Long Night of Solace (level): Difference between revisions

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|parscore=45,000 {{C|''Master Chief Collection''}}<br/>20,000 {{C|''Halo: Reach''}}
|parscore=45,000 {{C|''Master Chief Collection''}}<br/>20,000 {{C|''Halo: Reach''}}
}}
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{{Article Quote|Move up the beach and secure the launch facility. Take the battle to the Covenant Super Carrier.}}
{{Article quote|Move up the beach and secure the launch facility. Take the battle to the Covenant Super Carrier.}}


'''Long Night of Solace''' is the sixth [[campaign]] level in ''[[Halo: Reach]]''.{{Ref/Site|D=01|M=6|Y=2020|URL=http://xbox360.ign.com/articles/109/1098266p1.html|Site=IGN|Page=E3 2010: Halo: Reach Campaign Preview}}{{Ref/Site|D=01|M=6|Y=2020|URL=http://halo.bungie.net/News/content.aspx?type=topnews&link=BWU_073010|Site=Bungie.net|Page=Bungie Weekly Update 30.07.10}}{{Ref/Site|D=01|M=6|Y=2020|URL=http://www.popularmechanics.com/technology/digital/gaming/sneak-peak-of-halo-reach|Site=PopularMechanics|Page=Exclusive Behind-the-Scenes Sneak Peak of Halo: Reach}} This was the first level in the ''Halo'' series to feature playable ship-to-ship combat in space.
'''Long Night of Solace''' is the sixth [[campaign]] level in ''[[Halo: Reach]]''.{{Ref/Site|D=01|M=6|Y=2020|URL=http://xbox360.ign.com/articles/109/1098266p1.html|Site=IGN|Page=E3 2010: Halo: Reach Campaign Preview}}{{Ref/Site|D=01|M=6|Y=2020|URL=http://halo.bungie.net/News/content.aspx?type=topnews&link=BWU_073010|Site=Bungie.net|Page=Bungie Weekly Update 30.07.10}}{{Ref/Site|D=01|M=6|Y=2020|URL=http://www.popularmechanics.com/technology/digital/gaming/sneak-peak-of-halo-reach|Site=PopularMechanics|Page=Exclusive Behind-the-Scenes Sneak Peak of Halo: Reach}} This was the first level in the ''Halo'' series to feature playable ship-to-ship combat in space.
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*'''Warrant Officer Emile-A239''': "Don't cut yourself."
*'''Warrant Officer Emile-A239''': "Don't cut yourself."


[[File:Noble Team Reach.jpg|thumb|right|300px|The rest of NOBLE Team listens to Kat explaining her plan.]]
[[File:Noble Team Reach.jpg|thumb|300px|The rest of NOBLE Team listens to Kat explaining her plan.]]


''Kat begins scratching a rough diagram into the dirt floor.''
''Kat begins scratching a rough diagram into the dirt floor.''
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'''''Reach the Sabre launch facility.'''''
'''''Reach the Sabre launch facility.'''''


[[File:NobleBeach.jpg|thumb|right|300px|NOBLE Team charging up the beach.]]
[[File:NobleBeach.jpg|thumb|300px|NOBLE Team charging up the beach.]]
''NOBLE team moves up the beach, eventually reaching an open area where a [[Dextro Xur-pattern Spirit|Spirit]] Dropship is dropping off several Covenant troops. The launch station is now in view.''
''NOBLE team moves up the beach, eventually reaching an open area where a [[Dextro Xur-pattern Spirit|Spirit]] Dropship is dropping off several Covenant troops. The launch station is now in view.''


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[http://youtu.be/DYcCuU4lrVw '''{''Cutscene''}''']
[http://youtu.be/DYcCuU4lrVw '''{''Cutscene''}''']


[[File:Halo- Reach - Saber Launching.jpg|thumb|right|300px|Noble Six's Sabre takes off from the launch facility.]]
[[File:Halo- Reach - Saber Launching.jpg|thumb|300px|Noble Six's Sabre takes off from the launch facility.]]


