Type-33 needler: Difference between revisions

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===Design details===
===Design details===
[[File:Needler.png|thumb|left|150px|A blueprint of the T-33 GML in the original ''Halo'' trilogy.]]
[[File:Needler.png|thumb|left|150px|A blueprint of the T-33 GML in the original ''Halo'' trilogy.]]
[[File:ReachSchematic - Needler.png|150px|thumb|left|A blueprint of the needler in ''Halo: Reach''.]] The Type-33 Guided Munitions Launcher is a Covenant projectile weapon that fires long, sharp crystalline shards that are guided until they impale a target — hence the “needler” moniker. Several seconds after coming to rest in their target, the needles detonate, creating severe and in most cases fatal wounds. The needler's top plate has 14 holes, with the needles protruding out of the holes. When the trigger is pulled, the needle is fed from the top into the "barrel" of the weapon, and fired at high speed. The Type-33 GML is used by Covenant foot soldiers of nearly all types. [[Yanme'e]] are also fond of this weapon, and their efficiency with it is high as their flying capabilities and large numbers make the needles harder to dodge. When the trigger is held down, the rate at which the 'needles' are fired increases.
[[File:ReachSchematic - Needler.png|150px|thumb|left|A blueprint of the needler in ''Halo: Reach''.]] The Type-33 Guided Munitions Launcher is a Covenant projectile weapon that fires long, sharp crystalline shards that are guided until they impale a target — hence the “needler” moniker. Several seconds after coming to rest in their target, the needles detonate, creating severe and, in most cases, fatal wounds. The Needler's top plate has 14 holes, with the needles protruding out of the holes. When the trigger is pulled, the needle is fed from the top into the "barrel" of the weapon and fired at high speed. The Type-33 GML is used by Covenant foot soldiers of nearly all types. [[Yanme'e]] are also fond of this weapon, and their efficiency with it is high as their flying capabilities and large numbers make the needles harder to dodge. When the trigger is held down, the rate at which the 'needles' are fired increases.


Unlike most Covenant weaponry, the needler does not incorporate reverse-engineered [[Forerunner]] technology.{{Ref/Reuse|universe}} The needler was one of the most unusual weapons in the Covenant arsenal and the least understood; how the weapon functions remains a mystery to human military experts and scientists. Like most Covenant weapons, the T-33 GML lacks any kind of electronic, physical or radiative connections between its "trigger" and firing mechanism.<ref>'''[[Dr. Halsey's personal journal]]'''</ref> However, post-war analysis and study have shown that the shards track their targets by homing in on the specific heat signatures of sighted targets.<ref name="Waypoint">[http://www.halowaypoint.com/en-US/Halo4Guide '''Halo Waypoint:''' ''Halo 4 Interactive Guide'']</ref> The physics behind the weapon were apparently not well known as joint human and Sangheili teams were known to be studying the weapon some time after the war.<ref>[https://web.archive.org/web/20141012145601/https://forums.halowaypoint.com/yaf_postsm2969311_Catalog-Interaction.aspx'''Halo Waypoint''': ''Catalog Interaction'' (post 2969311)]</ref>
Unlike most Covenant weaponry, the needler does not incorporate reverse-engineered [[Forerunner]] technology.{{Ref/Reuse|universe}} The needler was one of the most unusual weapons in the Covenant arsenal and the least understood; how the weapon functions remains a mystery to human military experts and scientists. Like most Covenant weapons, the T-33 GML lacks any kind of electronic, physical or radiative connections between its "trigger" and firing mechanism.<ref>'''[[Dr. Halsey's personal journal]]'''</ref> However, post-war analysis and study have shown that the shards track their targets by homing in on the specific heat signatures of sighted targets.<ref name="Waypoint">[http://www.halowaypoint.com/en-US/Halo4Guide '''Halo Waypoint:''' ''Halo 4 Interactive Guide'']</ref> The physics behind the weapon were apparently not well known as joint human and Sangheili teams were known to be studying the weapon some time after the war.<ref>[https://web.archive.org/web/20141012145601/https://forums.halowaypoint.com/yaf_postsm2969311_Catalog-Interaction.aspx'''Halo Waypoint''': ''Catalog Interaction'' (post 2969311)]</ref>
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Razor-sharp crystalline projectiles made of Subanese crystal, or blamite, are fired from this elaborately designed Covenant weapon; it is widely believed that these needlers use heat or organic signatures to home in on targets, and may have some relation to the {{Pattern|Anskum|plasma grenade}} and the [[Plasma Pistol]]'s charged shots, which also react to living tissue and [[Sentinel]] mechanics. The needles appear to have some sort of "identify-friend/foe" function, as they will home in on hostile targets but not allies of the wielder. Once fired, a needle will seek its target until impact, entering the victim's body violently. After several seconds, the contents of the crystalline shard will detonate; injuries inflicted from the exploding shard are gruesome, as microscopic pieces of shrapnel can become embedded in tissue.
Razor-sharp crystalline projectiles made of Subanese crystal, or blamite, are fired from this elaborately designed Covenant weapon; it is widely believed that these needlers use heat or organic signatures to home in on targets, and may have some relation to the {{Pattern|Anskum|plasma grenade}} and the [[Plasma Pistol]]'s charged shots, which also react to living tissue and [[Sentinel]] mechanics. The needles appear to have some sort of "identify-friend/foe" function, as they will home in on hostile targets but not allies of the wielder. Once fired, a needle will seek its target until impact, entering the victim's body violently. After several seconds, the contents of the crystalline shard will detonate; injuries inflicted from the exploding shard are gruesome, as microscopic pieces of shrapnel can become embedded in tissue.


