Campaign: Difference between revisions

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'''Campaign''' is the [[Wikipedia:Single Player|single player]] aspect of the [[:Category:Games|''Halo'' games]]. In each game, the player participates in various episodes of the [[Halo universe|''Halo'' storyline]]. The most recurrent character that players control is [[John-117|John-117, the Master Chief]], although roughly half of the ''Halo'' games focus on other characters and stories. The events of the ''Halo'' campaigns focus on the confrontation between [[humanity]] and the [[Covenant]], and also feature prominent interventions by other factions such as the [[Flood]] or the [[Forerunner]]s.
'''Campaign''' is the [[Wikipedia:Single Player|single player]] aspect of the [[:Category:Games|''Halo'' games]]. In each game, the player participates in various episodes of the [[Halo universe|''Halo'' storyline]]. The most recurrent character that players control is [[John-117|John-117, the Master Chief]], although roughly half of the ''Halo'' games focus on other characters and stories. The events of the ''Halo'' campaigns focus on the confrontation between [[humanity]] and the [[Covenant]], and also feature prominent interventions by other factions such as the [[Flood]] or the [[Forerunner]]s.


Campaign levels usually consist in missions in which the player kills enemies while going through the level's areas and completing given objectives; the story is established with cutscenes and in-game dialogues. [[Cooperative play]] is available in most but not all games, but the number of players can vary. Different difficulty options ([[Easy]], [[Normal]], [[Heroic]], [[Legendary]]) and gameplay modifiers ([[skulls]], [[Campaign scoring|scoring]]) also exist. The additional [[Spartan Ops]] mode in ''Halo 4'' is loosely based on campaign and continues the game's story.
Campaign levels usually consist of missions in which the player kills enemies while going through the level's areas and completing given objectives, where the story is established with cutscenes and in-game dialogues. [[Cooperative play]] is available in most but not all games, but the number of players can vary. Different difficulty options ([[Easy]], [[Normal]], [[Heroic]], [[Legendary]]) and gameplay modifiers ([[skulls]], [[Campaign scoring|scoring]]) also exist. The additional [[Spartan Ops]] mode in ''Halo 4'' is loosely based on a campaign and continues the game's story.


Most ''Halo'' games are [[:Wikipedia:First-person shooter|first-person shooters]] where the player controls a single character. The ''Halo Wars'' series are [[:Wikipedia:Real-time strategy|real-time strategy]] games, in which the player can take control of dozens of troops and units at a time. ''Halo: Spartan Assault'' and ''Spartan Strike'' are top-down isometric shooters.
Most ''Halo'' games are [[:Wikipedia:First-person shooter|first-person shooters]] where the player controls a single character. The ''Halo Wars'' series are [[:Wikipedia:Real-time strategy|real-time strategy]] games, in which the player can take control of dozens of troops and units at a time. ''Halo: Spartan Assault'' and ''Spartan Strike'' are top-down isometric shooters.
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In ''Halo: Combat Evolved'', the player takes control of the [[John-117|Master Chief]]. Co-op play allows a second player (also playing the Master Chief) to join in split-screen or system link. In ''Halo: Combat Evolved Anniversary'', the second player can join via [[Xbox Live]]. There are ten levels, which can be played on four difficulties. ''Anniversary'' also adds [[Terminal (Halo: Combat Evolved Anniversary)|Terminals]], [[Halo: Combat Evolved Anniversary skulls|Skulls]], and the possibility to switch between old and new graphics.
In ''Halo: Combat Evolved'', the player takes control of the [[John-117|Master Chief]]. Co-op play allows a second player (also playing the Master Chief) to join in split-screen or system link. In ''Halo: Combat Evolved Anniversary'', the second player can join via [[Xbox Live]]. There are ten levels, which can be played on four difficulties. ''Anniversary'' also adds [[Terminal (Halo: Combat Evolved Anniversary)|Terminals]], [[Halo: Combat Evolved Anniversary skulls|Skulls]], and the possibility to switch between old and new graphics.