''Six and Jorge climb into the cockpit, and the ramp detaches.''
''Six and Jorge climb into the cockpit, and the ramp detaches.''
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*'''Anchor 9 (COM)''': "Defensive batteries at 79%; buy us another minute, Sabre teams."
*'''Anchor 9 (COM)''': "Defensive batteries at 79%; buy us another minute, Sabre teams."


[[File:Reach E310 Campaign10.jpg|thumb|right|300px|Cannon and plasma fire flood the void as Sabres defend Anchor 9 from swarms of Covenant craft.]]
[[File:Reach E310 Campaign10.jpg|thumb|300px|Cannon and plasma fire flood the void as Sabres defend Anchor 9 from swarms of Covenant craft.]]
''The Seraphs prove to be more of a threat but are soon destroyed as well.''
''The Seraphs prove to be more of a threat but are soon destroyed as well.''


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*'''Sabre Computer''': "Warning: M-Spec Reentry- ''(cockpit opens)'' Cockpit depressurization complete. Canopy release lever: armed."
*'''Sabre Computer''': "Warning: M-Spec Reentry- ''(cockpit opens)'' Cockpit depressurization complete. Canopy release lever: armed."


[[File:HaloReach - Uppercut Slipspace Drive.jpg|thumb|right|300px|Jorge and two marines prepping the slipspace drive.]]
[[File:HaloReach - Uppercut Slipspace Drive.jpg|thumb|300px|Jorge and two marines prepping the slipspace drive.]]


''Jorge exits the Sabre in zero-gravity and glides to an awaiting Pelican.''
''Jorge exits the Sabre in zero-gravity and glides to an awaiting Pelican.''
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''The screen fades back to the point of view of a UNSC satellite near the Covenant corvette.''
''The screen fades back to the point of view of a UNSC satellite near the Covenant corvette.''


[[File:HaloReach - Nav Beacon RA-15.jpg|thumb|right|300px|NAV Beacon RA-15 observing the ''[[Ardent Prayer]]''.]]
[[File:HaloReach - Nav Beacon RA-15.jpg|thumb|300px|NAV Beacon RA-15 observing the ''[[Ardent Prayer]]''.]]


'''Covenant-occupied space, Reach orbit'''
'''Covenant-occupied space, Reach orbit'''
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*'''Holland (COM)''': "Don't let any of them get away, Sabres! Kill them before they bug out and warn that supercarrier what we're up to."
*'''Holland (COM)''': "Don't let any of them get away, Sabres! Kill them before they bug out and warn that supercarrier what we're up to."


[[File:UNSC Savannah Firing.jpg|thumb|right|300px|The ''Savannah'' trading broadsides with the ''Ardent Prayer''.]]
[[File:UNSC Savannah Firing.jpg|thumb|300px|The ''Savannah'' trading broadsides with the ''Ardent Prayer''.]]


''The Corvette deploys a wave of Banshees to reinforce the Seraph escort, but the Sabres and the ''Savannah'' destroy the reinforcements as well. All the Corvette's escort fighters are soon destroyed.''
''The Corvette deploys a wave of Banshees to reinforce the Seraph escort, but the Sabres and the ''Savannah'' destroy the reinforcements as well. All the Corvette's escort fighters are soon destroyed.''
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*'''Holland (COM)''': "Copy, ''Savannah''. Our team is in, disengage!"
*'''Holland (COM)''': "Copy, ''Savannah''. Our team is in, disengage!"


[[File:UNSC Savannah moments before explosion.jpg|thumb|right|300px|The ''Savannah'' explodes, being torn into multiple sections.]]
[[File:UNSC Savannah moments before explosion.jpg|thumb|300px|The ''Savannah'' explodes, being torn into multiple sections.]]


