Talk:I love bees: Difference between revisions

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:Well, personally I'm not sure it adequately explains the subject. Some of the background stuff seems more like it describes the mechanics of the game rather than what it basically was. It's a very complex subject and hard to describe thoroughly. This is probably the issue. --<b>[[User:Dragonclaws|<font color="#4D56B1">Dragon<font color="#F28500">c</font>laws</font>]]<sup>([[User talk:Dragonclaws|<font color="#4D56B1">talk</font>]])</sup></b> 19:53, 22 March 2009 (UTC)
:Well, personally I'm not sure it adequately explains the subject. Some of the background stuff seems more like it describes the mechanics of the game rather than what it basically was. It's a very complex subject and hard to describe thoroughly. This is probably the issue. --<b>[[User:Dragonclaws|<font color="#4D56B1">Dragon<font color="#F28500">c</font>laws</font>]]<sup>([[User talk:Dragonclaws|<font color="#4D56B1">talk</font>]])</sup></b> 19:53, 22 March 2009 (UTC)
== I love Bees is now Officially NOT CANON ==
I reference this interview with Joe Staten: http://halostory.bungie.org/staten102204.html
"HSP: If you were to define what is and isn't Halo story canon, would the I Love Bees stuff make the cut?
JS: The Bees would not make the cut.
Those guys basically did their own thing with very little Bungie input (save for massaging and approving the initial plot-treatment). While we helped define the boundaries of their fiction, we let them do what they thought best. And I think the game turned out great."
As far as keeping it in Halopedia, we should most certainly clearly mark I Love Bees articles with the disclaimer that information contained is Not Canon.
Anonymous user