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*They can be jammed in Halo 3 by sticking a spike, or plasma grenade on the inside just before it launches a sentinel. | *They can be jammed in Halo 3 by sticking a spike, or plasma grenade on the inside just before it launches a sentinel. | ||
*The Halo 2 launcher is noticeably weaker than the Halo 3 launcher. The Halo 2 launcher can only take 1 grenade, while the Halo 3 can take many. | *The Halo 2 launcher is noticeably weaker than the Halo 3 launcher. The Halo 2 launcher can only take 1 grenade, while the Halo 3 can take many. | ||
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