Flying Elephant: Difference between revisions

m
Bot: Automated text replacement (-{{[Ee]ra\|(RW|BS|343)[^}\n]*}} +{{Status|Gameplay}})
m (Text replacement - "==Related links==" to "==See also==")
m (Bot: Automated text replacement (-{{[Ee]ra\|(RW|BS|343)[^}\n]*}} +{{Status|Gameplay}}))
 
(5 intermediate revisions by 3 users not shown)
Line 1: Line 1:
{{Era|RW}}
{{Status|Gameplay}}


'''Flying Elephant''' refers to a phenomenon in which players [[Forge|manipulate objects]] in ''[[Halo 3]]''<nowiki/>'s [[multiplayer]] map [[Sandtrap]]. As the name of this phenomenon so subtly implies, the intended effect is to launch [[M312 Heavy Recovery Vehicle|Elephants]] into the air.
'''Flying Elephant''' refers to a phenomenon in which players [[Forge|manipulate objects]] in ''[[Halo 3]]''<nowiki/>'s [[multiplayer]] map [[Sandtrap]]. As the name of this phenomenon so subtly implies, the intended effect is to launch [[M312 Heavy Recovery Vehicle|Elephants]] into the air.
Line 7: Line 7:
== Walkthrough ==
== Walkthrough ==
=== Scorpion transport ===
=== Scorpion transport ===
It is possible to use a [[M808B Main Battle Tank|Scorpion]] or a [[Resupply canister|Drop Pod]] to lift an Elephant into the air. All a player has to do is enter Edit Mode and force either object inside of an Elephant. By moving the object, they can move the Elephant. They may also [[Splatter Medal|splatter]] players by moving or rotating the object (and therefore the Elephant) at high speeds.
It is possible to use a [[M808B Scorpion|Scorpion]] or a [[ordnance pod|drop pod]] to lift an Elephant into the air. All a player has to do is enter Edit Mode and force either object inside an Elephant. By moving the object, they can move the Elephant. They may also [[splatter]] players by moving or rotating the object (and therefore the Elephant) at high speeds.


=== Explosive method ===
=== Explosive method ===
A more spectacular result can be achieved through the use of explosives. A player should start by removing all [[Fusion core|Fusion Coils]] and [[Plasma battery|Plasma Batteries]] from the level. They should then place as many Fusion Coils and Plasma Batteries as they can inside of the Elephant—preferably in the back area, taking care to set the items to [[Forge/Tricks#Instant Respawn|Instant Respawn]]. At this point, the player need only detonate the explosives through any means; [[AV-14 Hornet|Hornet]] missiles can create a particularly dramatic result.  To prevent the elephant from falling when it begins to take off you may want to create constant fire on the explosives (preferably with a Hornet)
A more spectacular result can be achieved through the use of explosives. A player should start by removing all [[Fusion coil]]s and [[Plasma battery|plasma batteries]] from the level. They should then place as many Fusion Coils and Plasma Batteries as they can inside the Elephant—preferably in the back area, taking care to set the items to [[Forge/Tricks#Instant Respawn|Instant Respawn]]. At this point, the player need only detonate the explosives through any means; [[AV-14 Hornet|Hornet]] missiles can create a particularly dramatic result.  To prevent the elephant from falling when it begins to take off, you may want to create constant fire on the explosives (preferably with a Hornet)


First, the Elephant will buck from the initial blast. The explosives will repsawn instantaneously, such that the explosion "re-triggers" itself in an endless cycle of detonations and spawns. This perpetual explosion will carry the Elephant skyward. Once the Elephant clears enough ground to begin orbit, it will not come down unless interfered with. Despite being very high in the air, the Elephant will only travel around the outer ring of the map, as there are Elephant-only [[Invisible Walls|invisible barriers]] that prevent it from going anywhere else.
First, the Elephant will buck from the initial blast. The explosives will respawn instantaneously, such that the explosion "re-triggers" itself in an endless cycle of detonations and spawns. This perpetual explosion will carry the Elephant skyward. Once the Elephant clears enough ground to begin orbit, it will not come down unless interfered with. Despite being very high in the air, the Elephant will only travel around the outer ring of the map, as there are Elephant-only [[Invisible wall|invisible barriers]] that prevent it from going anywhere else.


