Robert McLees: Difference between revisions
We're not comparing Robert McLees to Lorraine McLees. Took her off the article and added her to the See Also section.
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(We're not comparing Robert McLees to Lorraine McLees. Took her off the article and added her to the See Also section.) |
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{{Quote|Robt McLees is definitely the go-to guy for the gun stuff. I wanted to come up with an animation for the sniper scope, an 'idle cycle'. If you activate the scope, and then sit too long without doing anything, the animation would kick in periodically, just to keep things interesting... Simple, right?... He replied, 'No way. If you adjust your scope in the field, you're dead. Snipers don't do that. That's how detailed his weapon designs are -- not just guns, but how they work, and how a sniper would fire them. Amazing.|William O'Brien, commenting on McLees' weapon designs}} | {{Quote|Robt McLees is definitely the go-to guy for the gun stuff. I wanted to come up with an animation for the sniper scope, an 'idle cycle'. If you activate the scope, and then sit too long without doing anything, the animation would kick in periodically, just to keep things interesting... Simple, right?... He replied, 'No way. If you adjust your scope in the field, you're dead. Snipers don't do that. That's how detailed his weapon designs are -- not just guns, but how they work, and how a sniper would fire them. Amazing.|William O'Brien, commenting on McLees' weapon designs}} | ||
'''Robert McLees''' is an artist and weapons designer at [[Bungie]]. His main job for [[Halo 2]] was designing weapons. He knew what every single button, knob, or tab on a weapon would work and function. However, according to one Bungie Weekly Update <ref>Bungie Weekly Update</ref> he has switched away from art and mainly written for [[Halo 3]]. | |||
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