal to the [[UNSC]] [[Private]] or [[PFC]] or | They are effectively equal to the [[UNSC]] [[Private]] or [[PFC]] or [[Lance Corporal]]. Donning a turquoise [[Jackal Personal Arm Shield|shield]] on their right arm, they occasionally lead a few [[Grunts (Unggoy)|Grunts]] into battle. However, they will retreat if their shield is depleted. They are commanded by [[Major Grunt]]s, [[Gunner Grunt]]s, [[Spec Ops Grunt]]s, and [[Ultra Grunt]]s. They usually jump out of [[Spirits]] or [[Phantoms]] first. They are higher than [[Minor Grunt]]s. Like [[Grunts]], they are low-ranking in the [[Covenant]] hierarchy, and are considered inferior to [[Brutes]], [[Elites]] and [[Hunters]]. | ||
==Combat== | ==Combat== | ||
Minor Jackals always carry [[Plasma Pistol]]s as their standard weapon. They tend to overcharge the pistols, and use their shields to block enemy fire. The best way to kill them is to use a [[Frag Grenade]] | Minor Jackals always carry [[Plasma Pistol]]s as their standard weapon. They tend to overcharge the pistols, and use their shields to block enemy fire. The best way to kill them is to use a [[Frag Grenade]] You can use a [[Pistol]], [[Battle Rifle]], [[Sniper Rifle]] or any precision weapon to shoot their hand and make them open their shield up so you can shoot their body. You can also try to flank them where there is no protection and take them out. An overcharged [[Plasma Pistol]] will overload their shields, but it will eventually recharge. [[Melee]]ing them is also effective but is risky and not advisable on higher difficulty settings due to the Plasma Pistol's high rate of fire. | ||
Like all Jackals, except for Sniper Jackals, Minor Jackals carry energy shields. They are vulnerable to | Like all Jackals, except for Sniper Jackals, Minor Jackals carry energy shields. They are vulnerable to [[Plasma Pistol]] or [[Plasma Rifle]] fire. One [[Shotgun]] hit to their frail body will kill them. | ||
Also, as soon as you get close enough to a Minor, it will cover its head with its arms, hunch low, and run away. This exposes most of the back, and sometimes the head to fire | Also, as soon as you get close enough to a Minor, it will cover its head with its arms, hunch low, and run away. This exposes most of the back, and sometimes the head to fire. The shield may still remain charged up and protect part of itheir body. | ||
==Appearances== | ==Appearances== | ||
Like [[Grunts]], the [[Kig-Yar]] are commonly seen in combat and are engaged as ''cannon fodder''. Because of this, they are seen in almost every level with other types of Covenant forces | Like [[Grunts]], the [[Kig-Yar]] are commonly seen in combat and are engaged as ''cannon fodder''. Because of this, they are seen in almost every level with other types of Covenant forces. Minors simply devote their combat time to bombard you on the ground. Ironically, they are the [[Arbiter (character)|Arbiter]]'s allies only on the level [[Sacred Icon]], in which they accompany the Arbiter on a mission to recover the "Sacred Icon", which is [[Installation 05]]'s Activation Index. Kig-yar are typically not true followers of the Covenant's religion. | ||
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