Type-1 energy sword/Gameplay: Difference between revisions

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{{Status|Gameplay}}
There are two ways a player in ''Halo 2'', ''Halo 3'', ''Halo: Reach'', ''Halo 4'', and ''Halo 5: Guardians'' can attack with the energy sword: the first is to lunge with the energy sword. With this, the player lunges forward at the other player. However, this only works when the aiming reticule is lit red, indicating that the opposing player is within range. The second attack is the simple [[melee]], this performs a quick horizontal or overhanded swipe.
There are two ways a player in ''Halo 2'', ''Halo 3'', ''Halo: Reach'', ''Halo 4'', and ''Halo 5: Guardians'' can attack with the energy sword: the first is to lunge with the energy sword. With this, the player lunges forward at the other player. However, this only works when the aiming reticule is lit red, indicating that the opposing player is within range. The second attack is the simple [[melee]], this performs a quick horizontal or overhanded swipe.


== Campaign ==
== Campaign ==
* In ''Halo: Combat Evolved'' and ''Halo 2'', use the advantage that the Elites need to be close to one to damage the player's energy shield. On higher difficulties, use the [[Noob Combo]] to eliminate the energy sword-wielding Elites. With this tactic, one can kill an [[Sangheili Honor Guardsman|Elite Honor Guard]] with a single [[Type-25 plasma pistol|Plasma Pistol]] easily in ''Halo 2'', even on [[Heroic]] or [[Legendary]].  
* In ''Halo: Combat Evolved'' and ''Halo 2'', use the advantage that the Elites need to be close to one to damage the player's energy shield. On higher difficulties, use the [[Noob Combo]] to eliminate the energy sword-wielding Elites. With this tactic, one can kill an [[Sangheili Honor Guardsman|Elite Honor Guard]] with a single [[Type-25 plasma pistol|Plasma Pistol]] easily in ''Halo 2'', even on [[Heroic]] or [[Legendary]].  
* It is extremely ill-advised to use the sword against [[Unggoy|Grunts]], [[Kig-Yar|Jackals]], [[Yanme'e|Drones]], [[Huragok|Engineers]], [[Promethean Crawler]]s, or [[Promethean Watcher]]]s. Due to the low-threat nature of these enemies they can easily be killed with any other weapon, or even a simple melee.
* It is extremely ill-advised to use the sword against [[Unggoy|Grunts]], [[Kig-Yar|Jackals]], [[Yanme'e|Drones]], [[Huragok|Engineers]], [[Promethean Crawler]]s, or [[Promethean Watcher]]s. Due to the low-threat nature of these enemies they can easily be killed with any other weapon, or even a simple melee.
* The sword is extremely valuable against [[Sangheili|Elites]], [[Jiralhanae|Brutes]], [[Promethean Knight]]s (except in ''Halo 5: Guardians''), and perhaps [[Hunter]]s and the [[Warden Eternal]].
* The sword is extremely valuable against [[Sangheili|Elites]], [[Jiralhanae|Brutes]], [[Promethean Knight]]s (except in ''Halo 5: Guardians''), and perhaps [[Hunter]]s and the [[Warden Eternal]].
* When facing sword-wielding Elites, a sound tactic is to jump and lunge attack them. This will kill them quickly and save one's shields or even life on higher difficulties.
* When facing sword-wielding Elites, a sound tactic is to jump and lunge attack them. This will kill them quickly and save one's shields or even life on higher difficulties.
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* The energy sword in ''Halo 2'' and ''Halo 3'' can be used to destroy the corpses of [[Flood]] [[Combat Form]]s so that they cannot be re-infected by [[Infection Form]]s. However, the cutting process ''does'' drain battery power. However, any weapon's melee attack can be used to destroy combat form corpses if used enough times, even a depleted energy sword hilt.
* The energy sword in ''Halo 2'' and ''Halo 3'' can be used to destroy the corpses of [[Flood]] [[Combat Form]]s so that they cannot be re-infected by [[Infection Form]]s. However, the cutting process ''does'' drain battery power. However, any weapon's melee attack can be used to destroy combat form corpses if used enough times, even a depleted energy sword hilt.
* In ''Halo 3'' the energy sword is very hard to come by in the campaign outside of [[Floodgate]], [[Cortana (level)|Cortana]], and [[Halo (Halo 3 level)|Halo]]. The player can obtain an energy sword by betraying an Elite ally on [[The Covenant (level)|The Covenant]] by sticking him with a grenade (if Mythic is turned on, the Elite can survive a Plasma Grenade and his energy sword can be taken) or by draining the Arbiter's shield during combat (this happens more frequently on higher difficulties). If the player does so, it is a very good weapon against Brutes, although the battery will deplete very quickly.
* In ''Halo 3'' the energy sword is very hard to come by in the campaign outside of [[Floodgate]], [[Cortana (level)|Cortana]], and [[Halo (Halo 3 level)|Halo]]. The player can obtain an energy sword by betraying an Elite ally on [[The Covenant (level)|The Covenant]] by sticking him with a grenade (if Mythic is turned on, the Elite can survive a Plasma Grenade and his energy sword can be taken) or by draining the Arbiter's shield during combat (this happens more frequently on higher difficulties). If the player does so, it is a very good weapon against Brutes, although the battery will deplete very quickly.
* In ''[[Halo: Reach]]'' the sword will knock out the shields of any Elite in one hit on Legendary, and following up with a headshot means that the sword's battery won't deplete. This is an effective strategy on [[Long Night of Solace (level)|Long Night of Solace]], [[The Package (level)|The Package]], and [[Pillar of Autumn (Halo: Reach level)|Pillar of Autumn]]. The sword is also incredibly effective against Hunters on all difficulties, as a hit anywhere stuns them and a single swipe to the back kills them. Opportunities for this in campaign are limited to The Package, but it is a useful tactic in [[Firefight]].
* In ''[[Halo: Reach]]'' the sword will knock out the shields of any Elite in one hit on Legendary, and following up with a headshot means that the sword's battery won't deplete. This is an effective strategy on [[Long Night of Solace (level)|Long Night of Solace]], [[The Package]], and [[Pillar of Autumn (Halo: Reach level)|Pillar of Autumn]]. The sword is also incredibly effective against Hunters on all difficulties, as a hit anywhere stuns them and a single swipe to the back kills them. Opportunities for this in campaign are limited to The Package, but it is a useful tactic in [[Firefight]].
* In ''Halo 4'', the sword will destroy the shields of any Knight in one hit on Legendary, and following up with a headshot means battery conservation. This only works in missions that feature both Covenant and Promethean enemies. However, unlike Elites, Knights have no qualms about swiping back with their [[lightblade]]s, which can instantly kill the player on Legendary, making the sword less viable against these enemies, but still otherwise effective against Elites and Hunters.
* In ''Halo 4'', the sword will destroy the shields of any Knight in one hit on Legendary, and following up with a headshot means battery conservation. This only works in missions that feature both Covenant and Promethean enemies. However, unlike Elites, Knights have no qualms about swiping back with their [[lightblade]]s, which can instantly kill the player on Legendary, making the sword less viable against these enemies, but still otherwise effective against Elites and Hunters.
* In ''Halo 5: Guardians'', the energy sword is first obtained normally in [[Blue Team (level)|Blue Team]] (its first appearance is from the first [[Sangheili Warrior|Elite Warrior]] found in the level), although an empty one can be obtained and temporarily used earlier in [[Osiris (level)|Osiris]]. It later appears in [[Reunion]], [[Swords of Sanghelios (level)|Swords of Sanghelios]], [[Battle of Sunaion (level)|Battle of Sunaion]], and [[Guardians]], which also features the ''[[Vorpal Talon]]'' variant.


