Melee: Difference between revisions
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== Melee System == | == Melee System == | ||
=== In Halo 2 === | === In Halo 2 === | ||
''Halo 2''<nowiki/>'s melee system was based on three levels of player movement, with a stationary melee doing the least damage, a running melee taking down roughly half of the target's shields, and a jumping melee almost completely removing the target's shields.{{Citation needed}} With the introduction of [[dual-wielding]], a new feature was added: if a player performs a melee attack while dual-wielding, they will drop their left weapon. | ''Halo 2''<nowiki/>'s melee system was based on three levels of player movement, with a stationary melee doing the least damage, a running melee taking down roughly half of the target's shields, and a jumping melee almost completely removing the target's shields.{{Citation needed}}This does not apply to multiplayer. With the introduction of [[dual-wielding]], a new feature was added: if a player performs a melee attack while dual-wielding, they will drop their left weapon. | ||
In ''Halo 2'', melee attacks had the added benefit of canceling various animations and delays. This trait was shared by various other actions, and was exploited in the form of [[Button Combo|special button combinations]]. A common combination is the [[Double Melee]], a rapid repetition of the button sequence '''B''' + '''X'''. | In ''Halo 2'', melee attacks had the added benefit of canceling various animations and delays. This trait was shared by various other actions, and was exploited in the form of [[Button Combo|special button combinations]]. A common combination is the [[Double Melee]], a rapid repetition of the button sequence '''B''' + '''X'''. |