Okarda'phaa-pattern plasma rifle: Difference between revisions

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==Disadvantages==
==Disadvantages==
However, this high firing rate heats the weapon up and prolonged use of it will overheat the rifle rendering it useless for a brief period of time. It should be noted that in firing in full auto mode will cause the weapon to overheat much faster than rapidly firing in semi auto.  It is said that the weapon's power source can be replaced or recharged when depleted; however, the Humans in the Halo Universe lack the knowledge to do such things.  
However, this high firing rate heats the weapon up and prolonged use of it will overheat the rifle rendering it useless for a brief period of time. It should be noted that firing in full-auto mode will cause the weapon to overheat much faster than rapidly firing in semi-auto mode.  It is said that the weapon's power source can be replaced or recharged when depleted; however, the Humans in the Halo Universe lack the knowledge to do such things.  


Because of this, the [[Master Chief]] and other human users of the weapon must abandon it when low or depleted of energy.  The ability to play as the Covenant [[Arbiter (character)|Arbiter]] in [[Halo 2]] does not bring with it the ability to "reload" the weapon; users must still abandon the weapon when out of power. The plasma rifle appears in both Halo games, although with some slight changes between the two games.
Because of this, the [[Master Chief]] and other human users of the weapon must abandon it when low or depleted of energy.  The ability to play as the Covenant [[Arbiter (character)|Arbiter]] in [[Halo 2]] does not bring with it the ability to "reload" the weapon; users must still abandon the weapon when out of power. The plasma rifle appears in both Halo games, although with some slight changes between the two games.
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