The crystalline projectile appears to contain some type of gas or energy, which is released upon impact with a target; after [[seven]] or more needles have struck a target in the same general area, the needles will react to each other, triggering an explosion that kills the victim instantly. The explosion of multiple needles is a result of proximal resonance instability.{{Ref/Reuse|h4evg}} When either a single or multiple needles detonate, they release crystal shrapnel, which can embed itself in nearby organisms; thus, friendly fire is often a necessary consideration in close quarters combat.
The crystalline projectile appears to contain some type of gas or energy, which is released upon impact with a target; after [[seven]] or more needles have struck a target in the same general area, the needles will react to each other, triggering an explosion that kills the victim instantly. The explosion of multiple needles is a result of proximal resonance instability.{{Ref/Reuse|h4evg}} When either a single or multiple needles detonate, they release crystal shrapnel, which can embed itself in nearby organisms; thus, friendly fire is often a necessary consideration in close-quarters combat.


===Advantages===
===Advantages===
The Type-33, unlike other Covenant weapons, allows the user to aim at the closest target, fire and move on, as its homing ability allows its user to avoid being exposed to enemy fire while inflicting his own. The more needle shards that impact the target, the higher degree of damage it will do to the target; seven or more needle shards detonating at the same place will cause a massive explosion that will cause splash damage and cause shrapnel damage, which can also cause nearby explosives to detonate, giving the enemy another reason to run. The projectiles ricochet when they hit rigid surfaces at oblique angles and retain sufficient velocity, making dodging them a challenging feat. The weapon is most useful on wide open maps, as even though it has a limited effective range, the projectiles can follow a target for a long time and will almost certainly hit anything slower than a Banshee in Halo 4. At the very least, it is a good weapon at forcing an enemy into cover. However, in newer games such as ''Halo 4'' and ''5'', the needler is more effective against shields than it was in earlier titles.
The Type-33, unlike other Covenant weapons, allows the user to aim at the closest target, fire, and move on, as its homing ability allows its user to avoid being exposed to enemy fire while inflicting his own. The more needle shards that impact the target, the higher degree of damage it will do to the target; seven or more needle shards detonating at the same place will cause a massive explosion that will cause splash damage and cause shrapnel damage, which can also cause nearby explosives to detonate, giving the enemy another reason to run. The projectiles ricochet when they hit rigid surfaces at oblique angles and retain sufficient velocity, making dodging them a challenging feat. The weapon is most useful on wide-open maps, as even though it has a limited effective range, the projectiles can follow a target for a long time and will almost certainly hit anything slower than a Banshee in Halo 4. At the very least, it is a good weapon for forcing an enemy into cover. However, in newer games such as ''Halo 4'' and ''5'', the needler is more effective against shields than it was in earlier titles.


