UNSC Marine Corps/Gameplay: Difference between revisions

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In ''[[Halo 2]]'', the Marines have undergone major improvements from ''Halo: Combat Evolved''.  
In ''[[Halo 2]]'', the Marines have undergone major improvements from ''Halo: Combat Evolved''.  


They are more adept with vehicles, and are able to drive the [[Warthog]], the {{Pattern|Karo'etba|Ghost}}, the [[Zurdo-pattern Wraith|Wraith]], and the [[Scorpion Tank|Scorpion]], albeit a bit clumsily. They can now melee sleeping Grunts and will even attempt assassination kills if they catch the enemy unaware, although they lack the brute strength to kill Elites in this manner. Also, they are now able to take cover behind walls, corners, and obstacles with their backs up against them when under fire, something the players themselves are unable to do.
The most drastic change is their higher health pool. They can now outlast against multiple hordes of enemies than they did in Halo: CE, and even withstand from a single melee attack from the player, albeit if they're not heavily wounded. However, like the player, they can still be killed by being melee'd in the back, and will quickly be killed if facing against [[Type-1 energy sword|Type-1 Energy Sword]]-wielding Elites. While the health bar for the Marines are no longer visible while riding on vehicles, a visual cue is implemented to detect their condition; if a Marine is wearing a helmet, it can be shot off to expose their head.


Their health has also increased drastically, as they can outlast against larger hordes of enemies than they did in Halo: CE, and even withstand from a single melee attack from the player, albeit if they're not heavily wounded. However, like the player, they can still be killed by being melee'd in the back, and will fall quickly if facing against [[Type-1 energy sword|Type-1 Energy Sword]]-wielding Elites. While the health bar for the Marines are no longer visible while riding on vehicles, a visual cue is implemented to detect their condition; if a Marine is wearing a helmet, it can be shot off to expose their head.
Marines can now perform stealth kills by meleeing sleeping Grunts and will even attempt assassination kills if they catch the enemy unaware. However, they lack the brute strength to kill Elites in this manner. Also, they are now able to take cover behind walls, corners, and obstacles with their backs up against them when under fire, something the players themselves are unable to do.


Unlike Spartans and [[Elites]], they lack the new ability to dual wield. However dual magnums are sometimes found next to certain marines or additional weapons e.g. an ODST on Delta Halo with dual pistols.
The player is now given the option to swap weapons with Marines. This is done to maximize their effectiveness against multiple types of enemies, (i.e. plasma weapons against Elites or the [[M19 Rocket Launcher|Rocket Launcher]] against vehicles). However, they will not accept an empty weapon, and cannot wield [[Jovokada Workshop brute shot| Brute Shots]] and [[Type-1 energy sword|Energy Swords]]. Marines also lack the ability to dual wield (although dual weapons can sometimes be found next to their corpses in certain levels).
 
Marines are more adept with vehicles. They can now drive [[Warthog]], the {{Pattern|Karo'etba|Ghost}}, the [[Zurdo-pattern Wraith|Wraith]], and the [[Scorpion Tank|Scorpion]]. They can also flip lopsided vehicles like the Ghost.  


Although their friendly fire incidents have decreased, contrary to popular belief, Marines do use fragmentation grenades in combat (more likely when betrayed), albeit quite rarely, and are unaware of splash damage from heavy weapons, sometimes firing a rocket into a nearby wall and killing themselves.  
Although their friendly fire incidents have decreased, contrary to popular belief, Marines do use fragmentation grenades in combat (more likely when betrayed), albeit quite rarely, and are unaware of splash damage from heavy weapons, sometimes firing a rocket into a nearby wall and killing themselves.  


The Marines are far more interactive, sometimes speaking to each other while in combat, taunting their enemies and wield a greater variety of weapons. They will more adeptly drive vehicles, and now have the ability to drive the Warthog, Scorpion and Ghost, and are now able to flip the Ghost. The player can also switch weapons with the Marines to make sure that they are well armed or that the player has a good team with him. As in ''[[Halo: Combat Evolved]]'', the Marines are aware of backstabbing, and will attempt to kill you after you kill a few of their comrades. The number of Marines that can be killed before the others turn against you oddly seems to vary depending on the weapon used and the way they are shot.  
The Marines are far more interactive, sometimes speaking to each other while in combat, taunting their enemies and wield a greater variety of weapons. As in ''[[Halo: Combat Evolved]]'', the Marines are aware of backstabbing, and will attempt to kill you after you kill a few of their comrades. The number of Marines that can be killed before the others turn against you oddly seems to vary depending on the weapon used and the way they are shot.  
[[File:H2AMarines.jpg|thumb|300px|A squad of marines suiting up during the [[Battle of Earth]].]]
[[File:H2AMarines.jpg|thumb|300px|A squad of marines suiting up during the [[Battle of Earth]].]]
Generally, taking out two marines separately in succession will instantly make them betray the player, unless they are taken out at the same time using an explosive weapon. However, if the player progresses through the level and meets another group of marines a distance away from where the betrayal was performed, they will sometimes be marked as allies once again. Also, if the player does not harm any marines who are shooting at him/her for a certain amount of time the Marine(s) will reluctantly return to an allied condition, or sometimes verbally forgive the player.


===Changes from ''Halo: CE'' to ''Halo 2''===
===Changes from ''Halo: CE'' to ''Halo 2''===
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