Kig-Yar/Gameplay: Difference between revisions

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*Lastly, the shield hinders the Jackal's movement, making them vulnerable to [[grenade]]s thrown behind them.
*Lastly, the shield hinders the Jackal's movement, making them vulnerable to [[grenade]]s thrown behind them.


[[Sniper Jackals]] appear starting with ''[[Halo 2]]'', where they are equipped with the [[Particle beam rifle]], and from ''[[Halo 3]]'' onwards they can also be encountered with the [[Type-51 carbine|Carbine]] (or other mid-range weapons depending on the game). Sniper Jackals are best countered by defeating them at their own game. Find a headshot-capable weapon, then survey the area, looking for the signs of their presecence. Depending on the game, snipers will have a glowing helmet, a laser sight, or a different coloration. In absence of these, follow the trail of their shots, as they tend to stay in one place. When you find them, shoot their head before they have time to notice you.
[[Sniper Jackals]] appear starting with ''[[Halo 2]]'', where they are equipped with the [[Particle beam rifle]], and from ''[[Halo 3]]'' onwards they can also be encountered with the [[Vostu-pattern carbine|Carbine]] (or other mid-range weapons depending on the game). Sniper Jackals are best countered by defeating them at their own game. Find a headshot-capable weapon, then survey the area, looking for the signs of their presecence. Depending on the game, snipers will have a glowing helmet, a laser sight, or a different coloration. In absence of these, follow the trail of their shots, as they tend to stay in one place. When you find them, shoot their head before they have time to notice you.
[[File:H2ACampaign SniperAlleyMarines.jpg|thumb|200px|Jackal snipers are extremely deadly in ''Halo 2'']]
[[File:H2ACampaign SniperAlleyMarines.jpg|thumb|200px|Jackal snipers are extremely deadly in ''Halo 2'']]
*Be especially wary of them in ''Halo 2'' on the Legendary difficulty, as they are incredibly quick shots, and even a single hit from a Beam Rifle will result in death. While they drop their rifle and flee if approached, there are rarely occasions to do that.
*Be especially wary of them in ''Halo 2'' on the Legendary difficulty, as they are incredibly quick shots, and even a single hit from a Beam Rifle will result in death. While they drop their rifle and flee if approached, there are rarely occasions to do that.
*In ''Halo:Reach'', given the absence of the Beam Rifle, jackal snipers use the [[Focus Rifle]] as a way to disrupt the player, blinding them and depleting their shields.
*In ''Halo:Reach'', given the absence of the Beam Rifle, jackal snipers use the {{Pattern|M'tara|focus rifle}} as a way to disrupt the player, blinding them and depleting their shields.
*In ''[[Halo Infinite]]'', snipers use the [[Stalker rifle]], firing in three shot volleys, which are usually enough to kill if they all connect. They will aim at the player for a few seconds with a laser sight, giving away their position but also increasing their accuracy.  
*In ''[[Halo Infinite]]'', snipers use the {{Pattern|Elutuzem|stalker rifle}}, firing in three shot volleys, which are usually enough to kill if they all connect. They will aim at the player for a few seconds with a laser sight, giving away their position but also increasing their accuracy.  


===Halo Wars Stat===
===Halo Wars Stat===
In ''Halo Wars'', Jackals play a powerful anti-infantry role, having been given the capability to inflict a number of casualties upon regular enemy infantry that are disproportionate to their own numbers, much like the [[UNSC]] [[Hellbringers]]-though having the advantage of longer range weapons. They are deployed in groups of two, and their default armament is the medium range [[Covenant Carbine]]. However, being geared towards a single role, the effectiveness of Jackals against armor and aircraft is highly limited, and will easily fall victim to vehicles. However, Infantry do, generally, defeat aircraft and the Jackals, in groups, will easily destroy enemy aircraft. Like all units in [[Halo Wars]] (Excluding the [[Vulture]] and [[Deutoros-pattern Scarab|Scarab]]), Jackals have multiple upgrades as listed below in the precise order researched:
In ''Halo Wars'', Jackals play a powerful anti-infantry role, having been given the capability to inflict a number of casualties upon regular enemy infantry that are disproportionate to their own numbers, much like the [[UNSC]] [[Hellbringers]]-though having the advantage of longer range weapons. They are deployed in groups of two, and their default armament is the medium range {{Pattern|Vostu|carbine}}. However, being geared towards a single role, the effectiveness of Jackals against armor and aircraft is highly limited, and will easily fall victim to vehicles. However, Infantry do, generally, defeat aircraft and the Jackals, in groups, will easily destroy enemy aircraft. Like all units in [[Halo Wars]] (Excluding the [[Vulture]] and [[Deutoros-pattern Scarab|Scarab]]), Jackals have multiple upgrades as listed below in the precise order researched:


