Melee: Difference between revisions

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== Melee System ==
== Melee System ==
=== In Halo 2 ===
=== In Halo 2 ===
''Halo 2''<nowiki/>'s melee system was based on three levels of player movement, with a stationary melee doing the least damage, a running melee taking down roughly half of the target's shields, and a jumping melee almost completely removing the target's shields.{{Citation needed}} With the introduction of [[dual-wielding]], a new feature was added: if a player performs a melee attack while dual-wielding, they will drop their left weapon.
''Halo 2''<nowiki/>'s melee system was based on three levels of player movement, with a stationary melee doing the least damage, a running melee taking down roughly half of the target's shields, and a jumping melee almost completely removing the target's shields.{{Citation needed}}This does not apply to multiplayer. With the introduction of [[dual-wielding]], a new feature was added: if a player performs a melee attack while dual-wielding, they will drop their left weapon.


In ''Halo 2'', melee attacks had the added benefit of canceling various animations and delays. This trait was shared by various other actions, and was exploited in the form of [[Button Combo|special button combinations]]. A common combination is the [[Double Melee]], a rapid repetition of the button sequence '''B''' + '''X'''.
In ''Halo 2'', melee attacks had the added benefit of canceling various animations and delays. This trait was shared by various other actions, and was exploited in the form of [[Button Combo|special button combinations]]. A common combination is the [[Double Melee]], a rapid repetition of the button sequence '''B''' + '''X'''.
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