Enforcer Sentinel: Difference between revisions

→‎Combat: Added a lot of info.
(→‎Combat: Added a lot of info.)
Line 23: Line 23:


==Combat==
==Combat==
The Enforcer's [[Energy Shields]], can absorb more damage than a normal [[Sentinel]]'s shield. The shields, which only guard the front area of the machine, are nearly immune to ballistic [[weapons]]. They are similar to the [[Jackal]] shield, but are weak against plasma weapons. Like an [[Elite]] or [[Spartan]], its shield can be taken out with one [[Plasma Pistol]] overload. The Enforcer is also very strong, capable of withstanding up to two [[Scorpion Missiles]] or two to three [[Type-25 Assault Gun Carriage|Wraith]] shots. Also, if a vehicle drives under an Enforcer, the Enforcer can pick up a vehicle with its small gravity beam, similar to that on a [[Phantom]], then proceed to crush it with its leg-like appendages and easily destroy it, whether the vehicle is a [[Type-32 Rapid Assault Vehicle|Ghost]], [[Warthog]], [[Type-25 Assault Gun Carriage|Wraith]], or even a [[Scorpion Tank|Scorpion]]. When it appears to be lifting the player's vehicle off the ground, the driver should exit the vehicle immediately to avoid being killed. One problem with the Enforcer is that they cannot detect enemies hidden in the shadows. If a player moves stealthily enough from one area to another, the Enforcer will continue to fire into the last known area the enemy was located in. After they have lost track of their target, they will quickly lose interest and turn their back on the enemy (which gives them an opportunity to attack from behind). Once the Enforcer has taken enough damage, its shields will drop and it will explode. After exploding, large pieces will come crashing to the ground. These pieces can hurt and even kill the player if they land on them.  
The Enforcer's [[Energy Shields]], can absorb more damage than a normal [[Sentinel]]'s shield. The shields, which only guard the front area of the machine, are immune to ballistic [[weapons]], such as [[Battle Rifle]], [[Shotgun]], and [[SMG]] fire. They are similar to the [[Jackal]] shield, but are weak against plasma weapons, and are blue in color. Like an [[Elite]] or [[Spartan]], its shield can be taken out with one charged [[Plasma Pistol]] shot. The Enforcer is also very strong, capable of withstanding up to two [[Scorpion Missiles]] or two to three [[Type-25 Assault Gun Carriage|Wraith]] shots. Also, if a vehicle drives under an Enforcer, the Enforcer can pick up a vehicle with its small gravity beam, similar to that on a [[Phantom]], then proceed to crush it with its leg-like appendages and easily destroy it, whether the vehicle is a [[Type-32 Rapid Assault Vehicle|Ghost]], [[Warthog]], [[Type-25 Assault Gun Carriage|Wraith]], or even a [[Scorpion Tank|Scorpion]]. When it appears to be lifting the player's vehicle off the ground, the driver should exit the vehicle immediately to avoid being killed. One problem with the Enforcer is that they cannot detect enemies hidden in the shadows, which can be used to a player's advantage, where if a player moves stealthily enough from one area to another, the Enforcer will continue to fire into the last known area the enemy was located in. After they have lost track of their target, they will quickly lose interest and turn their back on the enemy, giving the player an opportunity to attack from behind. Once the Enforcer has taken enough damage, its shields will drop and it will explode. After exploding, large pieces will come crashing to the ground. These pieces can hurt and even kill the player if they land on them, making it best to stay away from the Enforcer when it is destroyed.  


The Enforcer's red projectiles (similar to the [[Needler|Covenant Needler's]]), are usually not a threat to players as they are very easy to dodge. It uses these red projectiles to fight infantry at a close range. It's rocket projectiles are extremely dangerous and can quickly kill you or keep you pinned down. It will use its rocket projectiles against any vehicle it encounters; from a [[Ghost]] to a [[Phantom]], and will occasionally use it against infantry.
The Enforcer's red projectiles, which appear similar to the [[Needler|Covenant Needler's]] projectiles, are usually not a threat to players as they are very easy to dodge. It uses these red projectiles to fight infantry at a close range, to a medium range. It's rocket projectiles are extremely dangerous and can quickly kill you or keep you pinned down. It will use its rocket projectiles against any vehicle it encounters; from a [[Ghost]] to a [[Phantom]], and will occasionally use it against infantry, should they appear in large groups. The Enforcer uses its rocket projectiles as medium range, to long range weapons.


If you can shoot off its small [[Needler]] shooting arms, and the small pair of energy mortars on its back, it will start to fire an invisible [[Sentinel Beam]]. Although invisible, the beam causes visible damage to walls. The sparks emitted from the weapon show that the beam is a Blue Sentinel Beam.
If you can shoot off its small [[Needler]] shooting arms, and the small pair of energy mortars on its back, it will start to fire an [[Active Camo|invisible]] [[Sentinel Beam]]. Although invisible, the beam causes visible damage to walls. The sparks emitted from the weapon show that the beam is a Blue Sentinel Beam, similar to the beam [[Sentinel Major|Sentinel Majors]] use.


They were only observed on [[Installation 05]] fighting the local [[Flood]] infestation on the levels [[Sacred Icon (Level)|Sacred Icon]] and [[Quarantine Zone (Level)|Quarantine Zone]].
They were only observed on [[Installation 05]] fighting the local [[Flood]] infestation on the levels [[Sacred Icon (Level)|Sacred Icon]] and [[Quarantine Zone (Level)|Quarantine Zone]]. They were not seen in ''[[Halo:Combat Evolved]]'' or ''[[Halo 3]].


==Trivia==
==Trivia==
1,687

edits