Ruwaa-pattern Shadow: Difference between revisions

m (Reverted edits by C0D3 R3D (Talk) to last version by SPARTAN-177)
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Therefore it is advisable to focus all attentions on the driver of the Shadow. Often the gunner must be dealt with first but due to the exposed nature of its position this will pose little problem (the Shadow's gunner will fire at a slow rate, though if you hop in the gunner seat, the rate of fire is increased dramatically if you continue to fire over a period of time). The turret has the capable and comparable power of a [[Phantom]]'s guns, but can shoot faster and at a greater rate and distance.
Therefore it is advisable to focus all attentions on the driver of the Shadow. Often the gunner must be dealt with first but due to the exposed nature of its position this will pose little problem (the Shadow's gunner will fire at a slow rate, though if you hop in the gunner seat, the rate of fire is increased dramatically if you continue to fire over a period of time). The turret has the capable and comparable power of a [[Phantom]]'s guns, but can shoot faster and at a greater rate and distance.


Once incapacitated, the Shadow will drop its load on the ground. Like all [[Covenant]] vehicles, the Shadow, once taken down, will experience a secondary detonation. This is by far the largest of all such critical damage reactions of any Covenant vehicle (excluding the [[Scarab]]), resulting in an immense explosion that has the ability to catapult the vehicle into the air, sometimes even culminating in a roll-over.
Once incapacitated, the Shadow will drop its load on the ground. Like all [[Covenant]] vehicles, the Shadow, once taken down, will experience a secondary detonation. This is by far the largest of all such critical damage reactions of any Covenant vehicle (excluding the [[Scarab]]), resulting in an immense explosion. The explosion has the ability to catapult the vehicle into the air, sometimes even culminating in a roll-over.


However, if you simply cannot take out the gunner, all you have to do is charge up to the very back and just fire while pushing against it. This way, you're inflicting loads of damage while avoiding the deadly turret, which can't hit you at this angle.
However, if you simply cannot take out the gunner, all you have to do is charge up to the very back and just fire while pushing against it. This way, you're inflicting loads of damage while avoiding the deadly turret, which can't hit you at this angle.
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