===Disadvantages===
===Disadvantages===
While the Type-33 GML is incredibly effective against most infantry, it is much less effective against vehicles. The crystalline projectiles are slow and ineffective to even light armor and will simply bounce off of them. The needler is suited to a very limited medium range, as the projectiles have too great a travel time for longer range attacks, due to losing velocity and altitude the further they travel, while at close range the target can simply move towards the user and attempt to kill them with the resulting explosion, thus rendering the attack useless. Related to this is the needlers lack of instant results; ie. the user could shoot a target with the 7 needles required to super-combine, but be killed by the target before the needles detonate or even impact. Next, in order for the tracking ability to be most effective the targeting reticule on the user's heads up display must acquire the target, or if no targeting reticule is available the user must judge how close they must be to a target in order to effectively use the weapon. While the homing ability is incredibly useful, the crystalline shard cannot track a target relentlessly - turning at a certain angle will cause the projectile to simply keep flying and miss the target completely. Fast turns at certain angles will also cause the projectile to lose the target and travel onward. The needler is also ineffective against linear energy fields, like [[Kig-Yar]] [[Kig-Yar point defense gauntlet|point defense gauntlets]], or stationary energy shields, as the projectiles are repelled without detonating. Finally, a more minor disadvantage is that the needler is unsuited to setting off explosive devices like [[Fusion Coil]]s, often requiring several clips of ammunition to destroy one, as the shards typically bounce off the fusion coils instead.
While the Type-33 GML is incredibly effective against most infantry, it is much less effective against vehicles. The crystalline projectiles are slow and ineffective to even light armor and will simply bounce off of them. The needler is suited to a very limited medium range, as the projectiles have too great a travel time for long-range attacks due to losing velocity and altitude the further they travel, while at close range, the target can simply move towards the user and attempt to kill them with the resulting explosion, thus rendering the attack useless. Related to this is the Needler's lack of instant results; ie. the user could shoot a target with the 7 needles required to super-combine but be killed by the target before the needles detonate or even impact. Next, in order for the tracking ability to be most effective, the targeting reticule on the user's heads-up display must acquire the target, or if no targeting reticule is available, the user must judge how close they must be to a target in order to effectively use the weapon. While the homing ability is incredibly useful, the crystalline shard cannot track a target relentlessly - turning at a certain angle will cause the projectile to simply keep flying and miss the target completely. Fast turns at certain angles will also cause the projectile to lose the target and travel onward. The needler is also ineffective against linear energy fields, like [[Kig-Yar]] [[Kig-Yar point defense gauntlet|point defense gauntlets]], or stationary energy shields, as the projectiles are repelled without detonating. Finally, a more minor disadvantage is that the needler is unsuited to setting off explosive devices like [[Fusion Coil]]s, often requiring several clips of ammunition to destroy one, as the shards typically bounce off the fusion coils instead.


==Changes==
==Changes==
The needler makes its first appearance in ''Halo: Combat Evolved'', and while its effectiveness was limited to close range, the needler was still dangerous if the player managed to get seven needles to hit an enemy target. The needler in the first game is larger than its ''Halo 2'' and ''Halo 3'' counterparts, and its maximum ammo is 80 needles. The needles' super-combine explosion could also cause nearby grenades to go off, and either do damage or kill nearby friendlies or enemy infantry. When viewed in first person, the needle shards that protrude from the weapon have a blue tinge to them until fired, then take on the pink coloring.
The Needler makes its first appearance in ''Halo: Combat Evolved'', and while its effectiveness was limited to close range, the Needler was still dangerous if the player managed to get seven needles to hit an enemy target. The Needler in the first game is larger than its ''Halo 2'' and ''Halo 3'' counterparts. The weapon could be loaded with 20 shards per magazine, and its maximum spare ammo is 80 needles. The needles' super-combine explosion could also cause nearby grenades to go off and either do damage or kill nearby friendlies or enemy infantry. When viewed in first person, the needle shards that protrude from the weapon have a blue tinge to them until fired, then take on the pink coloring.