*Defense Gauntlet: 200 supplies, 1st tech level. Adds a standard [[Kig-Yar Point Defense Gauntlet]] to every soldier, which provides some protection but eventually collapses under enemy fire.
*Defense Gauntlet: 200 supplies, 1st tech level. Adds a standard [[Kig-Yar Point Defense Gauntlet]] to every soldier, which provides some protection but eventually collapses under enemy fire.
*[[Type-50 particle beam rifle]]: 400 supplies, 2nd tech level ([[Age of Doubt]]). Replaces all Covenant Carbines with Beam Rifles, which provide superior range and power to attack.
*{{Pattern|Sulok|beam rifle}}: 400 supplies, 2nd tech level ([[Age of Doubt]]). Replaces all Covenant Carbines with Beam Rifles, which provide superior range and power to attack.
*Supreme Gauntlet: 700 supplies, 3rd tech level ([[Age of Reclamation]]). Upgrades all defense gauntlets, so that they no longer collapse under enemy fire.
*Supreme Gauntlet: 700 supplies, 3rd tech level ([[Age of Reclamation]]). Upgrades all defense gauntlets, so that they no longer collapse under enemy fire.


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===Changes from ''Halo: Combat Evolved'' to ''Halo 2''===
===Changes from ''Halo: Combat Evolved'' to ''Halo 2''===
*[[Kig-Yar Sniper|Snipers]] are added to their ranks.
*[[Kig-Yar Sniper|Snipers]] are added to their ranks.
*In ''Halo: Combat Evolved'', the Jackals wore more armor, often had helmets, had shorter, stubbier beaks, more jewel-like eyes, and came in two skin color variations: black and orange. In ''Halo 2'', they are more avian looking and have only an orange skin color. Also they have pink reptile like eyes which flicker off and on when dead, but still stay pink. They also have larger biceps and chests. It is unknown why these changes happened, and if the Halo 2 Jackals are a different variety/race of Jackals than the ones in ''Halo: Combat Evolved'' or if the changes were mostly just graphical. Besides the aesthetic differences, there have also been changes in the way the Jackal Personal Arm Shield works and looks, and the addition of a sniper rank. In neither game do Jackals utilize [[Type-1 plasma grenade|plasma grenades]], although they do carry grenades in ''Halo 2''.
*In ''Halo: Combat Evolved'', the Jackals wore more armor, often had helmets, had shorter, stubbier beaks, more jewel-like eyes, and came in two skin color variations: black and orange. In ''Halo 2'', they are more avian looking and have only an orange skin color. Also they have pink reptile like eyes which flicker off and on when dead, but still stay pink. They also have larger biceps and chests. It is unknown why these changes happened, and if the Halo 2 Jackals are a different variety/race of Jackals than the ones in ''Halo: Combat Evolved'' or if the changes were mostly just graphical. Besides the aesthetic differences, there have also been changes in the way the Jackal Personal Arm Shield works and looks, and the addition of a sniper rank. In neither game do Jackals utilize [[Plasma Grenade]]s, although they do carry grenades in ''Halo 2''.
*In ''Halo: Combat Evolved'', Jackals hunt predominantly in pairs, usually one major and a minor, 2 minors, or sometimes 2 majors (though more than one pair may be present in certain areas). In ''Halo 2'', shielded Jackals work primarily in teams upwards of four, though they are occasionally found in pairs. Sniper Jackals can also be found working in teams on occasions.
*In ''Halo: Combat Evolved'', Jackals hunt predominantly in pairs, usually one major and a minor, 2 minors, or sometimes 2 majors (though more than one pair may be present in certain areas). In ''Halo 2'', shielded Jackals work primarily in teams upwards of four, though they are occasionally found in pairs. Sniper Jackals can also be found working in teams on occasions.