== Multiplayer ==
== Multiplayer ==
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* As with all weapons in ''Halo 5: Guardians'', the Sword features a smart scope; in the case of this particular weapon, scoping in allows for an enhanced lunge radius. Using it is imperitive to achieve kills, as the red reticule range of the Sword has been heavily reduced when not scoped in, making spring-lunge kills far less effective. However, thrusting forward to close the gap for a lunge is an extremely useful tactic. One Warzone variant of the Sword, the ''Vorpal Talon'', even grants an additional thruster charge to the user.
* As with all weapons in ''Halo 5: Guardians'', the Sword features a smart scope; in the case of this particular weapon, scoping in allows for an enhanced lunge radius. Using it is imperitive to achieve kills, as the red reticule range of the Sword has been heavily reduced when not scoped in, making spring-lunge kills far less effective. However, thrusting forward to close the gap for a lunge is an extremely useful tactic. One Warzone variant of the Sword, the ''Vorpal Talon'', even grants an additional thruster charge to the user.
* As befitting such an iconic weapon of the series, the Sword has four total variants in Warzone and Arena: the standard Sword, the faster-swinging ''Ravening Sliver'', the thruster pack-boosting ''Vorpal Talon'', and the Mythic ''[[Prophets' Bane]]'', which includes a far increased lunge distance and an intrinsic Active Camo field.
* As befitting such an iconic weapon of the series, the Sword has four total variants in Warzone and Arena: the standard Sword, the faster-swinging ''Ravening Sliver'', the thruster pack-boosting ''Vorpal Talon'', and the Mythic ''[[Prophets' Bane]]'', which includes a far increased lunge distance and an intrinsic Active Camo field.
** In the final campaign mission ''[[Guardians (level)|Guardians]]'', the ''Vorpal Talon'' can be found. It is useful for obtaining the ''[[Halo 5: Guardians Skulls#Tough Luck|Tough Luck]]'' skull or speeding through the final sequence of the mission where the [[Guardian Custode|Guardian]] throws pulses.
** In the final campaign mission ''[[Guardians]]'', the ''Vorpal Talon'' can be found. It is useful for obtaining the ''[[Halo 5: Guardians skulls#Tough Luck|Tough Luck]]'' skull or speeding through the final sequence of the mission where the [[Guardian Custode|Guardian]] throws pulses.
* Similarly to the sword in Halo 3, one can swipe quickly by tapping the right bumper (RB), or lunge for a longer range kill by pulling the right trigger (RT). If you are trying to break a destructible barrier or something of the sort, the quick slash can be useful. Otherwise, its quite limited range makes it worthless. (Unless you sneak up behind someone and hold LB to assassinate them with the blade).
* Similarly to the sword in Halo 3, one can swipe quickly by tapping the right bumper (RB), or lunge for a longer range kill by pulling the right trigger (RT). If you are trying to break a destructible barrier or something of the sort, the quick slash can be useful. Otherwise, its quite limited range makes it worthless. (Unless you sneak up behind someone and hold LB to assassinate them with the blade).


[[Category:Gameplay guides]]
[[Category:Gameplay guides]]