Motion tracker: Difference between revisions

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{{era|H1|H2|H3|FOR|TF|FS|GOO}}
{{era|H1|H2|H3|FOR|TF|FS|GOO}}
{{Cleanup}}


[[Spartans]] and [[Elites]] have a '''Motion Tracking Sensor''' built into the [[HUD]] of their helmets and armor. The sensor shows individual allies as yellow dots and allied vehicles as larger yellow dots. Enemies are shown as red dots, with [[Hunters]] and enemy vehicles represented by larger red dots. [[Flood Infection Forms]] are shown as small red dots, the only exception being in the level [[The Covenant]], when they are allies. They are then shown as small yellow dots. The motion tracker shows how close the other characters are in relation to your current position, up to 25 meters. When someone on the other team in [[multiplayer]] speaks, their red blip is surrounded by a white glow and it becomes bigger. Nav points will also show up, shown only as a small white triangle at the end of the sensor.
[[Spartans]] and [[Elites]] have a '''Motion Tracking Sensor''' built into the [[HUD]] of their helmets and armor. The sensor shows individual allies as yellow dots and allied vehicles as larger yellow dots. Enemies are shown as red dots, with [[Hunters]] and enemy vehicles represented by larger red dots. [[Flood Infection Forms]] are shown as small red dots, the only exception being in the level [[The Covenant]], when they are allies. They are then shown as small yellow dots. The motion tracker shows how close the other characters are in relation to your current position, up to 25 meters. When someone on the other team in [[multiplayer]] speaks, their red blip is surrounded by a white glow and it becomes bigger. Nav points will also show up, shown only as a small white triangle at the end of the sensor.
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