Tip of the Spear/Walkthrough: Difference between revisions

m
Text replacement - "pagelabel=Walkthrough↵" to ""
m (Link cleanup, replaced: Kopasa'mada-pattern Kopasa'mada-pattern plasma launcher → Kopasa'mada-pattern plasma launcher (2))
m (Text replacement - "pagelabel=Walkthrough↵" to "")
 
(6 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{Status|Gameplay}}
{{Status|Gameplay}}
{{Walkthrough infobox
{{Walkthrough infobox
|pagelabel=Walkthrough
||era=[[File:Era-RE.png|35px|link=Halo: Reach]]
|era=[[File:Era-RE.png|35px|link=Halo: Reach]]
|prev=[[Nightfall/Walkthrough|Nightfall]]
|prev=[[Nightfall/Walkthrough|Nightfall]]
|next=[[Long Night of Solace (level)/Walkthrough|Long Night of Solace]]
|next=[[Long Night of Solace (level)/Walkthrough|Long Night of Solace]]
Line 41: Line 40:
==Tempest Perimeter (Mission Start)==
==Tempest Perimeter (Mission Start)==
===Forerunner! It's a Fuel Rod! Get behind the Wart— Nevermind...===
===Forerunner! It's a Fuel Rod! Get behind the Wart— Nevermind...===
Pick yourself up, dust yourself off. No time for lollygagging here. Looking ahead you can see a large group of [[Unggoy|Grunts]] and [[Kig-yar|Jackals]] moving to attack you. Stay away from the [[M12 Light Reconnaissance Vehicle|Warthog]] as cover because it's going to explode and if you are standing next to it you will too. Use your Grenade Launcher to lay into clusters of the cannon fodder and put a serious dent in their numbers. It's particularly effective on Jackals, since they move slowly and are vulnerable to explosions. If you are having trouble getting used to the arc of the grenades or how they work, revert the checkpoint and start over for practice. You need to be able to drop the grenades right into the thick of the group before they disperse to have the most effect. Skipping the grenade off the ground sets its fuse, so firing into the ground in front of your enemy will ensure that the grenade explodes in midair nearby. Don't bother with the alternate EMP mode unless facing vehicles. Mop up with your DMR. Your should be standing near where you started. There are two [[Type-26 Anti-Infantry Stationary Gun|Shades]] of the Fuel Rod Cannon variety just out of your sightline. They have a fairly high rate of fire, and you need to stay out of their sights while you deal with the [[Sangheili Ultra|Elite Ultra]] shooting at you. Kat should occupy the Ultra's attention, so waste him with the DMR. He's very agile so the Grenade Launcher isn't a good weapon to use when facing him. Once you've killed him, attract the attention of the Shade gunners and headshot them. Now a [[Dropship 77-Troop Carrier|Pelican]] will swoop in and drop you a fancy [[M12R Light Anti-Armor Vehicle|Missile Launching Warthog]]. Sweet.
Pick yourself up, dust yourself off. No time for lollygagging here. Looking ahead you can see a large group of [[Unggoy|Grunts]] and [[Kig-yar|Jackals]] moving to attack you. Stay away from the [[M12 Light Reconnaissance Vehicle|Warthog]] as cover because it's going to explode and if you are standing next to it you will too. Use your Grenade Launcher to lay into clusters of the cannon fodder and put a serious dent in their numbers. It's particularly effective on Jackals, since they move slowly and are vulnerable to explosions. If you are having trouble getting used to the arc of the grenades or how they work, revert the checkpoint and start over for practice. You need to be able to drop the grenades right into the thick of the group before they disperse to have the most effect. Skipping the grenade off the ground sets its fuse, so firing into the ground in front of your enemy will ensure that the grenade explodes in midair nearby. Don't bother with the alternate EMP mode unless facing vehicles. Mop up with your DMR. Your should be standing near where you started. There are two [[Rizsheda-pattern Shade|Shades]] of the Fuel Rod Cannon variety just out of your sightline. They have a fairly high rate of fire, and you need to stay out of their sights while you deal with the [[Sangheili Ultra|Elite Ultra]] shooting at you. Kat should occupy the Ultra's attention, so waste him with the DMR. He's very agile so the Grenade Launcher isn't a good weapon to use when facing him. Once you've killed him, attract the attention of the Shade gunners and headshot them. Now a [[Dropship 77-Troop Carrier|Pelican]] will swoop in and drop you a fancy [[M12R Light Anti-Armor Vehicle|Missile Launching Warthog]]. Sweet.


