Tempest: Difference between revisions

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{{Era|RW}}
{{Status|Gameplay}}
{{Multiplayer map infobox
{{Multiplayer map infobox
|pagegamelabel=HR
|pagegamelabel=HR
|name=Tempest
|name=Tempest
|image=[[file:Tempest.jpg|300px]]
|image=[[File:Tempest.jpg|300px]]
|game=''[[Halo: Reach]]''
|game=''[[Halo: Reach]]''
|devname=<code>dlc_medium</code>
|devname=<code>dlc_medium</code>
|location=[[Forerunner weather station]], [[Halo Array|Unidentified Halo ring]]
|location=Forerunner [[weather spire]], [[Halo Array|Unidentified Halo ring]]
|terrain=Rocky beach, light forest, Forerunner structures
|terrain=Rocky beach, light forest, Forerunner structures
|weapons=*[[Type-31 Rifle|Needle Rifle]]
*[[Type-25 Directed Energy Pistol|Plasma Pistol]]
*[[M45 Tactical Shotgun]]
*[[Type-33 Guided Munitions Launcher|Needler]]
*[[M41 Surface-to-Surface Rocket Medium Anti-Vehicle/Assault Weapon|Rocket Launcher]]
*[[Designated Marksman Rifle]]
*[[Sniper Rifle System 99 Anti-Matériel|Sniper Rifle]]
*[[M247H Heavy Machine Gun]]
|vehicles=*[[M274 Ultra-Light All-Terrain Vehicle|Mongoose]]
*[[M12 Force Application Vehicle|Warthog]]
|equipment=
|equipment=
|power-ups=
|power-ups=
|gametypes=
|gametypes=*[[Capture the Flag]]
*[[Assault]]
*[[Stockpile]]
|playernumber=8-16 players
|playernumber=8-16 players
}}
}}
{{Article Quote|Though we may never fully understand these devices, it is not our nature to leave ancient stones unturned.}}
{{Article quote|Though we may never fully understand these devices, it is not our nature to leave ancient stones unturned.}}
'''Tempest''' is a [[multiplayer]] map that is featured in the [[Noble Map Pack]] for ''[[Halo: Reach]]''.<ref>[http://halo.bungie.net/News/content.aspx?type=topnews&cid=29224 '''Bungie.net''': ''Noble Map Pack'']</ref>  
'''Tempest''' is a [[multiplayer]] map that is featured in the [[Noble Map Pack]] for ''[[Halo: Reach]]''.<ref>[http://halo.bungie.net/News/content.aspx?type=topnews&cid=29224 '''Bungie.net''': ''Noble Map Pack'']</ref>  


==Universe and lore==
==Universe and lore==
The map is set in an open environment with many openings and chasms, for a diverse amount of combat in a [[Forerunner]] environment on an unspecified [[Halo Array|Halo installation]], in a complex of structures comprising a part of the ring's [[Forerunner weather station|weather control system]].
The map is set in an open environment with many openings and chasms, for a diverse amount of combat in a [[Forerunner]] environment on an unspecified [[Halo Array|Halo installation]], in a complex of structures comprising a part of the ring's weather control system.


