Halo 5: Guardians: Difference between revisions

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''Halo 5: Guardians'' was formally announced on May 16, 2014 by [[343 Industries]] General Manager [[Bonnie Ross]]. Ross describes ''Halo 5: Guardians'' as a bigger effort than the preceding ''Halo 4'' in terms of the content and scope of the game as well as the technology underpinning it. The game's engine is said to have been completely retooled to take full advantage of the Xbox One's hardware and ecosystem; according to [[Frank O'Connor]], the engine is all-new apart from a number of core features retained from the previous one.<ref>[http://www.neogaf.com/forum/showpost.php?p=112403080&postcount=2276 '''NeoGAF''': ''Frank O'Connor on game engine'']</ref> Ross stated that ''Halo 5'' would incorporate lessons the 343 Industries team learned from ''Halo 4'' with regard to technology, performance, aesthetics, and scale in response to feedback received from the fan community. She also mentioned that the game would run at [[Wikipedia:Frame rate|60 frames per second]] and feature [[Wikipedia:Dedicated hosting service|dedicated servers]].{{Ref/Reuse|H5}}
''Halo 5: Guardians'' was formally announced on May 16, 2014 by [[343 Industries]] General Manager [[Bonnie Ross]]. Ross describes ''Halo 5: Guardians'' as a bigger effort than the preceding ''Halo 4'' in terms of the content and scope of the game as well as the technology underpinning it. The game's engine is said to have been completely retooled to take full advantage of the Xbox One's hardware and ecosystem; according to [[Frank O'Connor]], the engine is all-new apart from a number of core features retained from the previous one.<ref>[http://www.neogaf.com/forum/showpost.php?p=112403080&postcount=2276 '''NeoGAF''': ''Frank O'Connor on game engine'']</ref> Ross stated that ''Halo 5'' would incorporate lessons the 343 Industries team learned from ''Halo 4'' with regard to technology, performance, aesthetics, and scale in response to feedback received from the fan community. She also mentioned that the game would run at [[Wikipedia:Frame rate|60 frames per second]] and feature [[Wikipedia:Dedicated hosting service|dedicated servers]].{{Ref/Reuse|H5}}
[[File:H5G-Numbers.jpg|thumb|right|250px|The various features in ''Halo 5: Guardians''.]]
[[File:H5G-Numbers.jpg|thumb|250px|The various features in ''Halo 5: Guardians''.]]
In E3 2014, 343 Industries' statements about a "journey" beginning in the fall of 2014 were revealed to be referring to a multimedia project dubbed ''[[Halo: The Journey]]'' by 343 Industries,<ref name="eurogamer">[http://www.eurogamer.net/articles/2014-06-16-343s-master-plan-for-halo-5-guardians '''Eurogamer''': ''343's master plan for Halo 5: Guardians'']</ref> set to begin with the release of ''[[Halo: The Master Chief Collection]]'', containing remastered "Anniversary" editions of ''[[Halo: Combat Evolved Anniversary|Halo: Combat Evolved]]'' and ''[[Halo 2: Anniversary|Halo 2]]'', as well as high-resolution versions of ''[[Halo 3]]'' and ''Halo 4''.<ref name="E32014">'''Microsoft Xbox One briefing E3 2014'''</ref> Additionally, it was announced that a [[Halo 5: Guardians Multiplayer Beta|multiplayer beta]] of ''Guardians'' was set to be released on December 29, 2014. Exclusive unlockable content for the beta was made available via ''The Master Chief Collection'' and the digital series ''[[Halo: Nightfall]]''.{{Ref/Reuse|WaypointGuardians}}