===Impossible is What Spartans do.===
===Impossible is What Spartans do.===
Hop in the drivers seat. It is very tempting to play with the pretty rocket launcher on the Warthog, but the AI drivers are criminally stupid, and the missiles aren't the easiest things in the world to aim. If you really want you can play musical weapons with the trooper and give him your Grenade Launcher. If you get Kat on the Missile Turret and him firing grenades, it makes the next section a whole lot more explosive. Keep in mind that you won't be as effective against fast, annoying infantry like Skirmishers. Since Kat can't die, though, having her on the rockets can be a great help. Drive off and approach the first [[Cheru-pattern Tyrant|Anti-Aircraft Battery]]. You're going to want to do this in sections. You can't just drive up and kill it. You can shoot it with the rocket turret from a distance,but it will consume some time and it will be hard to stop Kat or the Marine from driving you there, so only do so if you've got a friend. Start by clearing the area below the plateau. There is a [[Type-32 Rapid Assault Vehicle|Ghost]] and a {{Pattern|Rizvum|Revenant}}, as well as assorted ground troops, but the Grenade Launcher and Missile Turret are pretty efficient at killing enemies. The Revenant is nasty on higher difficulties, and your AI gunner may seem to think that a panicking Grunt is more worthy of death by rockets than the vehicles that can actually KILL you. Keep moving. Eventually Kat and the Marine should take out the enemies. Once the lower ground is clear, you are going to take a little risk. You could simply climb the Lookout Tower and DMR snipe the enemies at the tower, but where's the fun in that? Drive your Warthog to the overturned Ghost near the tower and park. Your gunner should fire volleys of rockets at the enemy for explosive and satisfying results. Use your DMR and Grenade Launcher to kill anything you can see. The [[Sangheili General|Elite General]] with a [[Type-50 Directed Energy Rifle/Heavy|Concussion Rifle]] is a priority, as he can flip the Warthog with his shots and ruin the explosive fun. Once you've taken care of those you can see, run into the AA gun. Melee the shield protecting the core (big and glowing, impossible to miss) and toss a plasma grenade in the reactor. The reactor should explode and emit a warning alarm. If it doesn't go, try again. Then, run for your life. The Gun will explode and kill you in about 10 seconds. Reach a safe distance and watch the pretty, pretty lights as the Gun goes boom.
