Tip of the Spear/Walkthrough: Difference between revisions

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{{Status|Gameplay}}
{{Status|Gameplay}}
{{Walkthrough infobox
{{Walkthrough infobox
|pagelabel=Walkthrough
||era=[[File:Era-RE.png|35px|link=Halo: Reach]]
|era=[[File:Era-RE.png|35px|link=Halo: Reach]]
|prev=[[Nightfall/Walkthrough|Nightfall]]
|prev=[[Nightfall/Walkthrough|Nightfall]]
|next=[[Long Night of Solace (level)/Walkthrough|Long Night of Solace]]
|next=[[Long Night of Solace (level)/Walkthrough|Long Night of Solace]]
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==Tempest Perimeter (Mission Start)==
==Tempest Perimeter (Mission Start)==
===Forerunner! It's a Fuel Rod! Get behind the Wart— Nevermind...===
===Forerunner! It's a Fuel Rod! Get behind the Wart— Nevermind...===
Pick yourself up, dust yourself off. No time for lollygagging here. Looking ahead you can see a large group of [[Unggoy|Grunts]] and [[Kig-yar|Jackals]] moving to attack you. Stay away from the [[M12 Light Reconnaissance Vehicle|Warthog]] as cover because it's going to explode and if you are standing next to it you will too. Use your Grenade Launcher to lay into clusters of the cannon fodder and put a serious dent in their numbers. It's particularly effective on Jackals, since they move slowly and are vulnerable to explosions. If you are having trouble getting used to the arc of the grenades or how they work, revert the checkpoint and start over for practice. You need to be able to drop the grenades right into the thick of the group before they disperse to have the most effect. Skipping the grenade off the ground sets its fuse, so firing into the ground in front of your enemy will ensure that the grenade explodes in midair nearby. Don't bother with the alternate EMP mode unless facing vehicles. Mop up with your DMR. Your should be standing near where you started. There are two [[Type-26 Anti-Infantry Stationary Gun|Shades]] of the Fuel Rod Cannon variety just out of your sightline. They have a fairly high rate of fire, and you need to stay out of their sights while you deal with the [[Sangheili Ultra|Elite Ultra]] shooting at you. Kat should occupy the Ultra's attention, so waste him with the DMR. He's very agile so the Grenade Launcher isn't a good weapon to use when facing him. Once you've killed him, attract the attention of the Shade gunners and headshot them. Now a [[Dropship 77-Troop Carrier|Pelican]] will swoop in and drop you a fancy [[M12R Light Anti-Armor Vehicle|Missile Launching Warthog]]. Sweet.
Pick yourself up, dust yourself off. No time for lollygagging here. Looking ahead you can see a large group of [[Unggoy|Grunts]] and [[Kig-yar|Jackals]] moving to attack you. Stay away from the [[M12 Light Reconnaissance Vehicle|Warthog]] as cover because it's going to explode and if you are standing next to it you will too. Use your Grenade Launcher to lay into clusters of the cannon fodder and put a serious dent in their numbers. It's particularly effective on Jackals, since they move slowly and are vulnerable to explosions. If you are having trouble getting used to the arc of the grenades or how they work, revert the checkpoint and start over for practice. You need to be able to drop the grenades right into the thick of the group before they disperse to have the most effect. Skipping the grenade off the ground sets its fuse, so firing into the ground in front of your enemy will ensure that the grenade explodes in midair nearby. Don't bother with the alternate EMP mode unless facing vehicles. Mop up with your DMR. Your should be standing near where you started. There are two [[Rizsheda-pattern Shade|Shades]] of the Fuel Rod Cannon variety just out of your sightline. They have a fairly high rate of fire, and you need to stay out of their sights while you deal with the [[Sangheili Ultra|Elite Ultra]] shooting at you. Kat should occupy the Ultra's attention, so waste him with the DMR. He's very agile so the Grenade Launcher isn't a good weapon to use when facing him. Once you've killed him, attract the attention of the Shade gunners and headshot them. Now a [[Dropship 77-Troop Carrier|Pelican]] will swoop in and drop you a fancy [[M12R Light Anti-Armor Vehicle|Missile Launching Warthog]]. Sweet.


