The Guardians: Difference between revisions

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It seems to be that the Guardians are a form of security, that is, they protect the map and the game from the players that attempt to (and also accidentally) go past the level boundaries, or glitch the map in some way and sometimes if you try to super bounce on levels you go through the floor and die. This, if proven, would confirm a fact that shows that the normal map boundaries are just blocking off the outside edges, and preventing the player from violating the Sealed World Rules (a set of rules dictating level geometry and physics). Therefore, if the Guardians could somewhat be "glitched"; removed from active play, then these Rules could be exploited. However, the Guardians are well designed, in that there are very few manageable actions that a player can do short of hard hacking the game that will disable them.
It seems to be that the Guardians are a form of security, that is, they protect the map and the game from the players that attempt to (and also accidentally) go past the level boundaries, or glitch the map in some way and sometimes if you try to super bounce on levels you go through the floor and die. This, if proven, would confirm a fact that shows that the normal map boundaries are just blocking off the outside edges, and preventing the player from violating the Sealed World Rules (a set of rules dictating level geometry and physics). Therefore, if the Guardians could somewhat be "glitched"; removed from active play, then these Rules could be exploited. However, the Guardians are well designed, in that there are very few manageable actions that a player can do short of hard hacking the game that will disable them.


Guardians should basically be assumed as a form of A.I. that shows that you were killed when the map stops the players from exiting the map as in [[Sandtrap]] and [[Snowbound]] (''Halo 3''), or when redesigned part of the map killed you such as the trains in [[Terminal (Level)|Terminal]] (''Halo 2'') or any odd forms of deaths like falling Scorpions, solid objects such as crates hitting you at a high velocity, teleporter glitches or any other deaths caused by unpredictable events. The Guardians can be overloaded. If the Guardians are in the form of a turret, or mine but a secondary wall has been placed outside most maps to prevent players from getting a little too far. This wall cannot be "glitched" off.
Guardians should basically be assumed as a form of A.I. that shows that you were killed when the map stops the players from exiting the map as in [[Sandtrap]] and [[Snowbound]] (''Halo 3''), or when redesigned part of the map killed you such as the trains in [[Terminal (Level)|Terminal]] (''Halo 2'') or any odd forms of deaths like falling Scorpions, solid objects such as crates hitting you at a high velocity, teleporter glitches or any other deaths caused by unpredictable events. The Guardians can be overloaded. If the Guardians are in the form of a turret or mine, but a secondary wall has been placed outside most maps to prevent players from getting a little too far. This wall cannot be "glitched" off.


== Examples ==
== Examples ==
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