Hop in the drivers seat. It is very tempting to play with the pretty rocket launcher on the Warthog, but the AI drivers are criminally stupid, and the missiles aren't the easiest things in the world to aim. If you really want you can play musical weapons with the trooper and give him your Grenade Launcher. If you get Kat on the Missile Turret and her firing grenades, it makes the next section a whole lot more explosive. Keep in mind that you won't be as effective against fast, annoying infantry like Skirmishers. Since Kat can't die, though, having her on the rockets can be a great help. Drive off and approach the first [[Cheru-pattern Tyrant|Anti-Aircraft Battery]]. You're going to want to do this in sections. You can't just drive up and kill it. You can shoot it with the rocket turret from a distance,but it will consume some time and it will be hard to stop Kat or the Marine from driving you there, so only do so if you've got a friend. Start by clearing the area below the plateau. There is a [[Type-32 Rapid Assault Vehicle|Ghost]] and a {{Pattern|Rizvum|Revenant}}, as well as assorted ground troops, but the Grenade Launcher and Missile Turret are pretty efficient at killing enemies. The Revenant is nasty on higher difficulties, and your AI gunner may seem to think that a panicking Grunt is more worthy of death by rockets than the vehicles that can actually KILL you. Keep moving. Eventually Kat and the Marine should take out the enemies. Once the lower ground is clear, you are going to take a little risk. You could simply climb the Lookout Tower and DMR snipe the enemies at the tower, but where's the fun in that? Drive your Warthog to the overturned Ghost near the tower and park. Your gunner should fire volleys of rockets at the enemy for explosive and satisfying results. Use your DMR and Grenade Launcher to kill anything you can see. The [[Sangheili General|Elite General]] with a [[Elo'Nakada-pattern concussion rifle|Concussion Rifle]] is a priority, as he can flip the Warthog with his shots and ruin the explosive fun. Once you've taken care of those you can see, run into the AA gun. Melee the shield protecting the core (big and glowing, impossible to miss) and toss a plasma grenade in the reactor. The reactor should explode and emit a warning alarm. If it doesn't go, try again. Then, run for your life. The Gun will explode and kill you in about 10 seconds. Reach a safe distance and watch the pretty, pretty lights as the Gun goes boom.


===Construction Delays can be a Killer.===
===Construction Delays can be a Killer.===
Get back in the Warthog and drive off the opposite way you came in. Eventually you will see a broken bridge. Stop. You'll hear some comm chatter and may even encounter some [[Type-26 Wraith|Wraith]] Plasma being fired close to your head. Don't advance yet. Wait until you see the Pelican drop the temporary bridge repair. Now you can go. You're going to encounter some Jackals and a Wraith and you could waste time killing them, but don't bother. Keep driving, over the bridge and around the corner. If you really want that Wraith to die, just circle around it and let your gunner lay into it. It should go down after a few volleys.
Get back in the Warthog and drive off the opposite way you came in. Eventually you will see a broken bridge. Stop. You'll hear some comm chatter and may even encounter some [[Zurdo-pattern Wraith|Wraith]] Plasma being fired close to your head. Don't advance yet. Wait until you see the Pelican drop the temporary bridge repair. Now you can go. You're going to encounter some Jackals and a Wraith and you could waste time killing them, but don't bother. Keep driving, over the bridge and around the corner. If you really want that Wraith to die, just circle around it and let your gunner lay into it. It should go down after a few volleys.


==Hand Over Fist (Rally Point Alpha)==
==Hand Over Fist (Rally Point Alpha)==
Line 53: Line 52:
See the large structure across the way, that's your next objective. You'll notice a squad of soldiers on the same side of the bridge that you are on being attacked by Covenant Forces. Advance until you are near the bridge but not directly in line with it. Hop out and get on the turret. At this point because of the way the game is scripted no one should get in to drive. Start by taking out the Shade at the far end of the bridge. Then move to the front of the Covenant forces at the bridge and clear your way back with the rockets. The enemies here are all Grunts and Jackals, and thus should be easy pickings. Once you've cleared the front door, get out of the 'Hog and advance.  
See the large structure across the way, that's your next objective. You'll notice a squad of soldiers on the same side of the bridge that you are on being attacked by Covenant Forces. Advance until you are near the bridge but not directly in line with it. Hop out and get on the turret. At this point because of the way the game is scripted no one should get in to drive. Start by taking out the Shade at the far end of the bridge. Then move to the front of the Covenant forces at the bridge and clear your way back with the rockets. The enemies here are all Grunts and Jackals, and thus should be easy pickings. Once you've cleared the front door, get out of the 'Hog and advance.  
*Note of Consideration:  While this isn't always effective unleashing several volleys of missiles at the upper tier of the facility may just clear out a few of the enemies that you are slated to run into.  You may even be lucky enough to take out the Elite Majors on the walkway.
