Ruwaa-pattern Shadow: Difference between revisions

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Shadows are the [[Covenant]]'s main mode of moving large numbers of troops around on land. They can hold a driver, a gunner, and up to eight occupants, depending on the species of Covenant. They're outfitted to carry [[Ghosts]], [[Elites]], [[Brutes]], [[Grunts]], or [[Jackals]], but the main purpose is to deploy infantry. However, for point defense, they are equipped with a Plasma Cannon.  
Shadows are the [[Covenant]]'s main mode of moving large numbers of troops around on land. They can hold a driver, a gunner, and up to eight occupants, depending on the species of Covenant. They're outfitted to carry [[Ghosts]], [[Elites]], [[Brutes]], [[Grunts]], or [[Jackals]], but the main purpose is to deploy infantry. However, for point defense, they are equipped with a Plasma Cannon.  


Shadows are also capable of carrying light vehicles such as ghosts. The mounted plasma cannon fires identically to the [[Shielded Plasma Cannon]], except it fires at a much higher rate. It is an extremely effective weapon which can fire at fully automatic levels. This weapon can be used by the player, though the vehicle cannot be driven. The Shadow only appears in the level [[Outskirts]], where [[Master Chief]] must destroy a convoy of them.
Shadows are also capable of carrying light vehicles such as ghosts. The mounted plasma cannon fires identically to the [[Shielded Plasma Cannon]], except it fires at a much higher rate. It is an extremely effective weapon which can fire at fully automatic levels. This weapon can be used by the player, though the vehicle cannot be driven. The Shadow only appears in the level [[Outskirts]], where [[Master Chief]] must destroy a convoy of them.
 
The Shadows in halo 2 always transports [[Ghost]]s, never infantry.


== Character Compatibility ==
== Character Compatibility ==
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