*In ''Halo 2'', on rare occasions, Jackals wield [[Okarda'phaa-pattern plasma rifle|plasma rifles]].
*In ''Halo 2'', on rare occasions, Jackals wield [[Okarda'phaa-pattern plasma rifle|plasma rifles]].
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*''Halo 3'' Jackals have a massive "over-bite" and their razor-sharp teeth hang down over their entire bottom jaw.
*''Halo 3'' Jackals have a massive "over-bite" and their razor-sharp teeth hang down over their entire bottom jaw.
*Sniper Jackals wear a visor-like device on their heads that covers their left eye. It can be assumed this enhances their vision to allow for greater accuracy on the field of battle. When Jackal snipers sight a target, this visor emits a purple light; this functions both to warn the player and reveal the sniper's position. The visor, along with the now-slower targeting time for the creatures' Particle Beam Rifles, can best be described as an effort to balance the snipers out after [[Bungie]]'s realization that they were too deadly in ''Halo 2''.
*Sniper Jackals wear a visor-like device on their heads that covers their left eye. It can be assumed this enhances their vision to allow for greater accuracy on the field of battle. When Jackal snipers sight a target, this visor emits a purple light; this functions both to warn the player and reveal the sniper's position. The visor, along with the now-slower targeting time for the creatures' Particle Beam Rifles, can best be described as an effort to balance the snipers out after [[Bungie]]'s realization that they were too deadly in ''Halo 2''.
*When a Jackal is holding a Carbine or Beam Rifle, it can't use a shield at the same time.
*Their appearance is more bird-like than their reptilian ''Combat Evolved'' and ''Halo 2'' counterparts. Their heads now resemble those of a crow or vulture in comparison to the heads of their counterparts which had heads like a reptile.
*Their appearance is more bird-like than their reptilian ''Combat Evolved'' and ''Halo 2'' counterparts. Their heads now resemble those of a crow or vulture in comparison to the heads of their counterparts which had heads like a reptile.
*On [[Heroic]] difficulty or lower, Jackals can now be killed with a single Sniper Rifle or Particle Beam Rifle shot to the torso or limbs, compared to requiring 2 shots in ''Halo 2''. 2 torso shots are required to kill a Jackal on [[Legendary]] difficulty, however.
*On [[Heroic]] difficulty or lower, Jackals can now be killed with a single Sniper Rifle or Particle Beam Rifle shot to the torso or limbs, compared to requiring 2 shots in ''Halo 2''. 2 torso shots are required to kill a Jackal on [[Legendary]] difficulty, however.
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*Jackals come in a larger variety of colored armor within the same rank.
*Jackals come in a larger variety of colored armor within the same rank.
*The Jackal Snipers' targeting headgear is now much larger and more visible.
*The Jackal Snipers' targeting headgear is now much larger and more visible.
*Jackals can use [[Type-50 concussion rifle]]s and [[Type-55 storm rifle]]s.
*Jackals can use {{Pattern|Elo'Nakada|concussion rifle}}s and {{Pattern|Kelos'vaarda|storm rifle}}s.
*Jackals can use [[Type-3 active camouflage|active camouflage]].
*Jackals can use [[Type-3 active camouflage|active camouflage]].
*Jackals during campaign will sometimes have scripted animations, such as on the level [[Composer (level)|Composer]] where a Jackal leaps out on top of an ally and claws him to death. These animations can be interrupted and the victim saved.
*Jackals during campaign will sometimes have scripted animations, such as on the level [[Composer (level)|Composer]] where a Jackal leaps out on top of an ally and claws him to death. These animations can be interrupted and the victim saved.