Flying Elephant: Difference between revisions

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'''Flying Elephant''' refers to a phenomenon in which players [[Forge|manipulate objects]] in ''[[Halo 3]]''<nowiki/>'s [[multiplayer]] map [[Sandtrap]]. As the name of this phenomenon so subtly implies, the intended effect is to launch [[M312 Heavy Recovery Vehicle|Elephants]] into the air.
'''Flying Elephant''' refers to a phenomenon in which players [[Forge|manipulate objects]] in ''[[Halo 3]]''<nowiki/>'s [[multiplayer]] map [[Sandtrap]]. As the name of this phenomenon so subtly implies, the intended effect is to launch [[M312 Heavy Recovery Vehicle|Elephants]] into the air.
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=== Explosive method ===
=== Explosive method ===
A more spectacular result can be achieved through the use of explosives. A player should start by removing all [[fusion core]]s and [[Plasma battery|plasma batteries]] from the level. They should then place as many Fusion Coils and Plasma Batteries as they can inside the Elephant—preferably in the back area, taking care to set the items to [[Forge/Tricks#Instant Respawn|Instant Respawn]]. At this point, the player need only detonate the explosives through any means; [[AV-14 Hornet|Hornet]] missiles can create a particularly dramatic result.  To prevent the elephant from falling when it begins to take off, you may want to create constant fire on the explosives (preferably with a Hornet)
A more spectacular result can be achieved through the use of explosives. A player should start by removing all [[Fusion coil]]s and [[Plasma battery|plasma batteries]] from the level. They should then place as many Fusion Coils and Plasma Batteries as they can inside the Elephant—preferably in the back area, taking care to set the items to [[Forge/Tricks#Instant Respawn|Instant Respawn]]. At this point, the player need only detonate the explosives through any means; [[AV-14 Hornet|Hornet]] missiles can create a particularly dramatic result.  To prevent the elephant from falling when it begins to take off, you may want to create constant fire on the explosives (preferably with a Hornet)


First, the Elephant will buck from the initial blast. The explosives will respawn instantaneously, such that the explosion "re-triggers" itself in an endless cycle of detonations and spawns. This perpetual explosion will carry the Elephant skyward. Once the Elephant clears enough ground to begin orbit, it will not come down unless interfered with. Despite being very high in the air, the Elephant will only travel around the outer ring of the map, as there are Elephant-only [[Invisible wall|invisible barriers]] that prevent it from going anywhere else.
First, the Elephant will buck from the initial blast. The explosives will respawn instantaneously, such that the explosion "re-triggers" itself in an endless cycle of detonations and spawns. This perpetual explosion will carry the Elephant skyward. Once the Elephant clears enough ground to begin orbit, it will not come down unless interfered with. Despite being very high in the air, the Elephant will only travel around the outer ring of the map, as there are Elephant-only [[Invisible wall|invisible barriers]] that prevent it from going anywhere else.
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=== Lag method ===
=== Lag method ===
Sometimes, in [[Matchmaking]] or large [[Custom Game]]s, the Elephant will begin to sink into the ground, probably because of [[lag]]. When movable objects intersect each other in ''Halo 3'', they are rapidly forced out—sometimes to the point of being blown apart. In the case of the Elephant, when it sinks too much, it will be shot out of the ground and sent flying. Usually it isn't sent too high, but in cases of extreme lag, it can be shot all the way across the map. In most cases, the Elephant will simply do a barrel roll and land upside down. The more people and objects that are on the Elephant, the more likely it is to glitch—again supporting the lag theory. Some believe that this phenomenon may be related to [[The Bump]].
Sometimes, in [[Matchmaking]] or large [[custom game]]s, the Elephant will begin to sink into the ground, probably because of [[lag]]. When movable objects intersect each other in ''Halo 3'', they are rapidly forced out—sometimes to the point of being blown apart. In the case of the Elephant, when it sinks too much, it will be shot out of the ground and sent flying. Usually it isn't sent too high, but in cases of extreme lag, it can be shot all the way across the map. In most cases, the Elephant will simply do a barrel roll and land upside down. The more people and objects that are on the Elephant, the more likely it is to glitch—again supporting the lag theory. Some believe that this phenomenon may be related to [[The Bump]].


==See also==
==See also==