Armor abilities/Reach: Difference between revisions

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! style="width:110px; text-align:center;" |[[File:ReachAA - Camouflage.png|100px|center]] Active Camouflage
! style="width:110px; text-align:center;" |[[File:ReachAA - Camouflage.png|100px|center]] Active Camouflage
| valign="top" style="padding-left:4px;" |{{Article Quote|Go off the grid by engaging Active Camo. Your enemies can’t kill what they cannot see. Stalk, seek, and destroy.{{Ref/Reuse|armor}}}}
| valign="top" style="padding-left:4px;" |{{Article quote|Go off the grid by engaging Active Camo. Your enemies can’t kill what they cannot see. Stalk, seek, and destroy.{{Ref/Reuse|armor}}}}
''[[Active camouflage]]'' provides players temporary invisibility for a duration of 15 seconds, similar to the [[Thel 'Vadam|Arbiter]]'s active camouflage feature from ''[[Halo 2]]''.<ref name="trailer">'''[[Halo: Reach Multiplayer Trailer]]'''</ref> Its pick-up color is cyan and fully recharges from a complete depletion in 15 seconds. When activated, the player becomes invisible, with all sound heavily muffled for the duration of the effect. The ability loses its invisibility effect when the player moves at a certain pace: if the player starts running, they become more visible.
''[[Active camouflage]]'' provides players temporary invisibility for a duration of 15 seconds, similar to the [[Thel 'Vadam|Arbiter]]'s active camouflage feature from ''[[Halo 2]]''.<ref name="trailer">'''[[Halo: Reach Multiplayer Trailer]]'''</ref> Its pick-up color is cyan and fully recharges from a complete depletion in 15 seconds. When activated, the player becomes invisible, with all sound heavily muffled for the duration of the effect. The ability loses its invisibility effect when the player moves at a certain pace: if the player starts running, they become more visible.


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! style="width:110px; text-align:center;" |[[File:ReachAA - ArmorLock.png|100px|center]] Armor Lock
! style="width:110px; text-align:center;" |[[File:ReachAA - ArmorLock.png|100px|center]] Armor Lock
| valign="top" style="padding-left:4px;" |{{Article Quote|Become invincible, but immobile. While you're locked down, Elites can't touch you.{{Ref/Reuse|armor}}}}
| valign="top" style="padding-left:4px;" |{{Article quote|Become invincible, but immobile. While you're locked down, Elites can't touch you.{{Ref/Reuse|armor}}}}
''[[Armor lock]]'', sometimes referred to as ''Armor Lockup'', is an ability that overcharges the player's energy shield, preventing the user from taking any damage. This ranges from repelling incoming explosive projectiles and removing {{Pattern|Anskum|plasma grenade}}s to disabling, damaging or even destroying incoming vehicles. However, in doing so, the player is immobile and cannot perform any act. Once depleted, the armor ability discharges a short-range EMP blast effect and pushes players away from the user.
''[[Armor lock]]'', sometimes referred to as ''Armor Lockup'', is an ability that overcharges the player's energy shield, preventing the user from taking any damage. This ranges from repelling incoming explosive projectiles and removing {{Pattern|Anskum|plasma grenade}}s to disabling, damaging or even destroying incoming vehicles. However, in doing so, the player is immobile and cannot perform any act. Once depleted, the armor ability discharges a short-range EMP blast effect and pushes players away from the user.


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! style="width:110px; text-align:center;" |[[File:ReachAA - Shield.png|100px|center]] Drop Shield
! style="width:110px; text-align:center;" |[[File:ReachAA - Shield.png|100px|center]] Drop Shield
| valign="top" style="padding-left:4px;" |{{Article Quote|A temporary bubble of protection that heals those fortunate enough to be within its sphere of influence.{{Ref/Reuse|armor}}}}
| valign="top" style="padding-left:4px;" |{{Article quote|A temporary bubble of protection that heals those fortunate enough to be within its sphere of influence.{{Ref/Reuse|armor}}}}
The ''[[drop shield]]'' provides players a spherical energy shield that also regenerates their health. In a way, it functions similarly to a [[bubble shield]],<ref>[http://xbox360.ign.com/articles/109/1098584p1.html '''IGN.com''': ''E3 2010: Firefight in Halo: Reach – Bigger & Better'']</ref> a [[deployable cover]] and a [[regenerator]]. While having similar appearance as the bubble shield, the drop shield is not entirely invincible - the strength of the shield is approximately three times that of a standard energy shielding system - and will deactivate when the damage reaches a certain threshold. The damage is represented in color stages from blue to red, similar to the deployable cover. Additionally, unlike the bubble shield however, plasma grenades will stick to the surface of the shield.<ref>[http://halo.bungie.net/News/content.aspx?type=topnews&cid=28515 '''Bungie.net''': ''Bungie Weekly Update: 09/10/10'']</ref>
The ''[[drop shield]]'' provides players a spherical energy shield that also regenerates their health. In a way, it functions similarly to a [[bubble shield]],<ref>[http://xbox360.ign.com/articles/109/1098584p1.html '''IGN.com''': ''E3 2010: Firefight in Halo: Reach – Bigger & Better'']</ref> a [[deployable cover]] and a [[regenerator]]. While having similar appearance as the bubble shield, the drop shield is not entirely invincible - the strength of the shield is approximately three times that of a standard energy shielding system - and will deactivate when the damage reaches a certain threshold. The damage is represented in color stages from blue to red, similar to the deployable cover. Additionally, unlike the bubble shield however, plasma grenades will stick to the surface of the shield.<ref>[http://halo.bungie.net/News/content.aspx?type=topnews&cid=28515 '''Bungie.net''': ''Bungie Weekly Update: 09/10/10'']</ref>


