Grifball: Difference between revisions

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*A common and sometimes effective tactic is to jump above your enemies during the inital rush for the bomb and hammer them. You have to time it just right or they will most likely hit you first. This technique often results in betrayals but if done right will kill the opposing rushers and get you the bomb.
*A common and sometimes effective tactic is to jump above your enemies during the inital rush for the bomb and hammer them. You have to time it just right or they will most likely hit you first. This technique often results in betrayals but if done right will kill the opposing rushers and get you the bomb.
*A good counter against 'Grif' is to jump above him and slash with the sword.Only experienced bomb carriers will counter this as most are looking forward and not up.
*A good counter against 'Grif' (the bomb carrier) is to jump above him and slash with the sword.Only experienced bomb carriers will counter this as most are looking forward and not up.
*When holding the Gravity Hammer, if you wish to head towards the enemy's spawn area, face the wall behind where your team spawns, and repeatedly slam the hammer down and jump whilst facing the floor while moving backwards. This is an excellent way to speed toward the bomb, or enemies bomb drop. However, it leaves you exposed to an enemy's attack.
*When holding the Gravity Hammer, if you wish to head towards the enemy's spawn area, face the wall behind where your team spawns, and repeatedly slam the hammer down and jump whilst facing the floor while moving backwards. This is an excellent way to speed toward the bomb, or enemies bomb drop. However, it leaves you exposed to an enemy's attack.
*When using the sword against the Gravity Hammer (this is ill advised if you are unskilled) wait for them to swing, and while their hammer is still down, get close and lunge. This takes some practice, but it is an effective way of racking up kills with the sword.
*When using the sword against the Gravity Hammer (this is ill advised if you are unskilled) wait for them to swing, and while their hammer is still down, get close and lunge. This takes some practice, but it is an effective way of racking up kills with the sword.
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*At the beginning of a round, don't rush the bomb with everyone else on your team. Instead, stay off to the side of the bomb. That way, you can grab the bomb almost unchallenged after most people are dead after the opening rush, or run to their spawn area as they spawn.
*At the beginning of a round, don't rush the bomb with everyone else on your team. Instead, stay off to the side of the bomb. That way, you can grab the bomb almost unchallenged after most people are dead after the opening rush, or run to their spawn area as they spawn.
*If you’re feeling lucky, try a couple of twists or sharp turns to trick the other team.
*If you’re feeling lucky, try a couple of twists or sharp turns to trick the other team.
*A recent technique that appeared in the Grifball Tournament was known as "wall jumping". In which the ball carrier (also known as Grif) would jump on the small ledge behind the goal before scoring in order to evade pursuers.
*A recent technique that appeared in a Grifball Tournament was known as "wall jumping". In which the ball carrier would jump on the small ledge behind the goal before scoring in order to evade pursuers.
*Another way to score is to wait about 3 steps behind your team at the very beginning. Usually, most of your team, and your opponents, will perish in the beginning rush. Once that is over, grab the bomb and punch the few remaining players on the opposite team (if an opposing team members lunges towards you with an energy sword and you punch them usually you will lose your shield and the opponent will die) and before they have a chance to respawn, you will have scored. (Note: this does not work as well with experienced players on the other team as they also usually wait a bit back as well.)
*Another way to score is to wait about 3 steps behind your team at the very beginning. Usually, most of your team, and your opponents, will perish in the beginning rush. Once that is over, grab the bomb and punch the few remaining players on the opposite team (if an opposing team members lunges towards you with an energy sword and you punch them usually you will lose your shield and the opponent will die) and before they have a chance to respawn, you will have scored. (Note: this does not work as well with experienced players on the other team as they also usually wait a bit back as well.)
*Try to figure out who the host of the match is. If you have the ball, and are being ran at by the host, you will have to punch earlier then you would if you were facing a non-host.
*Try to figure out who the host of the match is. If you have the ball, and are being ran at by the host, you will have to punch earlier then you would if you were facing a non-host.
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*On October 27, 2012, Achievement Hunter released a Minecraft Let's Play which featured them (including Geoff Ramsey, the voice of Grif) playing Grifball on a map made by AxialMatt.
*On October 27, 2012, Achievement Hunter released a Minecraft Let's Play which featured them (including Geoff Ramsey, the voice of Grif) playing Grifball on a map made by AxialMatt.
*Grifball was intended to be part of ''[[Halo 2: Anniversary]]'', but the gametype never made it into the game.
*Grifball was intended to be part of ''[[Halo 2: Anniversary]]'', but the gametype never made it into the game.
**There is, however, a variant of ''Ricochet'' that does play somewhat like Grifball. In this variant, both teams only have Energy Swords; this is because no Gravity Hammer or 7-Wood exists in Halo 2: Anniversary. This Grifball variant is played on square maps just like other Grifball interpretations.
**There is, however, a variant of [[Ricochet (gametype)|Ricochet]] that does play somewhat like Grifball. In this variant, both teams only have Energy Swords; this is because no Gravity Hammer or 7-Wood exists in Halo 2: Anniversary. This Grifball variant is played on square maps just like other Grifball interpretations.


==Gallery==
==Gallery==