Unggoy: Difference between revisions
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Grunts feel safe when in large numbers or led by an [[Elite]], though if the Elite or most of the squad dies, or if a superior enemy gets too close, they tend to panic and flee. This exposes a vulnerable backside, where a single melee attack with any [[weapon]] will kill them. | Grunts feel safe when in large numbers or led by an [[Elite]], though if the Elite or most of the squad dies, or if a superior enemy gets too close, they tend to panic and flee. This exposes a vulnerable backside, where a single melee attack with any [[weapon]] will kill them. | ||
It should be noted that the Heretic Grunts, unlike its brethren, will not flee in combat if the enemy approaches, which is likely due to the fact that when heretic Grunts are faced, you are playing as an Elite, which is a race they know about. It is unknown how they would react to the [[Master Chief]], an enemy they know very little about. | It should be noted that the Heretic Grunts, unlike its brethren, will not flee in combat if the enemy approaches, which is likely due to the fact that when heretic Grunts are faced, you are playing as an Elite, which is a race they know about. It is unknown how they would react to the [[Master Chief]], an enemy they know very little about. | ||
== Trivia == | == Trivia == |