The campaign is set in [[2552#September|September 2552]], as the [[United Nations Space Command]] is embroiled in the twenty-eighth year of a [[Human-Covenant War|genocidal war]] started by the alien collective known as the [[Covenant]]. The plot revolves around the crew of the {{UNSCShip|Pillar of Autumn}}, a ship that has escaped the catastrophic [[Fall of Reach|Battle of Reach]], only to stumble upon [[Installation 04]], a [[Halo Array|Halo ringworld]] in uncharted space. With the Covenant at their pursuit, the Master Chief gathers the human survivors and engages the enemy on the surface of Halo while trying to uncover the ring's origin and true purpose. The Covenant consider Halo as a gateway to paradise, however it is revealed that it is in fact a superweapon capable of destroying every sentient lifeform in the galaxy if activated. After the battle degenerates into a four-way conflict with the outbreak of the [[Flood]] and the [[Forerunner]] constructs, the Master Chief detonates the engines of the ''Autumn'' in order to destroy Halo and closely escapes the ringworld's destruction with his AI companion [[Cortana]].
The campaign is set in [[2552#September|September 2552]], as the [[United Nations Space Command]] is embroiled in the twenty-eighth year of a [[Human-Covenant War|genocidal war]] started by the alien collective known as the [[Covenant]]. The plot revolves around the crew of the {{UNSCShip|Pillar of Autumn}}, a ship that has escaped the catastrophic [[Fall of Reach|Battle of Reach]], only to stumble upon [[Installation 04]], a [[Halo Array|Halo ringworld]] in uncharted space. With the Covenant in pursuit, the Master Chief gathers the human survivors and engages the enemy on the surface of Halo while trying to uncover the ring's origin and true purpose. The Covenant consider Halo as a gateway to paradise, however, it is revealed that it is a superweapon capable of destroying every sentient lifeform in the galaxy if activated. After the battle degenerates into a four-way conflict with the outbreak of the [[Flood]] and the [[Forerunner]] constructs, the Master Chief detonates the engines of the ''Autumn'' in order to destroy Halo and closely escapes the ringworld's destruction with his AI companion [[Cortana]].
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===''Halo 2''===
===''Halo 2''===
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In ''Halo 2'', the player alternates between the Master Chief and [[Thel 'Vadam|the Arbiter]]. Co-op allows a second player to join the game in split-screen or system link (or via Xbox Live in ''Halo 2: Anniversary''). Both players control the same character around whom the level focuses (ie: two Master Chiefs, or two Arbiters). There are fifteen levels (an introductory cutscene, a tutorial and thirteen full-fledged missions), playable on four different difficulties, and there are [[Halo 2 skulls|Skulls]] as gameplay modifiers. ''Halo 2: Anniversary'' adds [[Terminal (Halo 2: Anniversary)|Terminals]] and additional [[Halo: The Master Chief Collection skulls|Skulls]] along with the possibility to switch between old and new graphics.
In ''Halo 2'', the player alternates between the Master Chief and [[Thel 'Vadam|the Arbiter]]. Co-op allows a second player to join the game in split-screen or system link (or via Xbox Live in ''Halo 2: Anniversary''). Both players control the same character around whom the level focuses (ie: two Master Chiefs, or two Arbiters). There are fifteen levels (an introductory cutscene, a tutorial and thirteen full-fledged missions), playable on four different difficulties, and there are [[Halo 2 skulls|Skulls]] as gameplay modifiers. ''Halo 2: Anniversary'' adds [[Terminal (Halo 2: Anniversary)|Terminals]] and additional [[Halo: The Master Chief Collection skulls|Skulls]] along with the possibility to switch between old and new graphics.


