Ice Fields: Difference between revisions

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{{Article Quote|Slipping and Sliding.}}
{{Article Quote|Slipping and Sliding.}}


'''Ice Fields''' is a [[multiplayer]] level exclusive only to [[Halo PC]] and [[Halo Mac]]. The level's environment is similar to the ''[[Halo: Combat Evolved]]'' campaign level [[Assault on the Control Room (Level)|Assault on the Control Room]].
'''Ice Fields''' is a [[multiplayer]] level exclusive only to [[Halo PC]] and Halo Mac. The level's environment is similar to the ''[[Halo: Combat Evolved]]'' campaign level [[Assault on the Control Room (Level)|Assault on the Control Room]].


==Summary==
==Summary==
Ice Fields consists of two bases at either end, each housing a [[Shotgun]], a [[Flamethrower]], a [[Plasma Rifle]] and an [[Assault Rifle]]. Each base also has a Warthog and one Rocket Warthog by default settings. There are two tunnels on the map, each leading to the center bridge which holds the map's main [[Overshield]]. Below the bridge, there are two [[Teleporter]]s. Near these are either [[Active Camouflage]] power-ups or Overshields. This level is based on the [[Halo: Combat Evolved]] [[campaign]] level [[Assault on the Control Room]].
Ice Fields consists of two bases at either end, each housing a [[Shotgun]], a [[Flamethrower]], a [[Plasma Rifle]] and an [[Assault Rifle]]. Each base also has a Warthog and one Rocket Warthog by default settings. There are two tunnels on the map, each leading to the center bridge which holds the map's main [[Overshield]]. Below the bridge, there are two [[Teleporter]]s. Near these are either [[Active Camouflage]] power-ups or Overshields. This level is based on the Halo: Combat Evolved [[campaign]] level Assault on the Control Room.


==Strategies==
==Strategies==
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*Another deadly tactic is when one team, when in control of both [[Scorpions]] places one in each "lane" of the bridge. Someone must man the tanks to keep them from respawning, but on games without vehicle respawning, this effectively controls where all enemy vehicles must move, as most drivers won't risk a close encounter with Scorpions. This advantage can be nullified if a [[Warthog]] with a rocket launcher is driven to either side, as they can fire more quickly than the Scorpion's main gun.
*Another deadly tactic is when one team, when in control of both [[Scorpions]] places one in each "lane" of the bridge. Someone must man the tanks to keep them from respawning, but on games without vehicle respawning, this effectively controls where all enemy vehicles must move, as most drivers won't risk a close encounter with Scorpions. This advantage can be nullified if a [[Warthog]] with a rocket launcher is driven to either side, as they can fire more quickly than the Scorpion's main gun.
*The best defensive tactic in CTF would be to have one or two people on top of your base, both armed with a [[Pistol]] and Shotgun/[[Flamethrower]]. They can fire on an approaching vehicles with their Pistols and can drop down through the hole in the top of the base and gun down any enemies who got inside with their Shotguns/Flamethrowers.
*The best defensive tactic in CTF would be to have one or two people on top of your base, both armed with a [[Pistol]] and Shotgun/[[Flamethrower]]. They can fire on an approaching vehicles with their Pistols and can drop down through the hole in the top of the base and gun down any enemies who got inside with their Shotguns/Flamethrowers.
*In [[Team Slayer]], controlling the [[Teleporter]] areas (with the [[Shotgun]] and [[Sniper Rifle]]) can result in a victory, especially if the team also controls the bridge.
*In [[Team Slayer]], controlling the [[Teleporter]] areas (with the Shotgun and Sniper Rifle) can result in a victory, especially if the team also controls the bridge.
*[[Warthog]]s get poor traction on the ice that exists in "puddles" through out the map. Players on foot will often try to lure an inexperienced driver onto the ice. The player on foot will then move to the side when the Warthog approaches the ice. Once on the ice, the driver looses all control of the vehicle, making it a sitting duck from [[Grenade]]s, Rockets, etc.
*Warthogs get poor traction on the ice that exists in "puddles" through out the map. Players on foot will often try to lure an inexperienced driver onto the ice. The player on foot will then move to the side when the Warthog approaches the ice. Once on the ice, the driver looses all control of the vehicle, making it a sitting duck from [[Grenade]]s, Rockets, etc.
*When you are at your base and have two ways you can go, the middle "rock" provides useful range. This means that by various ways, you can get on top of this island and snipe.
*When you are at your base and have two ways you can go, the middle "rock" provides useful range. This means that by various ways, you can get on top of this island and snipe.


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