In E3 2014, 343 Industries' statements about a "journey" beginning in the fall of 2014 were revealed to be referring to a multimedia project dubbed ''[[Halo: The Journey]]'' by 343 Industries,<ref name="eurogamer">[http://www.eurogamer.net/articles/2014-06-16-343s-master-plan-for-halo-5-guardians '''Eurogamer''': ''343's master plan for Halo 5: Guardians'']</ref> set to begin with the release of ''[[Halo: The Master Chief Collection]]'', containing remastered "Anniversary" editions of ''[[Halo: Combat Evolved Anniversary|Halo: Combat Evolved]]'' and ''[[Halo 2: Anniversary|Halo 2]]'', as well as high-resolution versions of ''[[Halo 3]]'' and ''Halo 4''.<ref name="E32014">'''Microsoft Xbox One briefing E3 2014'''</ref> Additionally, it was announced that a [[Halo 5: Guardians Multiplayer Beta|multiplayer beta]] of ''Guardians'' was set to be released on December 29, 2014. Exclusive unlockable content for the beta was made available via ''The Master Chief Collection'' and the digital series ''[[Halo: Nightfall]]''.{{Ref/Reuse|WaypointGuardians}}


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In single player campaign, the other team members operate autonomously but the player is able to give them contextual commands by pressing up the D-pad. The order given is determined by what the player is currently looking at. Some of these orders include ''Attack My Target'', ''Go To Location'', ''Use Vehicle'' (or turret), ''Pick Up Weapon'' and ''Revive Teammate''.<ref name="h5g yourteam">[https://www.halowaypoint.com/en-us/community/blog-posts/halo-5-guardians-your-team-is-your-weapon '''Halo Waypoint''': ''Halo 5: Guardians - Your Team is your Weapon'']</ref> The new revival mechanic allows both AI members of the team to revive the player or players to revive one another in co-op play. When a player takes too much damage, they go into a "downed" state. Active players or AI-controlled fireteam members can revive the downed Spartan within a set time limit which is shown in an icon on their HUDs. If a player remains downed for too long, they will die and be subject to similar respawn mechanics as in the prior games.{{Ref/Reuse|h5g yourteam}} This is also the case with certain types of damage such as being stuck by a {{Pattern|Anskum|plasma grenade}} or falling to one's death.
In single player campaign, the other team members operate autonomously but the player is able to give them contextual commands by pressing up the D-pad. The order given is determined by what the player is currently looking at. Some of these orders include ''Attack My Target'', ''Go To Location'', ''Use Vehicle'' (or turret), ''Pick Up Weapon'' and ''Revive Teammate''.<ref name="h5g yourteam">[https://www.halowaypoint.com/en-us/community/blog-posts/halo-5-guardians-your-team-is-your-weapon '''Halo Waypoint''': ''Halo 5: Guardians - Your Team is your Weapon'']</ref> The new revival mechanic allows both AI members of the team to revive the player or players to revive one another in co-op play. When a player takes too much damage, they go into a "downed" state. Active players or AI-controlled fireteam members can revive the downed Spartan within a set time limit which is shown in an icon on their HUDs. If a player remains downed for too long, they will die and be subject to similar respawn mechanics as in the prior games.{{Ref/Reuse|h5g yourteam}} This is also the case with certain types of damage such as being stuck by a {{Pattern|Anskum|plasma grenade}} or falling to one's death.