The campaign starts in [[2552#October|October 2552]]. The Master Chief has returned to [[Earth]] after the destruction of Installation 04. Meanwhile, the Covenant commander who failed to protect Halo is branded a heretic. The Covenant finally discover and [[Battle of Earth|attack]] Earth, prompting the Chief to [[Battle of Mombasa|defend]] the city of [[Mombasa]], [[Kenya]]. Meanwhile, the deposed Elite becomes [[Arbiter]] and is sent by the [[Hierarchs]] to quell a rebellion against the Covenant. On Earth, the {{UNSCShip|In Amber Clad}}, with the Chief aboard, pursues the ship of the [[Prophet of Regret]], only to arrive to a new Halo ring, [[Installation 05]]. The Chief sets out to kill the Covenant Prophet while the Arbiter is sent to retrieve the [[activation index]] to secure Halo's activation. Both end in the clutches of the [[Gravemind]], the Flood's central intelligence, who tasks them to stop the ring's activation. The Covenant fall into a [[Great Schism|civil war]] as the Hierarchs order the [[Jiralhanae|Brutes]] to betray the [[Sangheili|Elites]]. The Arbiter manages to defeat [[Tartarus]], Chieftain of the Jiralhanae, by forming an alliance with the humans. Meanwhile, the Master Chief is forced to abandon Cortana in the Covenant's holy city, ''[[High Charity]]'', as it is being infested by the Flood, and chases after the last Covenant Hierarch, the [[Prophet of Truth]], who departs to Earth.
The campaign starts in [[2552#October|October 2552]]. The Master Chief has returned to [[Earth]] after the destruction of Installation 04. Meanwhile, the Covenant commander who failed to protect Halo is branded a heretic. The Covenant finally discover and [[Battle of Earth|attack]] Earth, prompting the Chief to [[Battle of Mombasa|defend]] the city of [[Mombasa]], [[Kenya]]. Meanwhile, the deposed Elite becomes [[Arbiter]] and is sent by the [[Hierarchs]] to quell a rebellion against the Covenant. On Earth, the {{UNSCShip|In Amber Clad}}, with the Chief aboard, pursues the ship of the [[Prophet of Regret]], only to arrive at a new Halo ring, [[Installation 05]]. The Chief sets out to kill the Covenant Prophet while the Arbiter is sent to retrieve the [[activation index]] to secure Halo's activation. Both end in the clutches of the [[Gravemind]], the Flood's central intelligence, who tasks them to stop the ring's activation. The Covenant fall into a [[Great Schism|civil war]] as the Hierarchs order the [[Jiralhanae|Brutes]] to betray the [[Sangheili|Elites]]. The Arbiter manages to defeat [[Tartarus]], Chieftain of the Jiralhanae, by forming an alliance with the humans. Meanwhile, the Master Chief is forced to abandon Cortana in the Covenant's holy city, ''[[High Charity]]'', as it is being infested by the Flood, and chases after the last Covenant Hierarch, the [[Prophet of Truth]], who departs to Earth.
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[[File:Halo 3 - Cooperative.jpg|thumb|250px|The four characters playable in co-op in the ''Halo 3'' campaign.]]
[[File:Halo 3 - Cooperative.jpg|thumb|250px|The four characters playable in co-op in the ''Halo 3'' campaign.]]
{{Main|Halo 3}}
{{Main|Halo 3}}
In ''Halo 3'', the player controls the Master Chief. Co-op allows two players in split-screen, and up to four players in system link or Xbox Live. The second, third and fourth players respectively control the Arbiter, [[N'tho 'Sraom]] and [[Usze 'Taham]]. It is one of only two ''Halo'' games in which the co-op mode has a canonical explanation. There are ten levels playable (an introductory cutscene and nine playable missions). The player can find [[Terminal (Halo 3)|Terminals]] and [[Halo 3 skulls|Skulls]], and change the game's difficulty either with the four traditional difficulties or with the Skulls. It is also the first game to introduce [[campaign scoring]]. Another feature it added was the Rally Point system which allows the player to choose where in the mission they start from with most having two or three rally points (including the option of "mission start" which is labelled as Rally Point Alpha in the MCC version of Halo 3, Halo 3 ODST and Halo 4) at important areas of a mission, such as just after a cutscene or when the player would have moved to a new area of the map, such as the cutscene after defeating 343 Guilty Spark in Halo or the area after the broken bridge in Tsavo Highway (labelled as the broken path).
