Uprising: Difference between revisions

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===[[Glitch]]es===
===[[Glitch]]es===
*If the dying [[Sangheili]] with the [[Energy Sword]] at the beginning of the level is meleed as the quote "The [[Jiralhanae|Brutes]] have betrayed us... The Councilors..." plays, then his mouth will start moving to the words.
*If the dying [[Sangheili]] with the [[Energy Sword]] at the beginning of the level is meleed as the quote "The [[Jiralhanae|Brutes]] have betrayed us... The Councilors..." plays, then his mouth will start moving to the words.
*One can receive unlimited [[Plasma Pistol]]s on this level. First give a Grunt a [[Fuel Rod Gun]] or a [[M41 Surface-to-Surface Rocket Medium Anti-Vehicle/Assault Weapon|Rocket Launcher]] then drive in a vehicle toward him, he will dive out of the way and drop his weapon and pull out a [[Plasma Pistol]] with 100% ammo.
*One can receive unlimited [[Plasma Pistol]]s on this level. First give a Grunt a [[Fuel Rod Gun]] or a [[M41 rocket launcher|Rocket Launcher]] then drive in a vehicle toward him, he will dive out of the way and drop his weapon and pull out a [[Plasma Pistol]] with 100% ammo.
*If the Grunts that joined the forces in the first cavern room are still with the player when they gets to the three-leveled room, one will notice that they will not follow any further. Even if pushed toward and off the edge, they will not follow the crowd like the Elites will if they are pushed down. The Grunts, however, will appear again when the player reaches to the second chapter, near the door.
*If the Grunts that joined the forces in the first cavern room are still with the player when they gets to the three-leveled room, one will notice that they will not follow any further. Even if pushed toward and off the edge, they will not follow the crowd like the Elites will if they are pushed down. The Grunts, however, will appear again when the player reaches to the second chapter, near the door.
*Sometimes, the Zealot will stop moving no matter how far the player goes, if the player switches weapons with him, he will start climbing up an imaginary boundary and stay at the top.
*Sometimes, the Zealot will stop moving no matter how far the player goes, if the player switches weapons with him, he will start climbing up an imaginary boundary and stay at the top.
*At the top of the mountains by where the {{Pattern|Wuzum|Spectre}} comes, when the player gets to the end of a pathway in the mountain, they can spot two trees mysteriously floating like the one in ''Halo: Combat Evolved'' campaign level [[Two Betrayals]].
*At the top of the mountains by where the {{Pattern|Wuzum|Spectre}} comes, when the player gets to the end of a pathway in the mountain, they can spot two trees mysteriously floating like the one in ''Halo: Combat Evolved'' campaign level ''[[Two Betrayals]]''.
*If the player walks by a certain tree they will see part of [[Thel 'Vadamee|his]] body and if they shoots it the player will take damage.
*If the player walks by a certain tree they will see part of [[Thel 'Vadam|his]] body and if they shoots it the player will take damage.
*Driving a Ghost out the last door will trigger the cutscene with a Ghost in the background.
*Driving a Ghost out the last door will trigger the cutscene with a Ghost in the background.
*It is possible to gain two extra Spec Ops Elite allies near the beginning of the level, at the expense of two Grunts. When the first Spec Ops Elite begins to say, "By the Prophets, what have these Brutes done?" rush into the next room so that the Zealot and two minor Elites can't drop down from the sky. Therefore, the player will only have the one Elite as an ally, plus the two Grunts. If the Grunts are killed, two extra Spec Ops with Plasma Rifles will appear, usually accompanying the first one. Be sure not to betray the Grunts outright, or the Elites will attack the player. After clearing the first room, go back and allow the Zealot and two Minor Elites to drop from the sky, however, the Zealot and two Minor Elites will not follow through out the rest of the level in this glitch. *During the vehicle section of the level (before ''Fight Club''), allies who are walking (notably the Sangheili Zealot) will get stuck near the waterfall, walking up and down, leaving the player along with the others who drive vehicles.
*It is possible to gain two extra Spec Ops Elite allies near the beginning of the level, at the expense of two Grunts. When the first Spec Ops Elite begins to say, "By the Prophets, what have these Brutes done?" rush into the next room so that the Zealot and two minor Elites can't drop down from the sky. Therefore, the player will only have the one Elite as an ally, plus the two Grunts. If the Grunts are killed, two extra Spec Ops with Plasma Rifles will appear, usually accompanying the first one. Be sure not to betray the Grunts outright, or the Elites will attack the player. After clearing the first room, go back and allow the Zealot and two Minor Elites to drop from the sky, however, the Zealot and two Minor Elites will not follow through out the rest of the level in this glitch. *During the vehicle section of the level (before ''Fight Club''), allies who are walking (notably the Sangheili Zealot) will get stuck near the waterfall, walking up and down, leaving the player along with the others who drive vehicles.
*It is possible to skip much of this level and start the next level prematurely by jumping out and around the level. A good example is [http://www.youtube.com/watch?v=iSdfTM-69sI&feature=related Here]
*It is possible to skip much of this level and start the next level prematurely by jumping out and around the level. A good example is [http://www.youtube.com/watch?v=iSdfTM-69sI&feature=related Here]
*This level contains several instances of the [[Halo 2 skulls|Thunderstorm skull]] not working properly. Even with the skull activated, two of the Brutes at the start of the level can still appear as Minors or Majors instead of Captains. Another example of this phenomenon affects several allied Grunts in the level [[Sacred Icon (level)|Sacred Icon]].
*This level contains several instances of the [[Halo 2 skulls|Thunderstorm skull]] not working properly. Even with the skull activated, two of the Brutes at the start of the level can still appear as Minors or Majors instead of Captains. Another example of this phenomenon affects several allied Grunts in the level ''[[Sacred Icon (level)|Sacred Icon]]''.


===Easter eggs===
===Easter eggs===
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