''Noble Six arrives at the plasma battery, finding a lone Sangheili gunner (or multiple gunners if playing Co-op). Outside the viewport, multiple plasma torpedoes can be seen impacting the fleeing frigate. Explosions blossom along the ''Savannah''{{'}}s hull.''
''Noble Six arrives at the plasma battery, finding a lone Sangheili gunner (or multiple gunners if playing Co-op). Outside the viewport, multiple plasma torpedoes can be seen impacting the fleeing frigate. Explosions blossom along the ''Savannah''{{'}}s hull.''
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*'''Jorge-052''': "...time's come to return the favor. ''Don't deny me this.''"
*'''Jorge-052''': "...time's come to return the favor. ''Don't deny me this.''"


[[File:LNoS ends.jpg|thumb|right|300px|With Jorge's sacrifice, the ''Long Night of Solace'' is destroyed.]]
[[File:LNoS ends.jpg|thumb|300px|With Jorge's sacrifice, the ''Long Night of Solace'' is destroyed.]]


''Before Six can protest, Jorge tightens his grip, lifts the Spartan up with one hand and carries them to the shield door. The screen switches to Six's point of view.''
''Before Six can protest, Jorge tightens his grip, lifts the Spartan up with one hand and carries them to the shield door. The screen switches to Six's point of view.''
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<tt>'''SIGNAL LOST'''</tt>
<tt>'''SIGNAL LOST'''</tt>


[[File:Reach AssaultCarriers.jpg|thumb|right|300px|Another Covenant fleet arrives above Reach.]]
[[File:Reach AssaultCarriers.jpg|thumb|300px|Another Covenant fleet arrives above Reach.]]


''A sudden rupturing noise is heard.''
''A sudden rupturing noise is heard.''
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*'''Auntie Dot (COM)''': "Slipspace rupture detected."
*'''Auntie Dot (COM)''': "Slipspace rupture detected."


[[File:HReach-SignalLost.jpg|thumb|right|300px|Signal from NAV Beacon RA-15 lost.]]
[[File:HReach-SignalLost.jpg|thumb|300px|Signal from NAV Beacon RA-15 lost.]]