*Note of Consideration:  While this isn't always effective unleashing several volleys of missiles at the upper tier of the facility may just clear out a few of the enemies that you are slated to run into.  You may even be lucky enough to take out the Elite Majors on the walkway.
You may want to root around the dead soldiers to pick up any ammo you can. There is a DMR lying on the bridge just as you begin to cross you can use to stock up on ammo if necessary. Once you cross the bridge you'll get an intel update about your [[Sangheili Zealot|Zealot]] friend from [[Winter Contingency]]. Advance up the walkway, you'll encounter some [[Skirmishers]] with [[Type-31 Rifle|Needle Rifles]]. Kill them and take their weapons and ammo if you like. Keep going, you're going to run into a few Grunts and [[Kig-yar Major|Jackal Majors]]. Use grenades and your DMR to clean up. There is a fuel tank you can shoot the lid off of to save you some ammo on this section. There's an [[Armor Abilities#Armor Lock|Armor Lock]] sitting in a crate in the next area, and some Needle Rifle ammo. Since armor lock is basically worthless in campaign, don't bother with it, keep your Sprint. Bring up your Needle Rifle. Kat should be in line with you providing fairly decent cover fire. Here you'll run into an Elite Major who after a few hits will withdraw to hide behind another Elite Major at a [[Type-52 Directed Energy Support Weapon|Plasma Turret]], rather carelessly set up by a fuel tank. Blow up the fuel tank to knock the Plasma Cannon off of its mount and damage the shields of the Elites. Use the Needle Rifle or DMR to finish them off. Look all the way across the area and the Zealot will appear, you should be able to use your DMR and Needle rifle to take him at range. If you want his sword, shoot him but let him get downstairs. If you deplete his shields after he activates his Active Camouflage, he will switch to his sword. Once he's dead (or in the unlikely event that he gets away) grab your turret again and advance. You'll have to deal with a couple of Grunts and Jackals. Go upstairs and drop through the hole in the roof. Kill the Grunts in the area. Move forward and you'll receive an ordnance icon on the floor indicating a [[Kopasa'mada-pattern plasma launcher|Plasma Launcher]] which you can take. Make sure to take a headshot weapon with you. You can ignore the Launcher entirely and bring your Grenade Launcher or a Plasma Pistol, the EMP will come in handy. Head out and hop in the Revenant. Kill the few Grunts that are here. Kat will join you in the passenger seat.
You may want to root around the dead soldiers to pick up any ammo you can. There is a DMR lying on the bridge just as you begin to cross you can use to stock up on ammo if necessary. Once you cross the bridge you'll get an intel update about your [[Sangheili Zealot|Zealot]] friend from [[Winter Contingency]]. Advance up the walkway, you'll encounter some [[Skirmishers]] with [[Type-31 Rifle|Needle Rifles]]. Kill them and take their weapons and ammo if you like. Keep going, you're going to run into a few Grunts and [[Kig-yar Major|Jackal Majors]]. Use grenades and your DMR to clean up. There is a fuel tank you can shoot the lid off of to save you some ammo on this section. There's an [[Armor Abilities#Armor Lock|Armor Lock]] sitting in a crate in the next area, and some Needle Rifle ammo. Since armor lock is basically worthless in campaign, don't bother with it, keep your Sprint. Bring up your Needle Rifle. Kat should be in line with you providing fairly decent cover fire. Here you'll run into an Elite Major who after a few hits will withdraw to hide behind another Elite Major at a [[Pek-pattern plasma cannon|Plasma Turret]], rather carelessly set up by a fuel tank. Blow up the fuel tank to knock the Plasma Cannon off of its mount and damage the shields of the Elites. Use the Needle Rifle or DMR to finish them off. Look all the way across the area and the Zealot will appear, you should be able to use your DMR and Needle rifle to take him at range. If you want his sword, shoot him but let him get downstairs. If you deplete his shields after he activates his Active Camouflage, he will switch to his sword. Once he's dead (or in the unlikely event that he gets away) grab your turret again and advance. You'll have to deal with a couple of Grunts and Jackals. Go upstairs and drop through the hole in the roof. Kill the Grunts in the area. Move forward and you'll receive an ordnance icon on the floor indicating a [[Kopasa'mada-pattern plasma launcher|Plasma Launcher]] which you can take. Make sure to take a headshot weapon with you. You can ignore the Launcher entirely and bring your Grenade Launcher or a Plasma Pistol, the EMP will come in handy. Head out and hop in the Revenant. Kill the few Grunts that are here. Kat will join you in the passenger seat.


