Melee: Difference between revisions

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Undo revision 698656 by Gunnery Sergeant Gonzalez (talk)
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(Undo revision 698656 by Gunnery Sergeant Gonzalez (talk))
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*If you can make the Arbiter hold a support weapon he'll also be able to melee if they get too close.
*If you can make the Arbiter hold a support weapon he'll also be able to melee if they get too close.
*In [[Halo 3]], even if you set the players to have invinciblity (as in the famed Halo 3 playlist Rocket Race), assassinations will still kill them, though nothing else will.
*In [[Halo 3]], even if you set the players to have invinciblity (as in the famed Halo 3 playlist Rocket Race), assassinations will still kill them, though nothing else will.
*A quick way to save ammo in campaign is to go around meleeing enemies. It doesn't take very long to kill even a [[Brute]] with a [[Brute Shot]]'s slung blade, especially in [[Halo 2]], where the Brute Shot's melee is almost as strong as an [[Energy Sword]].
*A quick way to save ammo in campaign is to go around meleeing enemies. It doesn't take very long to kill even a [[Brute]] with a [[Brute Shot]]'s slung blade.
*If you get too close, [[Hunters]] will use their shields as melee weapons.
*If you get too close, [[Hunters]] will use their shields as melee weapons.
*Some fans have called using melee attacks "whacking" and "nutting", and in [[Campaign]], when using the method mentioned above (going around in Campaign hitting enemies) "Whack-Attack" or "Ammo-Saver-fest '07".
*Some fans have called using melee attacks "whacking" and "nutting", and in [[Campaign]], when using the method mentioned above (going around in Campaign hitting enemies) "Whack-Attack" or "Ammo-Saver-fest '07".