Unggoy: Difference between revisions

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Grunts feel safe when in large numbers or led by an [[Elite]], though if the Elite or most of the squad dies, or if a superior enemy gets too close, they tend to panic and flee. This exposes a vulnerable backside, where a single melee attack with any weapon will kill them.
Grunts feel safe when in large numbers or led by an [[Elite]], though if the Elite or most of the squad dies, or if a superior enemy gets too close, they tend to panic and flee. This exposes a vulnerable backside, where a single melee attack with any weapon will kill them.


It should be noted that the Heretic Grunts, unlike its brethren, will not flee in combat if the enemy approaches.  Likely due to the fact that when heretic Grunts are faced, you are playing as an Elite, which is a race they know about.  It is unknwon how they would react to Master Cheif, an enemy they know very little about.
It should be noted that the Heretic Grunts, unlike its brethren, will not flee in combat if the enemy approaches.  Likely due to the fact that when heretic Grunts are faced, you are playing as an Elite, which is a race they know about.  It is unknown how they would react to Master Cheif, an enemy they know very little about.


== Rank Structure ==
== Rank Structure ==
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