==Overview==
==Overview==
===Layout===
===Layout===
One side of the map opens to an open beach, with towering cliffs and a river on the other side. The terrain rises near the center where several large rocks provide cover. On opposite sides of the center are two large Forerunner structures, serving as the bases, accompanied by smaller structures and passageways around them. Connecting the main structures is a [[Beam emitter|beam of energy]] that will disable any aircraft passing through it with an [[Electromagnetic pulse|EMP]]. [[Man Cannon]]s located on the side structures allow fast access to the flanks of each base. An additional Man Cannon at the front of each base launches players to their [[M247H Heavy Machine Gun|Machine Gun Turret]] situated atop a rock overlooking the central battle. On both sides of the map, small caves serve as alternate routes to the bases. There is also [[Longsword 91-002|a crashed Longsword]] providing cover on the beach side.<ref name="bungie">[http://www.youtube.com/watch?v=xYUgGAUHl8Y '''YouTube''': ''Halo: Reach - Quick Look Tempest'']</ref>
One side of the map opens to an open beach, with towering cliffs and a river on the other side. The terrain rises near the center where several large rocks provide cover. On opposite sides of the center are two large Forerunner structures, serving as the bases, accompanied by smaller structures and passageways around them. Connecting the main structures is a beam of energy that will disable any aircraft passing through it with an [[Electromagnetic pulse|EMP]]. [[Man Cannon]]s located on the side structures allow fast access to the flanks of each base. An additional Man Cannon at the front of each base launches players to their [[M247H Heavy Machine Gun|Machine Gun Turret]] situated atop a rock overlooking the central battle. On both sides of the map, small caves serve as alternate routes to the bases. There is also [[Longsword 91-002|a crashed Longsword]] providing cover on the beach side.<ref name="bungie">[http://www.youtube.com/watch?v=xYUgGAUHl8Y '''YouTube''': ''Halo: Reach - Quick Look Tempest'']</ref>
<gallery>
<gallery>
File:HMCC_HR_Tempest_Map.png|Tempest Map.
File:HMCC_HR_Tempest_Map.png|Tempest Map.
File:Tempest-heatmap.jpg|A [[heatmap]] of Tempest.
File:Tempest-heatmap.jpg|A heatmap of Tempest.
</gallery>
</gallery>
====Callouts====
====Callouts====
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==Production notes==
==Production notes==
Tempest was initially concepted as ''[[Halo 3]]'' multiplayer DLC, before its inclusion in the Noble Map Pack.<ref name="Hannaford">[https://www.artstation.com/artwork/98O6v '''Artstation''' - ''Halo 3 DLC map concepts'']</ref>
{{Main|Cut Halo 3 levels#Beachhead}}
Tempest was initially concepted as ''[[Halo 3]]'' multiplayer DLC under the internal name <code>beachhead</code>, before its inclusion in the Noble Map Pack.{{Ref/Site|Id=TempestConcept|URL=https://www.artstation.com/artwork/98O6v|Site=ArtStation|Page=Halo 3 DLC map concepts|D=19|M=07|Y=2023}} The map was being worked on as early as October 2007, shortly after ''Halo 3''{{'}}s launch, though ultimately never released. It was later finished off in the aforementioned ''Reach'' DLC, and included in an incomplete state in the ''[[Halo 3: ODST Editing Kit]]''.{{Ref/Site|URL=https://www.halowaypoint.com/news/halo-mcc-july-2023-update|Site=Halo Waypoint|Page=Halo: MCC - July 2023 Update|D=19|M=07|Y=2023}}{{Ref/Site|Id=TempestConcept|URL=https://www.artstation.com/artwork/98O6v|Site=ArtStation|Page=Halo 3 DLC map concepts|D=19|M=07|Y=2023}} Unlike the release version of Tempest, this one take more of an influence from the tropical beach palette used on the map [[Last Resort]], though otherwise has very few layout changes from the version eventually released for players.


The working title for Tempest was "DLC Medium".{{Ref/Reuse|bungie}}
The working title for Tempest during the ''Reach'' production era was "DLC Medium".{{Ref/Reuse|bungie}}


==Trivia==
==Trivia==
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{{Linkbox|gallery=yes}}
{{Linkbox|gallery=yes}}
<gallery>
<gallery>
File:H3_Tempest_Concept_1.jpg|''Halo 3''-era concept art.{{Ref/Reuse|Hannaford}}
File:H3_Tempest_Concept_1.jpg|''Halo 3''-era concept art.{{Ref/Reuse|TempestConcept}}
File:H3_Tempest_Concept_2.jpg|''Halo 3''-era concept art.{{Ref/Reuse|Hannaford}}
File:H3_Tempest_Concept_2.jpg|''Halo 3''-era concept art.{{Ref/Reuse|TempestConcept}}
File:H3_Tempest_Concept_3.jpg|''Halo 3''-era concept art.{{Ref/Reuse|Hannaford}}
File:H3_Tempest_Concept_3.jpg|''Halo 3''-era concept art.{{Ref/Reuse|TempestConcept}}
File:H3 Tempest Screenshot 1.png|A screenshot of Beachhead, as featured in the modding tools.
File:H3 Tempest Screenshot 2.png|A screenshot of Beachhead, as featured in the modding tools.
File:H3 Tempest Screenshot 3.png|A screenshot of Beachhead, as featured in the modding tools.
File:HR_Tempest_Concept.jpg|Early concept art of Tempest.
File:HR_Tempest_Concept.jpg|Early concept art of Tempest.
File:Tempest - Comparison01.jpg|Comparison between the in-progress and finalized beach.
File:Tempest - Comparison01.jpg|Comparison between the in-progress and finalized beach.
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