Matchmaking: Difference between revisions
Updated TrueSkill information
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''[[Halo 2]]'' does not have any form of custom games search system; instead, it has a simplistic matchmaking system integrated into its Xbox Live feature. There are two options, [[Optimatch]] and [[Quickmatch]]. Optimatch allows players to select a type of game from a playlist, while Quickmatch simply places you into the last used playtype. | ''[[Halo 2]]'' does not have any form of custom games search system; instead, it has a simplistic matchmaking system integrated into its Xbox Live feature. There are two options, [[Optimatch]] and [[Quickmatch]]. Optimatch allows players to select a type of game from a playlist, while Quickmatch simply places you into the last used playtype. | ||
The matchmaking data from Halo 2 would be used to help develop TrueSkill, the | The matchmaking data from Halo 2 would be used to help develop TrueSkill, the skill based ranking system used in future Halo titles and other video games. <ref>[http://research.microsoft.com/en-us/news/features/trueskill.aspx '''TrueSkill: Matchmaking Made Easy for Xbox Live'']</ref> | ||
=== Halo 3 === | === Halo 3 === | ||
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Unlike Halo 2, if a party has a high variability of skill levels in the current playlist, it will acknowledge it as a "mixed party" and will attempt to match with another party or several parties of a similar mix of ranks between the players. | Unlike Halo 2, if a party has a high variability of skill levels in the current playlist, it will acknowledge it as a "mixed party" and will attempt to match with another party or several parties of a similar mix of ranks between the players. | ||
Halo 3 was the first Halo game to use the | Halo 3 was the first Halo game to use the TrueSkill™ rankings in matchmaking. | ||
=== Halo Wars === | === Halo Wars === | ||
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Halo War's matchmaking system matches players together based on their | Halo War's matchmaking system matches players together based on their TrueSkill™ rating, similar to other Halo titles. Players earn ranks by increasing their unique overall score. By playing and completing online matches against other players, a player's score is increased. When certain milestones are reached, as a player's score passes a pre-determined amount, a new rank is assigned to the player. <ref>[http://www.halowars.com/faq.aspx#MatchMaking '''Halo Wars Matchmaking FAQ'']</ref> | ||
The are eight ranks in total, ranging from Recruit to General. | The are eight ranks in total, ranging from Recruit to General. | ||
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Halo: Reach will not feature Ranked playlists in matchmaking, opting instead for [[The Arena|Arena]], [[Invasion]] and unranked playlists. It will also continue to use the | Halo: Reach will not feature Ranked playlists in matchmaking, opting instead for [[The Arena|Arena]], [[Invasion]] and unranked playlists. It will also continue to use the TrueSkill™ ranking system for matchmaking. | ||
Due to the fact that Halo: Reach is not yet out, the available information is subject to change upon release. | Due to the fact that Halo: Reach is not yet out, the available information is subject to change upon release. | ||
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==External Links== | ==External Links== | ||
*[http://www.bungie.net/online/Playlists.aspx?mode=1 '''Bungie.net''': ''Matchmaking Playlists''] | *[http://www.bungie.net/online/Playlists.aspx?mode=1 '''Bungie.net''': ''Matchmaking Playlists''] | ||
*[http://research.microsoft.com/en-us/ | *[http://research.microsoft.com/en-us/projects/trueskill/ TrueSkill™ Ranking System] | ||
{{Games}} | {{Games}} | ||
[[Category:Xbox Live]] | [[Category:Xbox Live]] | ||
[[Category:Multiplayer]] | [[Category:Multiplayer]] |