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! style="width:110px; text-align:center;" |[[File:ReachAA - Evade.png|100px|center]] Evade
! style="width:110px; text-align:center;" |[[File:ReachAA - Evade.png|100px|center]] Evade
| valign="top" style="padding-left:4px;" |{{Article Quote|Play with your food! As an Elite, you'll be able to bob, weave, and juke to get into the most effective combat position.{{Ref/Reuse|armor}}}}
| valign="top" style="padding-left:4px;" |{{Article quote|Play with your food! As an Elite, you'll be able to bob, weave, and juke to get into the most effective combat position.{{Ref/Reuse|armor}}}}
The ''Evade'' ability allows the player to roll in any direction to avoid danger, breaking enemy lock-ons and tracking in the process. Players can evade two times before having to wait 4 seconds for the ability to recharge. Its pickup color is purple.
The ''Evade'' ability allows the player to roll in any direction to avoid danger, breaking enemy lock-ons and tracking in the process. Players can evade two times before having to wait 4 seconds for the ability to recharge. Its pickup color is purple.


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! style="width:110px; text-align:center;" |[[File:ReachAA - Hologram.png|100px|center]] Hologram
! style="width:110px; text-align:center;" |[[File:ReachAA - Hologram.png|100px|center]] Hologram
| valign="top" style="padding-left:4px;" |{{Article Quote|Create a virtual doppelganger of yourself to draw enemy fire or lure unsuspecting opponents out into the open.{{Ref/Reuse|armor}}}}
| valign="top" style="padding-left:4px;" |{{Article quote|Create a virtual doppelganger of yourself to draw enemy fire or lure unsuspecting opponents out into the open.{{Ref/Reuse|armor}}}}
''Hologram'', sometimes referred to as ''Holographic Decoy'', is an armor ability that produces an identical [[Holography|holographic]] [[Type-27 Responsive Holographic Form Emulator|copy of the user]].<ref>[http://www.youtube.com/watch?v=mgFy83gAL1Y '''Youtube''': ''RvB Deja View'']</ref><ref>[[rvb:Deja View|'''RvB Wiki''': ''Deja View'']]</ref> Its pickup color is yellow.
''Hologram'', sometimes referred to as ''Holographic Decoy'', is an armor ability that produces an identical [[Holography|holographic]] [[Type-27 Responsive Holographic Form Emulator|copy of the user]].<ref>[http://www.youtube.com/watch?v=mgFy83gAL1Y '''Youtube''': ''RvB Deja View'']</ref><ref>[[rvb:Deja View|'''RvB Wiki''': ''Deja View'']]</ref> Its pickup color is yellow.


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! style="width:110px; text-align:center;" |[[File:ReachAA - Jetpack.png|100px|center]] Jet Pack
! style="width:110px; text-align:center;" |[[File:ReachAA - Jetpack.png|100px|center]] Jet Pack
| valign="top" style="padding-left:4px;" |{{Article Quote|Fly like a bird. Target your opponents. Laugh maniacally.{{Ref/Reuse|armor}}}}
| valign="top" style="padding-left:4px;" |{{Article quote|Fly like a bird. Target your opponents. Laugh maniacally.{{Ref/Reuse|armor}}}}
The ''Jet Pack'' ability allows players to maneuver in mid-air, with the use of [[Series 8 jetpack]] (UNSC) or an [[Covenant thruster pack|thruster pack]] (Covenant).<ref>[http://www.gametrailers.com/episode/gametrailers-tv/89&ch=1&sd=0?ep=89&ch=1&sd=0 '''Gametrailers''': ''Gametrailers TV with Geoff Keighley'', 12:08]</ref> Its pickup color is white.
The ''Jet Pack'' ability allows players to maneuver in mid-air, with the use of [[Series 8 jetpack]] (UNSC) or an [[Covenant thruster pack|thruster pack]] (Covenant).<ref>[http://www.gametrailers.com/episode/gametrailers-tv/89&ch=1&sd=0?ep=89&ch=1&sd=0 '''Gametrailers''': ''Gametrailers TV with Geoff Keighley'', 12:08]</ref> Its pickup color is white.


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! style="width:110px; text-align:center;" |[[File:ReachAA - Sprint.png|100px|center]] Sprint
! style="width:110px; text-align:center;" |[[File:ReachAA - Sprint.png|100px|center]] Sprint
| valign="top" style="padding-left:4px;" |{{Article Quote|Feel the need? Engage this Ability for a burst of speed that's great for quickly covering ground or escaping sticky situations.{{Ref/Reuse|armor}}}}
| valign="top" style="padding-left:4px;" |{{Article quote|Feel the need? Engage this Ability for a burst of speed that's great for quickly covering ground or escaping sticky situations.{{Ref/Reuse|armor}}}}
The ''[[Sprint]]'' ability allows the player to move at an increased speed for approximately four seconds. In campaign, it is the default armor ability. Its pickup color is green. When activated, the player's character model will pant heavily. The sprinting scales with the player's movement speed; the faster the player moves, the faster the player sprints. Weapons cannot be used during the sprint.
The ''[[Sprint]]'' ability allows the player to move at an increased speed for approximately four seconds. In campaign, it is the default armor ability. Its pickup color is green. When activated, the player's character model will pant heavily. The sprinting scales with the player's movement speed; the faster the player moves, the faster the player sprints. Weapons cannot be used during the sprint.