===Changes from ''Halo: Combat Evolved'' to ''Halo 2''===
===Changes from ''Halo: Combat Evolved'' to ''Halo 2''===
*Super-combines with 7 needles.
*Super-combines with 7 needles.
*The needler is now smaller, and is one of the dual-wieldable weapons.
*The Needler is now smaller and is one of the dual-wieldable weapons.
*The needler's projectiles when viewed in first person now have a pink tinge to them instead of blue.
*The needler's projectiles, when viewed in first-person, now have a pink tinge instead of blue.
*The magazine size has increased to thirty needles. Maximum ammunition increased from 80 needles to 90 and its maximum amount of magazines decreases by one (20/80 to 30/90).
*The magazine size has increased to 30 needles. Maximum ammunition increased from 80 needles to 90, and its maximum capacity for spare magazines was decreased by one (20/80 to 30/90).
*Explosion has significantly less splash damage.
*Explosion has significantly less splash damage.
*Only one explosion will go off within an enemy, while in ''Halo: Combat Evolved'' multiple explosions could go off in one body, even after death.
*Only one explosion will go off within an enemy, while in ''Halo: Combat Evolved'' multiple explosions could go off in one body, even after death.
*Slower rate of fire at approximately 450 rounds per minute.
*Slower rate of fire at approximately 450 rounds per minute.
*Melee animation is different, and attacks are faster than in ''Halo: Combat Evolved''. However, they do less damage, due to the firing muzzle hitting the target, instead of the needles impaling the enemy.
*Melee animation is different, and attacks are faster than in ''Halo: Combat Evolved''. However, they do less damage due to the firing muzzle hitting the target instead of the needles impaling the enemy.
*The explosion of the needler is stronger, about as strong as a plasma grenade.
*The super-combine explosion is stronger, about as strong as a Plasma Grenade.
*Faster reload time
*Faster reload time
*No more ammunition in magazine form on the ground.
*No more ammunition in magazine form on the ground.
*Drastic decrease in the projectiles traveling speed
*Drastic decrease in the projectile traveling speed
*Decrease in range
*Decrease in range
*The needler projectiles will now aggressively follow a target, and will only appear to be locked on if the target is visible e.g. if a target goes into cover after being targeted the needles will fly about without homing in however if the target re-emerges the needles will lock on again once more.
*The shards will now aggressively follow a target and will only appear to be locked on if the target is visible e.g. if a target goes into cover after being targeted, the needles will fly about without homing in. However, if the target re-emerges, the needles will lock on again once more.
*Deflected needles no longer track targets.
*Deflected needles no longer track targets.


===Changes from ''Halo 2'' to ''Halo 3''===
===Changes from ''Halo 2'' to ''Halo 3''===
*The needler can no longer be dual-wielded.
*The needler can no longer be dual-wielded.
*Magazine size has been decreased to 19 rounds but reserve magazine increased by 1 (30/90 to 19/76).
*Magazine size has been decreased to 19 rounds, but reserve magazine increased by 1 (30/90=3 to 19/76=4).
*[[Elite]]s never wield needlers in-game unless given one by the player.
*[[Elite]]s never wield Needlers in-game unless given one by the player.
*Rate of fire has been dramatically increased to about 570 rounds per minute. The projectiles themselves also travel a lot faster, however their altitude decreases over time.
*Rate of fire has been dramatically increased to about 570 rounds per minute. The projectiles themselves also travel a lot faster, however, their altitude decreases over time.
*The reload time has been decreased.
*The reload time has been decreased.
*The range slightly increased.
*The range slightly increased.
*The needler is more accurate.
*The Needler is more accurate.
*The needler is now smaller.
*The Needler is now smaller.
*The needles are significantly smaller, approximately half the size of those in Halo 2.
*The needles are significantly smaller, approximately half the size of those in Halo 2.


===''Halo Wars''===
===''Halo Wars''===
*The needler's projectiles tracking is less noticeable.
*The Needler's projectiles tracking is less noticeable.
*Needlers are used as the Covenant's main anti-air weapon, appearing both on base defenses and on the Vampire anti-air ships as the [[heavy needle cannon]].
*Needlers are used as the Covenant's main anti-air weapon, appearing both on base defenses and on the Vampire anti-air ships as the [[heavy needle cannon]].
===Changes from ''Halo 3'' to ''Halo 3: ODST''===
===Changes from ''Halo 3'' to ''Halo 3: ODST''===
*12 needles are required to cause a target to explode.
*12 needles are required to cause a target to explode.
*[[Kig-yar|Jackal]]s and [[Jiralhanae|Brute]]s can now use needlers by default.
*[[Kig-yar|Jackal]]s and [[Jiralhanae|Brute]]s can now use Needlers by default.


===Changes from ''Halo 3'' and ''Halo 3: ODST'' to ''Halo: Reach''===
===Changes from ''Halo 3'' and ''Halo 3: ODST'' to ''Halo: Reach''===
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