===Impossible is What Spartans do.===
===Impossible is What Spartans do.===
Hop in the drivers seat. It is very tempting to play with the pretty rocket launcher on the Warthog, but the AI drivers are criminally stupid, and the missiles aren't the easiest things in the world to aim. If you really want you can play musical weapons with the trooper and give him your Grenade Launcher. If you get Kat on the Missile Turret and him firing grenades, it makes the next section a whole lot more explosive. Keep in mind that you won't be as effective against fast, annoying infantry like Skirmishers. Since Kat can't die, though, having her on the rockets can be a great help. Drive off and approach the first [[Cheru-pattern Tyrant|Anti-Aircraft Battery]]. You're going to want to do this in sections. You can't just drive up and kill it. You can shoot it with the rocket turret from a distance,but it will consume some time and it will be hard to stop Kat or the Marine from driving you there, so only do so if you've got a friend. Start by clearing the area below the plateau. There is a [[Type-32 Rapid Assault Vehicle|Ghost]] and a {{Pattern|Rizvum|Revenant}}, as well as assorted ground troops, but the Grenade Launcher and Missile Turret are pretty efficient at killing enemies. The Revenant is nasty on higher difficulties, and your AI gunner may seem to think that a panicking Grunt is more worthy of death by rockets than the vehicles that can actually KILL you. Keep moving. Eventually Kat and the Marine should take out the enemies. Once the lower ground is clear, you are going to take a little risk. You could simply climb the Lookout Tower and DMR snipe the enemies at the tower, but where's the fun in that? Drive your Warthog to the overturned Ghost near the tower and park. Your gunner should fire volleys of rockets at the enemy for explosive and satisfying results. Use your DMR and Grenade Launcher to kill anything you can see. The [[Sangheili General|Elite General]] with a [[Type-50 Directed Energy Rifle/Heavy|Concussion Rifle]] is a priority, as he can flip the Warthog with his shots and ruin the explosive fun. Once you've taken care of those you can see, run into the AA gun. Melee the shield protecting the core (big and glowing, impossible to miss) and toss a plasma grenade in the reactor. The reactor should explode and emit a warning alarm. If it doesn't go, try again. Then, run for your life. The Gun will explode and kill you in about 10 seconds. Reach a safe distance and watch the pretty, pretty lights as the Gun goes boom.
Hop in the drivers seat. It is very tempting to play with the pretty rocket launcher on the Warthog, but the AI drivers are criminally stupid, and the missiles aren't the easiest things in the world to aim. If you really want you can play musical weapons with the trooper and give him your Grenade Launcher. If you get Kat on the Missile Turret and her firing grenades, it makes the next section a whole lot more explosive. Keep in mind that you won't be as effective against fast, annoying infantry like Skirmishers. Since Kat can't die, though, having her on the rockets can be a great help. Drive off and approach the first [[Cheru-pattern Tyrant|Anti-Aircraft Battery]]. You're going to want to do this in sections. You can't just drive up and kill it. You can shoot it with the rocket turret from a distance,but it will consume some time and it will be hard to stop Kat or the Marine from driving you there, so only do so if you've got a friend. Start by clearing the area below the plateau. There is a [[Type-32 Rapid Assault Vehicle|Ghost]] and a {{Pattern|Rizvum|Revenant}}, as well as assorted ground troops, but the Grenade Launcher and Missile Turret are pretty efficient at killing enemies. The Revenant is nasty on higher difficulties, and your AI gunner may seem to think that a panicking Grunt is more worthy of death by rockets than the vehicles that can actually KILL you. Keep moving. Eventually Kat and the Marine should take out the enemies. Once the lower ground is clear, you are going to take a little risk. You could simply climb the Lookout Tower and DMR snipe the enemies at the tower, but where's the fun in that? Drive your Warthog to the overturned Ghost near the tower and park. Your gunner should fire volleys of rockets at the enemy for explosive and satisfying results. Use your DMR and Grenade Launcher to kill anything you can see. The [[Sangheili General|Elite General]] with a [[Elo'Nakada-pattern concussion rifle|Concussion Rifle]] is a priority, as he can flip the Warthog with his shots and ruin the explosive fun. Once you've taken care of those you can see, run into the AA gun. Melee the shield protecting the core (big and glowing, impossible to miss) and toss a plasma grenade in the reactor. The reactor should explode and emit a warning alarm. If it doesn't go, try again. Then, run for your life. The Gun will explode and kill you in about 10 seconds. Reach a safe distance and watch the pretty, pretty lights as the Gun goes boom.


