Installation 07: Difference between revisions

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The Silent Auditorium is a large structure located currently in the shattered section of the installation. It received great damage after the death of the [[Harbinger]] by [[John-117]].{{Ref/Reuse|Hi}}
The Silent Auditorium is a large structure located currently in the shattered section of the installation. It received great damage after the death of the [[Harbinger]] by [[John-117]].{{Ref/Reuse|Hi}}


;Human settlements
;Ancient human settlements
The home village of Vinnevra and Gamelpar was located near one of the ring's edge walls.<ref>'''Halo: Primordium''', ''page 39''</ref> It was a collection of huts situated on a flat plain of dry grass and dirt several hundred meters from the tree line.<ref>'''Halo: Primordium''', ''page 37''</ref>
The home village of Vinnevra and Gamelpar was located near one of the ring's edge walls.<ref>'''Halo: Primordium''', ''page 39''</ref> It was a collection of huts situated on a flat plain of dry grass and dirt several hundred meters from the tree line.<ref>'''Halo: Primordium''', ''page 37''</ref>


There was also an old Tudejsa city some distance inland from the village. The humans abandoned the settlement after the Forerunners began to abduct humans for experiments. The city reminded Chakas of [[Marontik]], though he noted it may have been older{{Ref/Reuse|Halo page 36}} and more populous.<ref name="p84">'''Halo: Primordium''', ''pages 84-85''</ref> The city was lined by a large wall with mud and rock ramparts designed as a defense against raiders from other cities or roving bands. A single wooden gate on the western side allowed passage inside; the entrance tunnel was approximately 20 meters long.<ref>'''Halo: Primordium''', ''pages 82-83''</ref> Much like Marontik, the city was home to motley stone and mud buildings with wooden supports no more than tree stories tall and with no particular concern for aesthetics. Cobble or dirt streets and alleys crisscrossed between the buildings. By the time Chakas, Vinnevra and Gamelpar visited the city, it had been raided of any valuables long prior.{{Ref/Reuse|p84}} Likewise, the city was almost entirely devoid of life, including mosquitoes or waterborne larvae.<ref>'''Halo: Primordium''', ''page 90''</ref> The city's market was home to one of the [[Lifeworker beacon]]s, camouflaged by Forerunner technology.{{Ref/Reuse|beacon}}
There was also an old Tudejsa city some distance inland from the village. The humans abandoned the settlement after the Forerunners began to abduct humans for experiments. The city reminded Chakas of [[Marontik]], though he noted it may have been older{{Ref/Reuse|Halo page 36}} and more populous.<ref name="p84">'''Halo: Primordium''', ''pages 84-85''</ref> The city was lined by a large wall with mud and rock ramparts designed as a defense against raiders from other cities or roving bands. A single wooden gate on the western side allowed passage inside; the entrance tunnel was approximately 20 meters long.<ref>'''Halo: Primordium''', ''pages 82-83''</ref> Much like Marontik, the city was home to motley stone and mud buildings with wooden supports no more than tree stories tall and with no particular concern for aesthetics. Cobble or dirt streets and alleys crisscrossed between the buildings. By the time Chakas, Vinnevra and Gamelpar visited the city, it had been raided of any valuables long prior.{{Ref/Reuse|p84}} Likewise, the city was almost entirely devoid of life, including mosquitoes or waterborne larvae.<ref>'''Halo: Primordium''', ''page 90''</ref> The city's market was home to one of the [[Lifeworker beacon]]s, camouflaged by Forerunner technology.{{Ref/Reuse|beacon}}


About a kilometer off the shores of the ocean crossed by Chakas and his compatriots there was a human city based on wooden platforms supported by stone pillars and only accessible via water.<ref name="p135">'''Halo: Primordium''', ''page 135''</ref><ref>'''Halo: Primordium''', ''page 139''</ref> A network of bridges, platforms, docks and other wooden structures crisscrossed between these pillars,{{Ref/Reuse|p135}} becoming denser toward the settlement's center.<ref>'''Halo: Primordium''', ''page 142''</ref> The largest building had a layout the shape of a peaked pentagram and was home to a large hall with impressively intricate carvings in its [[door]].<ref>'''Halo: Primordium''', ''page 144''</ref> During the skirmishes on the ring, this city was the site of a battle between hundreds of Forerunners whose corpses would remain scattered across the area; no humans—alive or dead—were present at this point. [[Vinnevra]] believed them all to have been taken away, most likely to a "[[Palace of Pain]] for experiments given the events on the ring at the time.<ref>'''Halo Primordium''', ''page 143''</ref> The Forerunners had imprisoned a [[Proto-Gravemind]] in an energy cage placed inside the hall of the central building. The [[mind transfer|personality imprint]] of [[Forthencho]] suggested that this battle was fought for a prize or to keep that prize from falling into the wrong hands, possibly the Proto-Gravemind. The Forerunners appeared to have fought to the last man with none surviving.<ref>'''Halo: Primordium''', ''page 150-153''</ref>
About a kilometer off the shores of the ocean crossed by Chakas and his compatriots there was a human city based on wooden platforms supported by stone pillars and only accessible via water.<ref name="p135">'''Halo: Primordium''', ''page 135''</ref><ref>'''Halo: Primordium''', ''page 139''</ref> A network of bridges, platforms, docks and other wooden structures crisscrossed between these pillars,{{Ref/Reuse|p135}} becoming denser toward the settlement's center.<ref>'''Halo: Primordium''', ''page 142''</ref> The largest building had a layout the shape of a peaked pentagram and was home to a large hall with impressively intricate carvings in its [[door]].<ref>'''Halo: Primordium''', ''page 144''</ref> During the skirmishes on the ring, this city was the site of a battle between hundreds of Forerunners whose corpses would remain scattered across the area; no humans—alive or dead—were present at this point. [[Vinnevra]] believed them all to have been taken away, most likely to a "[[Palace of Pain]]" for experiments given the events on the ring at the time.<ref>'''Halo Primordium''', ''page 143''</ref> The Forerunners had imprisoned a [[Proto-Gravemind]] in an energy cage placed inside the hall of the central building. The [[mind transfer|personality imprint]] of [[Forthencho]] suggested that this battle was fought for a prize or to keep that prize from falling into the wrong hands, possibly the Proto-Gravemind. The Forerunners appeared to have fought to the last man with none surviving.<ref>'''Halo: Primordium''', ''page 150-153''</ref>
 
;26th century outposts
During the [[Installation 07 conflict]], both the [[UNSC]] and the [[Banished]] constructed and fought over multiple outposts on the Halo's inner surface.
 
*UNSC Forward Operating Bases
**[[FOB Alpha]]
**[[FOB Bravo]]
**[[FOB Charlie]]
**[[FOB Delta]]
**[[FOB Echo]]
**[[FOB Foxtrot]]
**[[FOB Golf]]
**[[FOB Hotel]]
**[[FOB Juliet]]
**[[FOB Kilo]]
**[[FOB Lima]]
**[[FOB November]]
 
*Banished Outposts
**[[Annex Ridge]]
**[[Armory of Reckoning]]
**[[Forge of Teash]]
**[[Horn of Abolition]]
**[[House of Reckoning (location)|House of Reckoning]]
**[[Outpost Tremonius]]
**[[Ransom Keep]]
**[[Redoubt of Sundering]]
**[[Riven Gate]]
**[[The Tower (Installation 07)|The Tower]]


==Production notes==
==Production notes==