[[File:H5G-Revive.png|thumb|right|Tanaka reviving Vale.|185px]]
[[File:H5G-Revive.png|thumb|Tanaka reviving Vale.|185px]]
In [[cooperative play]], players assume the roles of different fireteam members, with each having their own distinct loadout; for example, [[Linda-058]] always spawns with a [[SRS99-S5 AM sniper rifle|sniper rifle]]. The different characters' base attributes also have subtle differences: for example, [[Kelly-087]] is faster than the other members of Blue Team and [[Holly Tanaka|Tanaka]] has a higher [[motion tracker]] range. Characters also have minor differences in traits such as their grenade carrying capacity or thrust recharge rate.<ref name="QG interview">[https://www.youtube.com/watch?t=10&v=2hVMhkgjQBE '''YouTube''': ''Interview Exclusive Josh Holmes (343 Industries)'']</ref> The [[heads-up display]]s of each team member have a unique design.{{Ref/Reuse|h5g yourteam}} In co-op, players are able to choose which character to play as, although they are restricted to either Locke or the Master Chief in single player. Co-operative games run on dedicated servers and allow players to seamlessly drop in and drop out of gameplay by simply joining the game and selecting a character to play as.{{Ref/Reuse|h5g yourteam}}
In [[cooperative play]], players assume the roles of different fireteam members, with each having their own distinct loadout; for example, [[Linda-058]] always spawns with a [[SRS99-S5 AM sniper rifle|sniper rifle]]. The different characters' base attributes also have subtle differences: for example, [[Kelly-087]] is faster than the other members of Blue Team and [[Holly Tanaka|Tanaka]] has a higher [[motion tracker]] range. Characters also have minor differences in traits such as their grenade carrying capacity or thrust recharge rate.<ref name="QG interview">[https://www.youtube.com/watch?t=10&v=2hVMhkgjQBE '''YouTube''': ''Interview Exclusive Josh Holmes (343 Industries)'']</ref> The [[heads-up display]]s of each team member have a unique design.{{Ref/Reuse|h5g yourteam}} In co-op, players are able to choose which character to play as, although they are restricted to either Locke or the Master Chief in single player. Co-operative games run on dedicated servers and allow players to seamlessly drop in and drop out of gameplay by simply joining the game and selecting a character to play as.{{Ref/Reuse|h5g yourteam}}


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===Mission Impossible – Rogue Nation===
===Mission Impossible – Rogue Nation===
[[File:Halo 5- Guardians in Mission Impossible film.png|thumb|right|250px|''Halo 5: Guardians'' as seen in ''Mission: Impossible – Rogue Nation''.]]
[[File:Halo 5- Guardians in Mission Impossible film.png|thumb|250px|''Halo 5: Guardians'' as seen in ''Mission: Impossible – Rogue Nation''.]]
In the 2015 spy thriller film ''[[Wikipedia:Mission: Impossible – Rogue Nation|Mission: Impossible – Rogue Nation]]'', a prerelease version of ''Halo 5: Guardians'' including an unofficial game box art alongside other unverified Xbox One game boxes as product placement in the film in a scene<ref>https://www.youtube.com/watch?v=jg_PXNZrBds</ref> involving actor [[Wikipedia:Simon Pegg|Simon Pegg's]] character, [[Wikipedia:Benji Dunn|Benji Dunn]], playing a match of Team Slayer on the map [[Regret (Halo 5: Guardians map)|Regret]]. On the game box art, the version of ''Halo 5: Guardians'' is called "''Halo 5: Guardians Self-Destruct Edition''" as a reference to the said [[Wikipedia:Mission: Impossible (film series)|film franchise's]] long-standing motif of spy equipment self-destructing following the delivery of secretive information. The film was released in North America on July 31, 2015.<ref>https://www.imdb.com/title/tt2381249/</ref>
In the 2015 spy thriller film ''[[Wikipedia:Mission: Impossible – Rogue Nation|Mission: Impossible – Rogue Nation]]'', a prerelease version of ''Halo 5: Guardians'' including an unofficial game box art alongside other unverified Xbox One game boxes as product placement in the film in a scene<ref>https://www.youtube.com/watch?v=jg_PXNZrBds</ref> involving actor [[Wikipedia:Simon Pegg|Simon Pegg's]] character, [[Wikipedia:Benji Dunn|Benji Dunn]], playing a match of Team Slayer on the map [[Regret (Halo 5: Guardians map)|Regret]]. On the game box art, the version of ''Halo 5: Guardians'' is called "''Halo 5: Guardians Self-Destruct Edition''" as a reference to the said [[Wikipedia:Mission: Impossible (film series)|film franchise's]] long-standing motif of spy equipment self-destructing following the delivery of secretive information. The film was released in North America on July 31, 2015.<ref>https://www.imdb.com/title/tt2381249/</ref>