===Construction Delays can be a Killer.===
===Construction Delays can be a Killer.===
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===Didn't I Do This Already? Why is She Trying to Kill Me?===
===Didn't I Do This Already? Why is She Trying to Kill Me?===
Now you have to advance on the second AA battery and eliminate it. You'll encounter a few Jackals and Grunts before you get there, and you will learn one very important thing about the Revenant cannon in that it is VERY underpowered for being such a pain to aim. Once you see the AA battery you want to turn right and go counterclockwise around the cannon to clear. You are first going to encounter a group of three Jackals. Watch out for their overcharge shots. Demolish them with the Revenant cannon, or splatter them. Continue along the path to encounter a few Grunts and Jackals, as well as a Wraith. Quickly kill the infantry while dodging the mortar shots from the Wraith. Then, hop out of the Revenant and kill the Wraith gunner with the DMR. Sprint up to the Wraith, EMP it as necessary to be safe, then hijack it. Beat down the driver and hop into the Wraith. The Wraith is slower and less agile than the Revenant but its main gun is MUCH more powerful. Shell the AA gun. A few hits will overload the gun and blow it up. Some Covenant will be left to mop up, most likely an Elite, a Hunter pair, and a few Grunts, Jackals, and Skirmishers. Use the Wraith to blast your way through, strafing to avoid the Assault Cannons of the Hunters. A Pelican will drop off Army reinforcements to help you out, and a Phantom will drop off an Elite General and a few Grunts for the Covenant.  Once everything has met death, a [[UH-144 Falcon]] will come in with [[Jorge-052]]. Get in the jump seat with the [[M460 Automatic Grenade Launcher|Launcher]], because there's more killing to be done.
Now you have to advance on the second AA battery and eliminate it. You'll encounter a few Jackals and Grunts before you get there, and you will learn one very important thing about the Revenant cannon in that it is VERY underpowered for being such a pain to aim. Once you see the AA battery you want to turn right and go counterclockwise around the cannon to clear. You are first going to encounter a group of three Jackals. Watch out for their overcharge shots. Demolish them with the Revenant cannon, or splatter them. Continue along the path to encounter a few Grunts and Jackals, as well as a Wraith. Quickly kill the infantry while dodging the mortar shots from the Wraith. Then, hop out of the Revenant and kill the Wraith gunner with the DMR. Sprint up to the Wraith, EMP it as necessary to be safe, then hijack it. Beat down the driver and hop into the Wraith. The Wraith is slower and less agile than the Revenant but its main gun is MUCH more powerful. Shell the AA gun. A few hits will overload the gun and blow it up. Some Covenant will be left to mop up, most likely an Elite, a Hunter pair, and a few Grunts, Jackals, and Skirmishers. Use the Wraith to blast your way through, strafing to avoid the Assault Cannons of the Hunters. A Pelican will drop off Army reinforcements to help you out, and a Phantom will drop off an Elite General and a few Grunts for the Covenant.  Once everything has met death, a [[UH-144 Falcon]] will come in with [[Jorge-052]]. Get in the jump seat with the [[M460 automatic grenade launcher|Launcher]], because there's more killing to be done.


==The Spire (Rally Point Bravo)==
==The Spire (Rally Point Bravo)==