Melee: Difference between revisions

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== In ''Halo 3: ODST'' ==
== In ''Halo 3: ODST'' ==
In ''Halo 3: ODST'', the power of the melee attack has been ''drastically'' reduced, because the player characters, ODSTs, are ordinary humans, much weaker than the playable SPARTAN-IIs and Elites from previous titles. Although attacking from the rear is still lethal, it can take several hits from other angles to take down even the lowly [[Jackal]], and trying to take on a [[Brute]] in hand-to-hand combat is risky, though 3-4 hits on normal difficulty is still lethal. However, it's still possible to board a tank and destroy it with a few melees, possibly for gameplay reasons.
In ''Halo 3: ODST'', the power of the melee attack has been ''drastically'' reduced, because the player characters, ODSTs, are ordinary humans, much weaker than the playable SPARTAN-IIs and Elites from previous titles. Although attacking from the rear is still lethal, it can take several hits from other angles to take down even the lowly [[Jackal]], and trying to take on a [[Brute]] in hand-to-hand combat is risky, though 3-4 hits on normal difficulty is still lethal. However, it's still possible to board a tank and destroy it with a few melees, possibly for gameplay reasons, or it may simply have been an oversight on Bungie's part.


== In ''Halo: Reach'' ==
== In ''Halo: Reach'' ==
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