In ''Halo 3'', the player controls the Master Chief. Co-op allows two players in split-screen, and up to four players in system link or Xbox Live. The second, third, and fourth players respectively control the Arbiter, [[N'tho 'Sraom]] and [[Usze 'Taham]]. It is one of only two ''Halo'' games in which the co-op mode has a canonical explanation. There are ten levels playable (an introductory cutscene and nine playable missions). The player can find [[Terminal (Halo 3)|Terminals]] and [[Halo 3 skulls|Skulls]], and change the game's difficulty either with the four traditional difficulties or with the Skulls. It is also the first game to introduce [[campaign scoring]]. Another feature it added was the Rally Point system which allows the player to choose where in the mission they start from with most having two or three rally points (including the option of "mission start" which is labeled as Rally Point Alpha in the MCC version of Halo 3, Halo 3 ODST and Halo 4) at important areas of a mission, such as just after a cutscene or when the player would have moved to a new area of the map, such as the cutscene after defeating 343 Guilty Spark in Halo or the area after the broken bridge in Tsavo Highway, labeled as the broken path.


The plot starts in [[2552#November|November 2552]], as the Master Chief returns to Earth to stop the Prophet of Truth. After being retrieved by the UNSC, he is sent to the besieged city of [[Voi]] to destroy the Covenant's heavy defenses. The UNSC fleet then launches an attack on Truth's [[Forerunner dreadnought|Forerunner ship]], but he manages to activate the [[Portal at Voi|Portal]] and departs to [[Installation 00|Installation 00, the Ark]], from where all the Halo rings can be activated. Miutes after, the Flood attacks Earth but is sterilized. The UNSC and the Elites join their forces and battle the last Covenant forces on the Ark, culminating in the assassination of the Prophet of Truth. The Flood also attack the Ark via the infested ''High Charity''. The Chief retrieves Cortana and they set out to activate a newly built Halo ring, [[Installation 08]], to destroy the local infestation. During the escape, the {{UNSCShip|Forward Unto Dawn}} is cut in half by the Portal, with the forward section crashing on Earth with the Arbiter and the aft section being lost in space, with the Chief and Cortana aboard. The Spartan waits in cryosleep until the UNSC find and rescue them, meanwhile the Human-Covenant War is declared over.
The plot starts in [[2552#November|November 2552]], as the Master Chief returns to Earth to stop the Prophet of Truth. After being retrieved by the UNSC, he is sent to the besieged city of [[Voi]] to destroy the Covenant's heavy defenses. The UNSC fleet then launches an attack on Truth's [[Forerunner dreadnought|Forerunner ship]], but he manages to activate the [[Portal at Voi|Portal]] and departs to [[Installation 00|Installation 00, the Ark]], from where all the Halo rings can be activated. Minutes after, the Flood attacks Earth but is sterilized. The UNSC and the Elites join their forces and battle the last Covenant forces on the Ark, culminating in the assassination of the Prophet of Truth. The Flood also attack the Ark via the infested ''High Charity''. The Chief retrieves Cortana and they set out to activate a newly built Halo ring, [[Installation 08]], to destroy the local infestation. During the escape, the {{UNSCShip|Forward Unto Dawn}} is cut in half by the Portal, with the forward section crashing on Earth with the Arbiter and the aft section being lost in space, with the Chief and Cortana aboard. The Spartan waits in cryosleep until the UNSC find and rescues them, and the Human-Covenant War is declared over.
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[[File:Noble Team.jpg|thumb|left|250px|Campaign promotional art for ''Halo: Reach''.]]
[[File:Noble Team.jpg|thumb|left|250px|Campaign promotional art for ''Halo: Reach''.]]