*'''Anchor 9 (COM)''': "Does anyone have a visual?"
*'''Anchor 9 (COM)''': "Does anyone have a visual?"
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*Prior to mid-[[2018]], an internal team at [[343 Industries]] produced a prototype for a ''Halo'' game called ''[[Halo: Starfighter]]''. The goal of the prototype was to explore the ideas of [[space fighter]] combat, inspired by the Sabre combat section in ''Long Night of Solace''.{{Ref/Site|Id=Kao|URL=https://www.artstation.com/artwork/mz3ZLd|Site=ArtStation|Page=343 Industries Team Pitch: Last Star Fighter|D=17|M=01|Y=2021}}
*Prior to mid-[[2018]], an internal team at [[343 Industries]] produced a prototype for a ''Halo'' game called ''[[Halo: Starfighter]]''. The goal of the prototype was to explore the ideas of [[space fighter]] combat, inspired by the Sabre combat section in ''Long Night of Solace''.{{Ref/Site|Id=Kao|URL=https://www.artstation.com/artwork/mz3ZLd|Site=ArtStation|Page=343 Industries Team Pitch: Last Star Fighter|D=17|M=01|Y=2021}}
*A section of the level, the Sabre launch pad, is the setting of the multiplayer map ''[[Countdown]]''. The maps ''[[Zealot (map)|Zealot]]'', and ''[[Corvette (map)|Corvette]]'' are also derived from this level. The map ''[[Anchor 9 (map)|Anchor 9]]'' is based on this level, though it is not included in any part of the mission.
*A section of the level, the Sabre launch pad, is the setting of the multiplayer map ''[[Countdown]]''. The maps ''[[Zealot (map)|Zealot]]'', and ''[[Corvette (map)|Corvette]]'' are also derived from this level. The map ''[[Anchor 9 (map)|Anchor 9]]'' is based on this level, though it is not included in any part of the mission.
*This level was the first campaign level of ''Halo: Reach'' to be unveiled to the public. A shorter version of the level was first showcased in the ''[[Halo: Reach E3 Campaign Demo]]'' during the [[Microsoft]] press conference at [[Electronic Entertainment Expo|E3 2010]]. Some minor parts of the level have changed, such as the player's initial weapons, Carter's line that was moved to ''[[Winter Contingency]]'' in the final game (''"We've been engaged!"''), and the [[Type-32 Ghost]] dropped on the beach by the Spirit dropship.
*This level was the first campaign level of ''Halo: Reach'' to be unveiled to the public. A shorter version of the level was first showcased in the ''[[Halo: Reach E3 Campaign Demo]]'' during the [[Microsoft]] press conference at [[Electronic Entertainment Expo|E3 2010]]. Some minor parts of the level have changed, such as the player's initial weapons, Carter's line that was moved to ''[[Winter Contingency]]'' in the final game (''"We've been engaged!"''), and the {{Pattern|Karo'etba|Ghost}} dropped on the beach by the Spirit dropship.
*Spirit dropships will continuously drop troops outside the base, while Pelicans will continuously drop Army troopers to fight them. The Pelican will drop off a squad of eight troopers armed with assault rifles, DMRs, rocket launchers, sniper rifles, and shotguns. Typically, five of the troopers will move down to cover the beach, while the other three will move to defend the docks where the Wraith was deployed.
*Spirit dropships will continuously drop troops outside the base, while Pelicans will continuously drop Army troopers to fight them. The Pelican will drop off a squad of eight troopers armed with assault rifles, DMRs, rocket launchers, sniper rifles, and shotguns. Typically, five of the troopers will move down to cover the beach, while the other three will move to defend the docks where the Wraith was deployed.
*This is the first and only level in the series where the player directly engages Seraphs, [[Elsedda-pattern Banshee|Space Banshees]], and a Covenant starship, a Corvette.
*This is the first and only level in the series where the player directly engages Seraphs, [[Elsedda-pattern Banshee|Space Banshees]], and a Covenant starship, a Corvette.
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*On the underside of ''Ardent Prayer'', a large number of Space Banshees are docked which can be destroyed by the player, potentially earning large multi-kills. Once attacked, any surviving Banshees will launch and engage the player; if not attacked they will launch anyway when the player destroys the Corvette's engines. The number of Banshees varies depending on the difficulty level.
*On the underside of ''Ardent Prayer'', a large number of Space Banshees are docked which can be destroyed by the player, potentially earning large multi-kills. Once attacked, any surviving Banshees will launch and engage the player; if not attacked they will launch anyway when the player destroys the Corvette's engines. The number of Banshees varies depending on the difficulty level.
*There is a cancelled [[McFarlane Toys|McFarlane]] Boxed 3-Pack in the ''Halo: Reach'' [[McFarlane Toys/Halo: Reach Series 6|Series 6]] based on the ending section of the level. The set originally consisted of a replica of Jorge-052, without his helmet, equipped with a Machine Gun Turret replica, a replica of a BOB, and a replica of SPARTAN-B312, wearing the M-Spec reentry pack, with an M6G Magnum.
*There is a cancelled [[McFarlane Toys|McFarlane]] Boxed 3-Pack in the ''Halo: Reach'' [[McFarlane Toys/Halo: Reach Series 6|Series 6]] based on the ending section of the level. The set originally consisted of a replica of Jorge-052, without his helmet, equipped with a Machine Gun Turret replica, a replica of a BOB, and a replica of SPARTAN-B312, wearing the M-Spec reentry pack, with an M6G Magnum.
*During cooperate play, players killed during the Sabre segment would respawn with a new Sabre. However, their weapons would be reset to Assault Rifle and Magnum pistol, and they would board the corvette with these weapons  regardless of what loadout they brought to the launch facility.


===Mistakes===
===Mistakes===