===Didn't I Do This Already? Why is She Trying to Kill Me?===
===Didn't I Do This Already? Why is She Trying to Kill Me?===
Now you have to advance on the second AA battery and eliminate it. You'll encounter a few Jackals and Grunts before you get there, and you will learn one very important thing about the Revenant cannon in that it is VERY underpowered for being such a pain to aim. Once you see the AA battery you want to turn right and go counterclockwise around the cannon to clear. You are first going to encounter a group of three Jackals. Watch out for their overcharge shots. Demolish them with the Revenant cannon, or splatter them. Continue along the path to encounter a few Grunts and Jackals, as well as a Wraith. Quickly kill the infantry while dodging the mortar shots from the Wraith. Then, hop out of the Revenant and kill the Wraith gunner with the DMR. Sprint up to the Wraith, EMP it as necessary to be safe, then hijack it. Beat down the driver and hop into the Wraith. The Wraith is slower and less agile than the Revenant but its main gun is MUCH more powerful. Shell the AA gun. A few hits will overload the gun and blow it up. Some Covenant will be left to mop up, most likely an Elite, a Hunter pair, and a few Grunts, Jackals, and Skirmishers. Use the Wraith to blast your way through, strafing to avoid the Assault Cannons of the Hunters. A Pelican will drop off Army reinforcements to help you out, and a Phantom will drop off an Elite General and a few Grunts for the Covenant.  Once everything has met death, a [[UH-144 Falcon]] will come in with [[Jorge-052]]. Get in the jump seat with the [[M460 Automatic Grenade Launcher|Launcher]], because there's more killing to be done.
Now you have to advance on the second AA battery and eliminate it. You'll encounter a few Jackals and Grunts before you get there, and you will learn one very important thing about the Revenant cannon in that it is VERY underpowered for being such a pain to aim. Once you see the AA battery you want to turn right and go counterclockwise around the cannon to clear. You are first going to encounter a group of three Jackals. Watch out for their overcharge shots. Demolish them with the Revenant cannon, or splatter them. Continue along the path to encounter a few Grunts and Jackals, as well as a Wraith. Quickly kill the infantry while dodging the mortar shots from the Wraith. Then, hop out of the Revenant and kill the Wraith gunner with the DMR. Sprint up to the Wraith, EMP it as necessary to be safe, then hijack it. Beat down the driver and hop into the Wraith. The Wraith is slower and less agile than the Revenant but its main gun is MUCH more powerful. Shell the AA gun. A few hits will overload the gun and blow it up. Some Covenant will be left to mop up, most likely an Elite, a Hunter pair, and a few Grunts, Jackals, and Skirmishers. Use the Wraith to blast your way through, strafing to avoid the Assault Cannons of the Hunters. A Pelican will drop off Army reinforcements to help you out, and a Phantom will drop off an Elite General and a few Grunts for the Covenant.  Once everything has met death, a [[UH-144 Falcon]] will come in with [[Jorge-052]]. Get in the jump seat with the [[M460 automatic grenade launcher|Launcher]], because there's more killing to be done.


==The Spire (Rally Point Bravo)==
==The Spire (Rally Point Bravo)==