{{Main|Halo: Reach}}
{{Main|Halo: Reach}}
''Halo: Reach'' also featured matchmaking support for campaign where players could be automatically matched to each other.<ref>[http://halo.bungie.net/News/content.aspx?type=topnews&link=BWU_082010 Bungie weekly update 8/20/10]</ref>
''Halo: Reach'' also featured matchmaking support for campaigns where players could be automatically matched to each other.<ref>[http://halo.bungie.net/News/content.aspx?type=topnews&link=BWU_082010 Bungie weekly update 8/20/10]</ref>
{{Expand-section}}
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[[File:HW2 - Atriox and Red Team.jpg|thumb|250px|Campaign promotional art for ''Halo Wars 2'']]
[[File:HW2 - Atriox and Red Team.jpg|thumb|250px|Campaign promotional art for ''Halo Wars 2'']]
{{Main|Halo Wars 2}}
{{Main|Halo Wars 2}}
In Halo Wars 2, player controls Captain James Cutter. Co-op allows up to two players in Xbox Live link. Player two also controls Captain Cutter as leader on original campaign. The original campaign consists of 12 Missions with Captain Cutter as leader while Extra campaign contains in total 7 missions, two mission from OPERATION: SPEARBREAKER with Major Vaughan as Leader and five mission from Awakening the Nightmare with Voridus and Pavium as Leader and can be played on four difficulties. The player can find Phoenix Logs by travelling around the map on mission and unlocking skulls by completing specific optional or bonus objectives.
In Halo Wars 2, player controls Captain James Cutter. Co-op allows up to two players in Xbox Live link. Player two also controls Captain Cutter as the leader of an original campaign. The original campaign consists of 12 Missions with Captain Cutter as the leader while Extra campaign contains in total 7 missions, two missions from OPERATION: SPEARBREAKER with Major Vaughan as Leader and five missions from Awakening the Nightmare with Voridus and Pavium as Leader and can be played on four difficulties. The player can find Phoenix Logs by traveling around the map on missions and unlocking skulls by completing specific optional or bonus objectives.


The plot starts in end of March 2559 or 28 years after events on Etran Harborage, as Serina awakens entire crew of [[Spirit of Fire]] before making a final dispensation. Much to Captain Cutter and Professor Anders surprise, the ship somehow being drawn into [[Installation 00]] through slipspace travel which their own slipspace drive was used as a makeshift bomb on Etran Harborage. Red Team was dispatched to scout the Ark after receiving UNSC distress signal but only to encounter [[Atriox]], Leader of the [[Banished]] after retrieving the AI Isabel with Douglas-042 suffers heavy wound. Through investigation on the Ark, Anders discovers a foundry that will allow her to deploy a new Halo ring in order to raise a distress beacon where the closest [[Installation 04|original site]] is [[Reach]] but Cutter cannot approve that plan until Enduring Conviction, Banished's flagship is destroyed. Jerome-092 and Isabel was dispatched and manage to destroy the ship while Anders activate the ring for final preparations. UNSC and Banished contested their ground on new Installation where UNSC finally able to besiege Banished and Anders wipe them out using gravity anchors. Anders however was taken along with Installation 09 away from the Ark while UNSC and Banished continue to contest their ground on the Ark.
The plot starts at the end of March 2559 or 28 years after events on Etran Harborage, as Serina awakens the entire crew of [[Spirit of Fire]] before making a final dispensation. Much to Captain Cutter and Professor Anders surprise, the ship was drawn into [[Installation 00]] through slipspace travel which their own slipspace drive was used as a makeshift bomb on Etran Harborage. Red Team was dispatched to scout the Ark after receiving the UNSC distress signal but only to encounter [[Atriox]], Leader of the [[Banished]] after retrieving the AI Isabel with Douglas-042 suffers a heavy wound. Through investigation on the Ark, Anders discovers a foundry that will allow her to deploy a new Halo ring in order to raise a distress beacon where the closest [[Installation 04|original site]] is [[Reach]] but Cutter cannot approve that plan until Enduring Conviction, Banished's flagship is destroyed. Jerome-092 and Isabel were dispatched and managed to destroy the ship while Anders activate the ring for final preparations. UNSC and Banished contested their ground on new Installation where UNSC was finally able to besiege Banished and Anders wipe them out using gravity anchors. Anders however was taken along with Installation 09 away from the Ark while UNSC and Banished continue to contest their ground on the Ark.
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===''Halo: Fireteam Raven''===
===''Halo: Fireteam Raven''===
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