Okarda'phaa-pattern plasma rifle: Difference between revisions
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==Disadvantages== | ==Disadvantages== | ||
However, this high firing rate heats the weapon up and prolonged use of it will overheat the rifle rendering it useless for a brief period of time. It should be noted that | However, this high firing rate heats the weapon up and prolonged use of it will overheat the rifle rendering it useless for a brief period of time. It should be noted that firing in full-auto mode will cause the weapon to overheat much faster than rapidly firing in semi-auto mode. It is said that the weapon's power source can be replaced or recharged when depleted; however, the Humans in the Halo Universe lack the knowledge to do such things. | ||
Because of this, the [[Master Chief]] and other human users of the weapon must abandon it when low or depleted of energy. The ability to play as the Covenant [[Arbiter (character)|Arbiter]] in [[Halo 2]] does not bring with it the ability to "reload" the weapon; users must still abandon the weapon when out of power. The plasma rifle appears in both Halo games, although with some slight changes between the two games. | Because of this, the [[Master Chief]] and other human users of the weapon must abandon it when low or depleted of energy. The ability to play as the Covenant [[Arbiter (character)|Arbiter]] in [[Halo 2]] does not bring with it the ability to "reload" the weapon; users must still abandon the weapon when out of power. The plasma rifle appears in both Halo games, although with some slight changes between the two games. |