This method has actually been described in a [[Bungie.net]] Weekly Update.<ref>[http://halo.bungie.net/News/content.aspx?cid=12685 Bungie Weekly Update 08/03/07]</ref>
This method has actually been described in a [[Bungie.net]] Weekly Update.<ref>[http://halo.bungie.net/News/content.aspx?cid=12685 Bungie Weekly Update 08/03/07]</ref>
Line 22: Line 22:


=== Grav lift method ===
=== Grav lift method ===
A player can create an interesting, though less spectacular, result by placing a [[Gravity lift|Grav Lift]] in the center of the Elephant, near the holographic screen on its bottom floor. The Grav Lift should have its ''Respawn Time'' set to 30 or more, and its ''Place at Start'' set to ''No''. The player should then start a new round, and before the Grav Lift respawns, place a Drop Pod at its position. When the Grav Lift respawns, it will lift the Drop Pod upward; upon collision with the Elephant's ceiling, the Drop Pod will carry the vehicle skyward.
A player can create an interesting, though less spectacular, result by placing a [[gravity lift]] in the center of the Elephant, near the holographic screen on its bottom floor. The Grav Lift should have its ''Respawn Time'' set to 30 or more, and its ''Place at Start'' set to ''No''. The player should then start a new round, and before the Grav Lift respawns, place a Drop Pod at its position. When the Grav Lift respawns, it will lift the Drop Pod upward; upon collision with the Elephant's ceiling, the Drop Pod will carry the vehicle skyward.


Alternatively, a player can drive an Elephant away from its starting position, and then place a Drop Pod at the center of that position. The player should then place a Grav Lift on the same spot as the Drop Pod, and then start a new round. The Grav Lift will push the Drop Pod into the bottom of the vehicle, forcing the vehicle upward from underneath. Some variants of this method involve using a hornet to control the flight.
Alternatively, a player can drive an Elephant away from its starting position, and then place a Drop Pod at the center of that position. The player should then place a Grav Lift on the same spot as the Drop Pod, and then start a new round. The Grav Lift will push the Drop Pod into the bottom of the vehicle, forcing the vehicle upward from underneath. Some variants of this method involve using a hornet to control the flight.


=== Lag method ===
=== Lag method ===
Sometimes, in [[Matchmaking]] or large [[Custom Game]]s, the Elephant will begin to sink into the ground, probably because of [[lag]]. When movable objects intersect each other in ''Halo 3'', they are rapidly forced out—sometimes to the point of being blown apart. In the case of the Elephant, when it sinks too much, it will be shot out of the ground and sent flying. Usually it isn't sent too high, but in cases of extreme lag, it can be shot all the way across the map. In most cases, the Elephant will simply do a barrel roll and land upside down. The more people and objects that are on the Elephant, the more likely it is to glitch—again supporting the lag theory. Some believe that this phenomenon may be related to [[The Bump]].
Sometimes, in [[Matchmaking]] or large [[custom game]]s, the Elephant will begin to sink into the ground, probably because of [[lag]]. When movable objects intersect each other in ''Halo 3'', they are rapidly forced out—sometimes to the point of being blown apart. In the case of the Elephant, when it sinks too much, it will be shot out of the ground and sent flying. Usually it isn't sent too high, but in cases of extreme lag, it can be shot all the way across the map. In most cases, the Elephant will simply do a barrel roll and land upside down. The more people and objects that are on the Elephant, the more likely it is to glitch—again supporting the lag theory. Some believe that this phenomenon may be related to [[The Bump]].


==See also==
==See also==
*[[Elephant Flipping]]
*[[Elephant flipping]]


==Sources==
==Sources==
<references/>
{{Ref/Sources}}


{{Glitches}}
{{Glitches}}